Re: [Bf-committers] ascii art

2012-11-15 Thread CoDEmanX
Forget cycles, render ascii! xD http://nopaste.php-quake.net/406431 ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] ascii art

2012-11-15 Thread Abhinav Yadav
thats cool , is it a script or a complete add-on. On Thu, Nov 15, 2012 at 4:57 PM, CoDEmanX codem...@gmx.de wrote: Forget cycles, render ascii! xD http://nopaste.php-quake.net/406431 ___ Bf-committers mailing list Bf-committers@blender.org

Re: [Bf-committers] An error is reported at the time of start of Blender by Kernel32.dll

2012-11-15 Thread Thomas Dinges
Hi, please update to 52232 and try again, I commited new libs which hopefully fix the issue. Am 15.11.2012 08:36, schrieb PerfectionCat: When I return update of lib/windows to r52192 and build, the error does not occur. PerfectionCat - Original Message - From: PerfectionCat

Re: [Bf-committers] ascii art

2012-11-15 Thread CoDEmanX
I did that by hand ;) Also tried image to text converters, but with awful results. The major problem is, that a converter can't find the important contours. At least me doesn't know how to get an outline from 3d render like on right-hand side: http://www.pasteall.org/pic/40459 Am 15.11.2012

Re: [Bf-committers] Triangulate modifier

2012-11-15 Thread Morten Mikkelsen
I don't think you're correct. The gl code receives quads. It's arbitrary what happens to the quads once opengl gets them. The modifier will enforce correctness. On Wed, Nov 14, 2012 at 1:10 PM, CoDEmanX codem...@gmx.de wrote: OBJ exporter offers a Triangulate Faces option. If enabled, it