Hi,
A very efficient way to render variable resolution for sprites is to set
render borders. Set render properties Crop on.
It's ALT+B, and via python accessible on pixel level.
-Ton-
Ton Roosendaal Blender Foundation
Hi all,
Here are the notes from our weekly meeting in irc.freenode.net #blendercoders:
1) 2.66a update
- As discussed on the bf-committers list, there's a number of important fixes
that will go to the release branch, to be released as a 2.66a update.
- For the next 48 hours, we'll move over
Hello,
- Request: can someone help us to add support for Windows network
UNC paths (like \\SomeHost\Share\blends\) in Blender?
The last time I checked into it there were changing all backslashes to
forward slashes (both work on Windows), probably so that we could assume
forward slash as the
D'ow, never thought about that, thanks! (I got stubborn though and actually
hacked the camera resolutions in, but this seems like a great alternative!)
Thanks,
Patrick
From: t...@blender.org
Date: Sun, 3 Mar 2013 11:27:29 +0100
To: bf-committers@blender.org
Subject: Re: [Bf-committers]
- Request: can someone help us to add support for Windows network
UNC paths (like \\SomeHost\Share\blends\) in Blender?
Further to this, there a patch from March 2010 that seems to have
languished on the tracker...
I would to request the following with regards to the following problem:
Problem:
I would like to be able to hide emitters in the 3d view you are using for
editing your scene/models, while having these emitters affect the lighting
in the 3d view that is set to rendered. Otherwise, the workflow
Hello,
I've noticed lots of room for improvement for the Online Manual you
get when you right-click on most UI items. Most of the time it takes you
to a less-than-ideal page and sometimes it even fails (the layout list and
scene list for examples).
I would like to do some work on that, mostly
On Mon, Mar 4, 2013 at 8:16 AM, Harley Acheson harley.ache...@gmail.com wrote:
Hello,
I've noticed lots of room for improvement for the Online Manual you
get when you right-click on most UI items. Most of the time it takes you
to a less-than-ideal page and sometimes it even fails (the layout
I am sorry that an answer becomes slow.
I was able to build.
Thanks.
PerfectionCat.
- Original Message -
From: Sergey Sharybin sergey@gmail.com
To: PerfectionCat sindra1961reb...@yahoo.co.jp; bf-blender developers
bf-committers@blender.org
Date: 2013/3/1, Fri 17:22
Subject: Re:
Hi all, an update on this thread.
Currently I am in the process of reusing paint stroke code in texture
painting. The experiment is being a success but to unify the code
better I will need to tweak code across other paint systems too and
gather feedback.
Considerations and things that I
This is trivial but will require yet another version patch. If others
agree I could commit it wit h a value of 16.
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers
Go for it! :)
On Sun, Mar 3, 2013 at 7:01 PM, Antony Riakiotakis kal...@gmail.com wrote:
This is trivial but will require yet another version patch. If others
agree I could commit it wit h a value of 16.
___
Bf-committers mailing list
On Mon, Mar 4, 2013 at 3:32 PM, Morten Mikkelsen mikkels...@gmail.com wrote:
Go for it! :)
On Sun, Mar 3, 2013 at 7:01 PM, Antony Riakiotakis kal...@gmail.com wrote:
This is trivial but will require yet another version patch. If others
agree I could commit it wit h a value of 16.
Why
Perhaps you could also look into why the default brush looks so bad for
bump painting yet when air-brush is checked it looks perfect.
Just a though :)
Cheers,
Morten.
On Sun, Mar 3, 2013 at 6:17 PM, Antony Riakiotakis kal...@gmail.com wrote:
Hi all, an update on this thread.
14 matches
Mail list logo