Need some ascii art in your comments?
Someone just pointed me at http://www.asciiflow.com/#Draw
which is pretty awesome.
- Howard
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On Wed, Nov 14, 2012 at 9:53 PM, Howard Trickey
howard.tric...@gmail.com wrote:
Need some ascii art in your comments?
Someone just pointed me at http://www.asciiflow.com/#Draw
which is pretty awesome.
- Howard
Good to know,
for ascii art (mainly for bmesh diagrams), I've been using jave
Neat!
What's next, blender BBS? :)
On Wed, Nov 14, 2012 at 7:10 AM, Campbell Barton ideasma...@gmail.com wrote:
On Wed, Nov 14, 2012 at 9:53 PM, Howard Trickey
howard.tric...@gmail.com wrote:
Need some ascii art in your comments?
Someone just pointed me at http://www.asciiflow.com/#Draw
The important thing is that any proposed solution will work with export too.
If the obj exporter is still exporting quads and beyond then this is not a
solution.
The modifier solution will make sure the exporter when exporting the dm
exports the same
triangulation. If what you are proposing does
OBJ exporter offers a Triangulate Faces option. If enabled, it won't
export quads, but take the tessfaces and turn quads into tris by using
vert 0,1,2 for one tris, and 2,3,0 for another. This way, you get what
you see in viewport, non-destructive and without extra calculations.
Search for
Hi,All.
Rev.52225
The following errors occurred when they carried out Blender.exe which built in
Windows XP/32bits SCONS+msvc9.
An entry point of InterlockedCompareExchange64 is not found.
PerfectionCat
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When I return update of lib/windows to r52192 and build, the error does not
occur.
PerfectionCat
- Original Message -
From: PerfectionCat sindra1961reb...@yahoo.co.jp
To: bf-committers@blender.org bf-committers@blender.org
Date: 2012/11/15, Thu 16:07
Subject: [Bf-committers] An error