Re: [Bf-committers] Syntax Highlighting for OSL - Question

2012-12-19 Thread Campbell Barton
On Wed, Dec 19, 2012 at 5:50 PM, Brecht Van Lommel brechtvanlom...@pandora.be wrote: Hi, I think turning the current syntax highlight into an option with settings Off, Automatic, Python, Open Shading Language, .. would be ok. Then Automatic would be the default, and it would work based on

Re: [Bf-committers] Blender 2.65a proposed revisions.

2012-12-19 Thread Campbell Barton
Update, I think we're OK to call ahoy. https://svn.blender.org/svnroot/bf-blender/tags/blender-2.65a-release/blender addons are tagged, I've left translations pointing at 'https://svn.blender.org/svnroot/bf-translations/tags/2_65_release/locale' Revisions merged: 52867 52870 52871 52883 52891

Re: [Bf-committers] Icons and font drawing - going to be crisp again

2012-12-19 Thread Ton Roosendaal
Hi Harley, Thanks! I've commented at the projects tracker page. You probably have been using an older template, which was CC-by-nc. Andrjez has released it as GPL now, which is noted in the svg we use. -Ton- Ton

[Bf-committers] Blender 2.65a release AHOY!

2012-12-19 Thread Sergey Sharybin
Hi, We've failed to avoid 'a' release.. Again. Anyway, information for platform maintainers: tag: blender-2.65a-release tag revision: 53177 addons revision: 4072 locale revision: 1300 Keep usual naming and let me know when the builds are ready. Thanks! -- With best regards, Sergey Sharybin

Re: [Bf-committers] Blender 2.65a release AHOY!

2012-12-19 Thread IRIE Shinsuke
Please also bump BLENDER_VERSION_CHAR in trunk to a, not only in blender-2.65a-release. IRIE Shinsuke 12/12/19, Sergey Sharybin wrote: Hi, We've failed to avoid 'a' release.. Again. Anyway, information for platform maintainers: tag: blender-2.65a-release tag revision: 53177 addons

[Bf-committers] Text Editor - Scintilla Integration

2012-12-19 Thread Justin Dailey
Hello everyone, Since it was recently brought up about further extending the text editor syntax highlighting for more languages, I figured I would mention that I have currently been working on implementing Scintilla [1] as the main editing engine for the text editor. (For those of you

Re: [Bf-committers] Text Editor - Scintilla Integration

2012-12-19 Thread Isaac Lenton
Hi I think this could be good for the long term. This was kind of what I was getting at with the idea of using vim script files (or some other per-developed system with existing lexers). I don't know much about Scintilla but what about cross platform support (fine on windows, but what about

Re: [Bf-committers] Text Editor - Scintilla Integration

2012-12-19 Thread Justin Dailey
Scintilla itself is cross platform. The code I've been working on I've only built using Windows, but I don't anticipate any problems for other platforms. Since it is inside Blender, all the platform dependent issues are already taken care of :) Justin - Original Message - From:

Re: [Bf-committers] Text Editor - Scintilla Integration

2012-12-19 Thread Ton Roosendaal
Hi, I would suggest to check on basic syntax hightlighting to please OSL editing. Adding Scintalla sounds like overkill. -Ton- Ton Roosendaal Blender Foundation t...@blender.orgwww.blender.org Blender Institute

Re: [Bf-committers] Text Editor - Scintilla Integration

2012-12-19 Thread Justin Dailey
Hi, Adding scintilla just for syntax highlighting is overkill, I agree. But that is not why I originally started looking into it. Currently maintaining the text editor functionality can be a pain, especially when it comes to undoing/redoing operations. If blender did use scintilla, then

Re: [Bf-committers] Text Editor - Scintilla Integration

2012-12-19 Thread Campbell Barton
On Thu, Dec 20, 2012 at 2:54 AM, Ton Roosendaal t...@blender.org wrote: Hi, I would suggest to check on basic syntax hightlighting to please OSL editing. Adding Scintalla sounds like overkill. -Ton- Why overkill? - the library is quite small and seems like a good fit for blender.

Re: [Bf-committers] Text Editor - Scintilla Integration

2012-12-19 Thread Dalai Felinto
Two things: - glsl and osl are C based. So taking C highlights and adding a few extra keywords should do. - Ton, I remember more than once Campbell suggesting exactly that (to wrap scintilla instead of reinventing the wheel). It's definitively not to address only the syntax highlight problem.

