Re: [Bf-committers] Render resolution question

2013-03-03 Thread Ton Roosendaal
Hi, A very efficient way to render variable resolution for sprites is to set render borders. Set render properties Crop on. It's ALT+B, and via python accessible on pixel level. -Ton- Ton Roosendaal Blender Foundation

[Bf-committers] Blender developer meeting notes - March 3, 2013

2013-03-03 Thread Ton Roosendaal
Hi all, Here are the notes from our weekly meeting in irc.freenode.net #blendercoders: 1) 2.66a update - As discussed on the bf-committers list, there's a number of important fixes that will go to the release branch, to be released as a 2.66a update. - For the next 48 hours, we'll move over

Re: [Bf-committers] Blender developer meeting notes - March 3, 2013

2013-03-03 Thread Harley Acheson
Hello, - Request: can someone help us to add support for Windows network UNC paths (like \\SomeHost\Share\blends\) in Blender? The last time I checked into it there were changing all backslashes to forward slashes (both work on Windows), probably so that we could assume forward slash as the

Re: [Bf-committers] Render resolution question

2013-03-03 Thread patrick boelens
D'ow, never thought about that, thanks! (I got stubborn though and actually hacked the camera resolutions in, but this seems like a great alternative!) Thanks, Patrick From: t...@blender.org Date: Sun, 3 Mar 2013 11:27:29 +0100 To: bf-committers@blender.org Subject: Re: [Bf-committers]

Re: [Bf-committers] Blender developer meeting notes - March 3, 2013

2013-03-03 Thread Harley Acheson
- Request: can someone help us to add support for Windows network UNC paths (like \\SomeHost\Share\blends\) in Blender? Further to this, there a patch from March 2010 that seems to have languished on the tracker...

[Bf-committers] [Feature Request] Separate Cycles Rendered 3dView (Layer) Configuration

2013-03-03 Thread imagene...@gmail.com
I would to request the following with regards to the following problem: Problem: I would like to be able to hide emitters in the 3d view you are using for editing your scene/models, while having these emitters affect the lighting in the 3d view that is set to rendered. Otherwise, the workflow

[Bf-committers] Links to Online Manual

2013-03-03 Thread Harley Acheson
Hello, I've noticed lots of room for improvement for the Online Manual you get when you right-click on most UI items. Most of the time it takes you to a less-than-ideal page and sometimes it even fails (the layout list and scene list for examples). I would like to do some work on that, mostly

Re: [Bf-committers] Links to Online Manual

2013-03-03 Thread Campbell Barton
On Mon, Mar 4, 2013 at 8:16 AM, Harley Acheson harley.ache...@gmail.com wrote: Hello, I've noticed lots of room for improvement for the Online Manual you get when you right-click on most UI items. Most of the time it takes you to a less-than-ideal page and sometimes it even fails (the layout

Re: [Bf-committers] r54932 build error [Modal (aka tripod) solver rework]

2013-03-03 Thread PerfectionCat
I am sorry that an answer becomes slow. I was able to build. Thanks. PerfectionCat. - Original Message - From: Sergey Sharybin sergey@gmail.com To: PerfectionCat sindra1961reb...@yahoo.co.jp; bf-blender developers bf-committers@blender.org Date: 2013/3/1, Fri 17:22 Subject: Re:

Re: [Bf-committers] Texture painting considerations (preparations for bratwurst merge)

2013-03-03 Thread Antony Riakiotakis
Hi all, an update on this thread. Currently I am in the process of reusing paint stroke code in texture painting. The experiment is being a success but to unify the code better I will need to tweak code across other paint systems too and gather feedback. Considerations and things that I

Re: [Bf-committers] Proposed default margin increase for baked textures

2013-03-03 Thread Antony Riakiotakis
This is trivial but will require yet another version patch. If others agree I could commit it wit h a value of 16. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Proposed default margin increase for baked textures

2013-03-03 Thread Morten Mikkelsen
Go for it! :) On Sun, Mar 3, 2013 at 7:01 PM, Antony Riakiotakis kal...@gmail.com wrote: This is trivial but will require yet another version patch. If others agree I could commit it wit h a value of 16. ___ Bf-committers mailing list

Re: [Bf-committers] Proposed default margin increase for baked textures

2013-03-03 Thread Campbell Barton
On Mon, Mar 4, 2013 at 3:32 PM, Morten Mikkelsen mikkels...@gmail.com wrote: Go for it! :) On Sun, Mar 3, 2013 at 7:01 PM, Antony Riakiotakis kal...@gmail.com wrote: This is trivial but will require yet another version patch. If others agree I could commit it wit h a value of 16. Why

Re: [Bf-committers] Texture painting considerations (preparations for bratwurst merge)

2013-03-03 Thread Morten Mikkelsen
Perhaps you could also look into why the default brush looks so bad for bump painting yet when air-brush is checked it looks perfect. Just a though :) Cheers, Morten. On Sun, Mar 3, 2013 at 6:17 PM, Antony Riakiotakis kal...@gmail.com wrote: Hi all, an update on this thread.