When baking with an all quad mesh, the triangulation that is done
internally in Morten's TS might not match the manual triangulation that
the user applies on export, which potentially could cause issues because
This is not exactly the issue. Let me clarify.
The mikktspace part is done at
We already have tesselation (tris+quad), and you can turn the quads into
triangles by taking vert 0,1,2 and 2,3,0. That will give you a
triangulation like seen in Blender viewport. So why not use tessfaces?
I'd like to have a viewport option to show triangulation edges, but I
can't see the
Thanks for the clarification, Morten!
You are of course 100% correct. :)
-Andy
On 10/11/2012 14:10, Morten Mikkelsen wrote:
When baking with an all quad mesh, the triangulation that is done
internally in Morten's TS might not match the manual triangulation that
the user applies on export,
I'm not sure I get what you are suggesting here, but the point of the
modifier (and why it was requested) is to give consistent triangulation
between the baker and the final mesh before baking normal maps. These
can then be exported into a game engine, while still maintaining a
non-destructive
Exactly, the point is not display, but data availability for baking. A
{0,1,2} {2,1,3} scheme is also being considered for the modifier.
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers
Currently, Blender can use only static libLLVM, while shared OSL
library always uses shared libLLVM if it exists. So, if using shared
OSL library, Blender has to link libLLVM twice as both static one and
shared one.
I think such strange linking should be avoided.
IRIE Shinsuke
12/11/09, IRIE
Hi,
I can't find the source tarball for Blender 2.64a on the usual source
download page: http://www.blender.org/download/source-code/
It seems I can get it here: http://download.blender.org/source/
but I think the link on the webpage should be updated as well.
Cheers,
John
Hi John,
I updated the page now. http://www.blender.org/download/source-code/
Regards,
Thomas
Am 10.11.2012 22:13, schrieb John Zoidberg:
Hi,
I can't find the source tarball for Blender 2.64a on the usual source
download page: http://www.blender.org/download/source-code/
It seems I can get
Also blender-2.64a.tar.gz.md5sum appears to be incorrectly
formatted. (and sha1sum would be better from what I've heard)
2012/11/10 John Zoidberg zohn.joidb...@gmail.com:
Hi,
I can't find the source tarball for Blender 2.64a on the usual source
download page:
Thanks. :)
2012/11/10 Thomas Dinges blen...@dingto.org:
Hi John,
I updated the page now. http://www.blender.org/download/source-code/
Regards,
Thomas
Am 10.11.2012 22:13, schrieb John Zoidberg:
Hi,
I can't find the source tarball for Blender 2.64a on the usual source
download page:
10 matches
Mail list logo