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [53146] trunk/blender/source/blender/ makesrna/intern/rna_scene.c: BGE: Removing the VBO raster_storage option from the UI.

2012-12-19 Thread Dalai Felinto
Hi Mitchell, First of all, congrats on the gsoc commits. Regarding the vbo part of it: did you run any benchmark in memory usage? If I recall it right, vbo are supposed to be slower but to have a smaller memory footprint. I can foresee them beating DL only in scene with massive numbers of

Re: [Bf-committers] Text Editor - Scintilla Integration

2012-12-19 Thread Stephen Swaney
On Thu, Dec 20, 2012 at 03:17:06AM +1100, Campbell Barton wrote: On Thu, Dec 20, 2012 at 2:54 AM, Ton Roosendaal t...@blender.org wrote: Hi, I would suggest to check on basic syntax hightlighting to please OSL editing. Adding Scintalla sounds like overkill. -Ton- Why overkill? -

[Bf-committers] Python Access to some properties of nodes

2012-12-19 Thread Bartek Skorupa (priv)
Hey everyone, Perhaps at least some of you know that recently I wrote a little Add On for speeding up the work with nodes. Here's the one: wiki: http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Nodes/Nodes_Efficiency_Tools tracker:

Re: [Bf-committers] MSVC2010 maintainer? Python 3.3 libs missing, or only me?

2012-12-19 Thread Dalai Felinto
New round of errors: http://www.pasteall.org/38201 It's actually the same as before but instead of complaining about LIB Debug|x64 been invalid, it complains of Debug|x64. One thing that strike me as a surprise is that Freetype build folder is named win32. Isn't this suspicious? I'll try to

Re: [Bf-committers] Text Editor - Scintilla Integration

2012-12-19 Thread Benjamin Tolputt
On 20/12/2012, at 3:23 AM, Dalai Felinto wrote: - Ton, I remember more than once Campbell suggesting exactly that (to wrap scintilla instead of reinventing the wheel). It's definitively not to address only the syntax highlight problem. They are quite a few advantages that come with it. (Fyi

Re: [Bf-committers] MSVC2010 maintainer? Python 3.3 libs missing, or only me?

2012-12-19 Thread Morten Mikkelsen
Doesn't matter if it's win32 or win64. Either way the pyth3.3 libs are missing for vs2010. On Wed, Dec 19, 2012 at 11:15 AM, Dalai Felinto dfeli...@gmail.com wrote: New round of errors: http://www.pasteall.org/38201 It's actually the same as before but instead of complaining about LIB

Re: [Bf-committers] Text Editor - Scintilla Integration

2012-12-19 Thread Campbell Barton
On Thu, Dec 20, 2012 at 7:44 AM, Benjamin Tolputt btolp...@internode.on.net wrote: On 20/12/2012, at 3:23 AM, Dalai Felinto wrote: - Ton, I remember more than once Campbell suggesting exactly that (to wrap scintilla instead of reinventing the wheel). It's definitively not to address only the

Re: [Bf-committers] Python Access to some properties of nodes

2012-12-19 Thread Dan Eicher
Assuming Campbell's OK with it it wouldn't be too terribly hard to add something like Socket.link to push the iterating over the links into C since IIRC that's how it works internally. I personally won't have time to mess with it until after New Years but if someone else wants to bang their head

Re: [Bf-committers] MSVC2010 maintainer? Python 3.3 libs missing, or only me?

2012-12-19 Thread Dalai Felinto
Anyway, this file should replace the one under build/Makefile.nmake: http://www.triularity.org/download/blender/Makefile.nmake With a bit more testing I found out that almost nothing builds in either 32 or 64 bits (on msvc2010). It would be nice if someone else with MSVC2010 could test this

Re: [Bf-committers] MSVC2010 maintainer? Python 3.3 libs missing, or only me?

2012-12-19 Thread Chad Fraleigh
Hmm.. I've been able to get most everything (building so far in VS2008) to work for VS2010/32-bit except the ilmbase/openexr ones (even VS2012/32-bit gets that far after a missing win32.mak kludge for jpeg). I've tweaked the config some (mostly for VS2012), but I didn't think it was that much.