Re: [Bf-committers] Triangulate modifier

2012-11-10 Thread Morten Mikkelsen
When baking with an all quad mesh, the triangulation that is done internally in Morten's TS might not match the manual triangulation that the user applies on export, which potentially could cause issues because This is not exactly the issue. Let me clarify. The mikktspace part is done at

Re: [Bf-committers] Triangulate modifier

2012-11-10 Thread CoDEmanX
We already have tesselation (tris+quad), and you can turn the quads into triangles by taking vert 0,1,2 and 2,3,0. That will give you a triangulation like seen in Blender viewport. So why not use tessfaces? I'd like to have a viewport option to show triangulation edges, but I can't see the

Re: [Bf-committers] Triangulate modifier

2012-11-10 Thread metalliandy
Thanks for the clarification, Morten! You are of course 100% correct. :) -Andy On 10/11/2012 14:10, Morten Mikkelsen wrote: When baking with an all quad mesh, the triangulation that is done internally in Morten's TS might not match the manual triangulation that the user applies on export,

Re: [Bf-committers] Triangulate modifier

2012-11-10 Thread metalliandy
I'm not sure I get what you are suggesting here, but the point of the modifier (and why it was requested) is to give consistent triangulation between the baker and the final mesh before baking normal maps. These can then be exported into a game engine, while still maintaining a non-destructive

Re: [Bf-committers] Triangulate modifier

2012-11-10 Thread Antony Riakiotakis
Exactly, the point is not display, but data availability for baking. A {0,1,2} {2,1,3} scheme is also being considered for the modifier. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

[Bf-committers] There is no way to use LLVM as shared library in CMake build

2012-11-10 Thread IRIE Shinsuke
Currently, Blender can use only static libLLVM, while shared OSL library always uses shared libLLVM if it exists. So, if using shared OSL library, Blender has to link libLLVM twice as both static one and shared one. I think such strange linking should be avoided. IRIE Shinsuke 12/11/09, IRIE

[Bf-committers] Blender 2.64a source package not available in the source download section

2012-11-10 Thread John Zoidberg
Hi, I can't find the source tarball for Blender 2.64a on the usual source download page: http://www.blender.org/download/source-code/ It seems I can get it here: http://download.blender.org/source/ but I think the link on the webpage should be updated as well. Cheers, John

Re: [Bf-committers] Blender 2.64a source package not available in the source download section

2012-11-10 Thread Thomas Dinges
Hi John, I updated the page now. http://www.blender.org/download/source-code/ Regards, Thomas Am 10.11.2012 22:13, schrieb John Zoidberg: Hi, I can't find the source tarball for Blender 2.64a on the usual source download page: http://www.blender.org/download/source-code/ It seems I can get

Re: [Bf-committers] Blender 2.64a source package not available in the source download section

2012-11-10 Thread John Zoidberg
Also blender-2.64a.tar.gz.md5sum appears to be incorrectly formatted. (and sha1sum would be better from what I've heard) 2012/11/10 John Zoidberg zohn.joidb...@gmail.com: Hi, I can't find the source tarball for Blender 2.64a on the usual source download page:

Re: [Bf-committers] Blender 2.64a source package not available in the source download section

2012-11-10 Thread John Zoidberg
Thanks. :) 2012/11/10 Thomas Dinges blen...@dingto.org: Hi John, I updated the page now. http://www.blender.org/download/source-code/ Regards, Thomas Am 10.11.2012 22:13, schrieb John Zoidberg: Hi, I can't find the source tarball for Blender 2.64a on the usual source download page: