Re: [Bf-committers] Collecting fixes for 2.66a release.

2013-03-02 Thread Thomas Dinges
Hi, Commit 54754 is mine. But good to see it included ;) Thomas Am 02.03.2013 05:42, schrieb Campbell Barton: Hi I went over commits since release and make a suggested list of changes to be included in 2.66a. There are some areas I'm unsure of: * Mougri's BGE animation fixes (mixed in a bit

Re: [Bf-committers] Collecting fixes for 2.66a release.

2013-03-02 Thread Dalai Felinto
Hi Campbell, Due to some bad timing, most of the intensive testing we were planning for 2.66 ended been done after 2.66 was out. That's not ideal, but I prefer taking changes of having animation or multi uv system not working, than the certainty of they not working (as it is in 2.66 now). So

Re: [Bf-committers] Collecting fixes for 2.66a release.

2013-03-02 Thread Morten Mikkelsen
Sergey did a fix such that the dilated region outside a displacement map isn't very dark. Without it you get really bad filtering seams. Perhaps sergey can chime in? Cheers, Morten. On Sat, Mar 2, 2013 at 2:47 AM, Dalai Felinto dfeli...@gmail.com wrote: Hi Campbell, Due to some bad

Re: [Bf-committers] proposal for better integration of addon functionality

2013-03-02 Thread Gaia
On 26.02.2013 15:44, CoDEmanX wrote: The addon's name could be added to the tooltip, but screencasts wouldn't benefit then... Adding the Addon Name to the tooltips sounds good. for video tutorials it would make sense to indicate whether users need an addon or if need just the built-in

Re: [Bf-committers] Collecting fixes for 2.66a release.

2013-03-02 Thread Mitchell Stokes
The multi-uv fix patch that Dalai mentioned has been committed as r54972, and it fixes three of our bug reports. Cheers, Mitchell On Sat, Mar 2, 2013 at 6:48 AM, Morten Mikkelsen mikkels...@gmail.comwrote: Sergey did a fix such that the dilated region outside a displacement map isn't very

[Bf-committers] Build Error: collada_utils.cpp

2013-03-02 Thread Harley Acheson
Hello, Since commit #54970 I'm having a compilation error (scons msvs9) with collada_utils.cpp: collada_utils.cpp(59) : fatal error C1083: Cannot open include file: 'bmesh.h': No such file or directory Cheers, Harley ___ Bf-committers mailing list

Re: [Bf-committers] Build Error: collada_utils.cpp

2013-03-02 Thread Gaia
Apologize for that. I use cmake and i forgot to maintain the SConscript. I hope its fixed by now (revision 54976) cheers, Gaia On 02.03.2013 19:55, Harley Acheson wrote: Hello, Since commit #54970 I'm having a compilation error (scons msvs9) with collada_utils.cpp: collada_utils.cpp(59) :

[Bf-committers] Reset to Defaults Updated Sample Patch

2013-03-02 Thread Harley Acheson
Hello, I've noticed that Reset to Default Values has not been removed. To help in evaluating whether that feature is useful I have made a new patch against the current state of SVN (54976). This one adds default values to almost all the items found only on the Scene panel of the Properties

[Bf-committers] Render resolution question

2013-03-02 Thread patrick boelens
Hello, In working on some sprites I often find the need to change cameras and render dimensions. I figured I'd make a small change in the source to give cameras the option of using their own render dimensions for rendering instead. So far I have added the resolution properties and a flag

[Bf-committers] please help with BLI_STATIC_ASSERT build failure on linux

2013-03-02 Thread Gaia
Hi; Today i have added some bmesh code to the collada exporter. This annoyingly produced compile errors on linux and i apologize for that.However there was a bit of researching in the blendercoders IRC to find out why that issue occurs, but no solution was found. So i commentedout my change for

Re: [Bf-committers] Render resolution question

2013-03-02 Thread Campbell Barton
On Sun, Mar 3, 2013 at 10:55 AM, patrick boelens p_boel...@msn.com wrote: Hello, In working on some sprites I often find the need to change cameras and render dimensions. I figured I'd make a small change in the source to give cameras the option of using their own render dimensions for

Re: [Bf-committers] Render resolution question

2013-03-02 Thread patrick boelens
Ah, darn. =( This is indeed for personal use only; I think finding a real, nice solution for merging scene and camera properties like this would take quite a bit of effort and discussion on what belongs where first. I thought about using the Py handler, but that would not update the frame from

Re: [Bf-committers] proposal for better integration of addon functionality

2013-03-02 Thread Campbell Barton
On Sun, Mar 3, 2013 at 4:16 AM, Gaia gaia.cl...@machinimatrix.org wrote: On 26.02.2013 15:44, CoDEmanX wrote: The addon's name could be added to the tooltip, but screencasts wouldn't benefit then... Adding the Addon Name to the tooltips sounds good. for video tutorials it would make sense to

[Bf-committers] Linking error with libge on Windows

2013-03-02 Thread Kursad Karatas
Hi I am getting a compiling problem with the latest svn #54983, something todo with the GE code. For example \source\gameengine\Ketsji\KX_KetsjiEngine.cpp:389:52: warning: 'scene' may be used uninitialized in this function [-Wuninitialized] Linking CXX static library

Re: [Bf-committers] Linking error with libge on Windows

2013-03-02 Thread Mitchell Stokes
Strange, I'm not seeing an actual error in that log output. Warnings usually don't stop a compile, and that particular warning (unused scene in dome code) has been around for a long time. --Mitchell On Sat, Mar 2, 2013 at 6:34 PM, Kursad Karatas gonder...@plecxus.comwrote: Hi I am getting a

Re: [Bf-committers] Linking error with libge on Windows

2013-03-02 Thread kk
On 03/02/2013 11:14 PM, Mitchell Stokes wrote: Strange, I'm not seeing an actual error in that log output. Warnings usually don't stop a compile, and that particular warning (unused scene in dome code) has been around for a long time. --Mitchell Mitchell, thanks for the reply. I will see

Re: [Bf-committers] Collecting fixes for 2.66a release.

2013-03-02 Thread Joshua Leung
Hi Campbell, aligorith: 54924 54926 54927 I think it's best if we held off including these for 2.66a. There's still a bit of polish needed for a few edge cases. On Sun, Mar 3, 2013 at 7:13 PM, Sergej Reich sergej.re...@googlemail.comwrote: Hi Campbell sergof: 54757 54799 54822 54855