Hi Campbell,
I have updated the implementation of CustomData-based edge/face marks
so as to use edge/poly CD_ORIGINDEX layers instead of adding Freestyle
specific changes to modifiers. Please take a look at the branch revision
55683.
To get the new implementation working, modifiers seem to need
Nicholas Bishop is the sculpt maintainer, and Jason Wilkens built a lot of
the brushes and brush code if I recall correctly. I agree that we need a
detailing default brush ala the famous dam standard brush and this is
pretty close, but I don't know how Nicholas and Jason would feel about
We should have a brush like this in the defaults, but I agree with
Antony -- this should be considered with the larger question of asset
management in Blender. We need a smarter way to ship nice defaults
like this. I think some devs were looking at asset management stuff,
not sure what the status
Hi,
just a quick note, SVN server has some issues currently, according to
Campbell the disk is full.
Therefore SVN up and commit does not work atm.
Best regards,
Thomas
--
Thomas Dinges
Blender Developer, Artist and Musician
www.dingto.org
___
Depends on time zone really...:)
On 1 April 2013 02:58, trouble daemon troubledae...@gmail.com wrote:
Apparently the server is playing early April fools jokes on the devs ;)
On Sun, Mar 31, 2013 at 7:16 PM, Thomas Dinges blen...@dingto.org wrote:
Hi,
just a quick note, SVN server has
Apparently the server is playing early April fools jokes on the devs ;)
On Sun, Mar 31, 2013 at 7:16 PM, Thomas Dinges blen...@dingto.org wrote:
Hi,
just a quick note, SVN server has some issues currently, according to
Campbell the disk is full.
Therefore SVN up and commit does not work