Hi,
Commit 54754 is mine. But good to see it included ;)
Thomas
Am 02.03.2013 05:42, schrieb Campbell Barton:
Hi I went over commits since release and make a suggested list of
changes to be included in 2.66a.
There are some areas I'm unsure of:
* Mougri's BGE animation fixes (mixed in a bit
Hi Campbell,
Due to some bad timing, most of the intensive testing we were planning for
2.66 ended been done after 2.66 was out. That's not ideal, but I prefer
taking changes of having animation or multi uv system not working, than the
certainty of they not working (as it is in 2.66 now). So
Sergey did a fix such that the dilated region outside a displacement map
isn't very dark.
Without it you get really bad filtering seams. Perhaps sergey can chime in?
Cheers,
Morten.
On Sat, Mar 2, 2013 at 2:47 AM, Dalai Felinto dfeli...@gmail.com wrote:
Hi Campbell,
Due to some bad
On 26.02.2013 15:44, CoDEmanX wrote:
The addon's name could be added to the tooltip, but screencasts wouldn't
benefit then...
Adding the Addon Name to the tooltips sounds good.
for video tutorials it would make sense to indicate
whether users need an addon or if need just the built-in
The multi-uv fix patch that Dalai mentioned has been committed as r54972,
and it fixes three of our bug reports.
Cheers,
Mitchell
On Sat, Mar 2, 2013 at 6:48 AM, Morten Mikkelsen mikkels...@gmail.comwrote:
Sergey did a fix such that the dilated region outside a displacement map
isn't very
Hello,
Since commit #54970 I'm having a compilation error (scons msvs9)
with collada_utils.cpp:
collada_utils.cpp(59) : fatal error C1083:
Cannot open include file: 'bmesh.h': No such file or directory
Cheers, Harley
___
Bf-committers mailing list
Apologize for that. I use cmake and i forgot to maintain the SConscript.
I hope its fixed by now (revision 54976)
cheers,
Gaia
On 02.03.2013 19:55, Harley Acheson wrote:
Hello,
Since commit #54970 I'm having a compilation error (scons msvs9)
with collada_utils.cpp:
collada_utils.cpp(59) :
Hello,
I've noticed that Reset to Default Values has not been removed.
To help in evaluating whether that feature is useful I have made a new
patch against the current state of SVN (54976). This one adds default
values to almost all the items found only on the Scene panel of the
Properties
Hello,
In working on some sprites I often find the need to change cameras and render
dimensions. I figured I'd make a small change in the source to give cameras the
option of using their own render dimensions for rendering instead. So far I
have added the resolution properties and a flag
Hi;
Today i have added some bmesh code to the collada exporter.
This annoyingly produced compile errors on linux and i
apologize for that.However there was a bit of researching
in the blendercoders IRC to find out why that issue occurs,
but no solution was found. So i commentedout my change for
On Sun, Mar 3, 2013 at 10:55 AM, patrick boelens p_boel...@msn.com wrote:
Hello,
In working on some sprites I often find the need to change cameras and render
dimensions. I figured I'd make a small change in the source to give cameras
the option of using their own render dimensions for
Ah, darn. =( This is indeed for personal use only; I think finding a real, nice
solution for merging scene and camera properties like this would take quite a
bit of effort and discussion on what belongs where first.
I thought about using the Py handler, but that would not update the frame from
On Sun, Mar 3, 2013 at 4:16 AM, Gaia gaia.cl...@machinimatrix.org wrote:
On 26.02.2013 15:44, CoDEmanX wrote:
The addon's name could be added to the tooltip, but screencasts wouldn't
benefit then...
Adding the Addon Name to the tooltips sounds good.
for video tutorials it would make sense to
Hi
I am getting a compiling problem with the latest svn #54983, something
todo with the GE code. For example
\source\gameengine\Ketsji\KX_KetsjiEngine.cpp:389:52: warning: 'scene'
may be used uninitialized in this function [-Wuninitialized]
Linking CXX static library
Strange, I'm not seeing an actual error in that log output. Warnings
usually don't stop a compile, and that particular warning (unused scene in
dome code) has been around for a long time.
--Mitchell
On Sat, Mar 2, 2013 at 6:34 PM, Kursad Karatas gonder...@plecxus.comwrote:
Hi
I am getting a
On 03/02/2013 11:14 PM, Mitchell Stokes wrote:
Strange, I'm not seeing an actual error in that log output. Warnings
usually don't stop a compile, and that particular warning
(unused scene in dome code) has been around for a long time.
--Mitchell
Mitchell, thanks for the reply.
I will see
Hi Campbell,
aligorith: 54924 54926 54927
I think it's best if we held off including these for 2.66a. There's still a
bit of polish needed for a few edge cases.
On Sun, Mar 3, 2013 at 7:13 PM, Sergej Reich sergej.re...@googlemail.comwrote:
Hi Campbell
sergof: 54757 54799 54822 54855
17 matches
Mail list logo