Re: [Bf-committers] Platform maintainers: update of collada libraries

2013-04-02 Thread Sergey Sharybin
That's nice then :) On Tue, Apr 2, 2013 at 6:05 AM, Antony Riakiotakis kal...@gmail.com wrote: I built a latest version in MinGW from their git repository and it seems the directory structure is the same. Currently cloning and building from Gaia's repo for MinGW64.

Re: [Bf-committers] Stereoscopy Implementation Proposal

2013-04-02 Thread Brecht Van Lommel
Hi, On Tue, Apr 2, 2013 at 7:33 AM, Dalai Felinto dfeli...@gmail.com wrote: The way OpenEXR organize the data seems a bit too loose (view can either be nested to a pass or be a top element, able to nest a layer or a pass directly). For Blender it would be easier if we stick to one of them:

Re: [Bf-committers] Ideas for Blender 2.7

2013-04-02 Thread Nate Wiebe
Really, the dev mailinglist is not the place to ask questions like this. Setup a thread on the forums and I'm sure someone will gladly be able to assist you. -NateW On Tue, Apr 2, 2013 at 2:14 PM, Halina Kumorek - Alexandrou halina1...@gmail.com wrote: Hi, I'm very very sorry. I

[Bf-committers] Swiss Cheese Text Editor Refactor/Merge

2013-04-02 Thread Jason Wilkins
During the last GSoC I made some modifications to the text editor so that it would batch text before drawing it instead of drawing on character at a time. (Since I was removing immediate mode calls from swiss-cheese, sending one character at a time as WAY too much overhead.) The recent changes

Re: [Bf-committers] Slash Brushes for blender sculpting proposal

2013-04-02 Thread Knapp
On Mon, Apr 1, 2013 at 11:04 AM, Paul Geraskin paulgeras...@gmail.comwrote: Thank you Sean and Nicholas for replying. I hope you will find the way to include the Slash brushes into the defaults in some way. As this is very important for sculptors. As a beginner sculptor, I find that having

Re: [Bf-committers] Ideas for Blender 2.7

2013-04-02 Thread Sean Olson
This is probably the best place to post your question - be sure to post images so people know exactly the issue you are struggling with - http://blenderartists.org/forum/forumdisplay.php?13-Basics-amp-Interface You can also try to get answers for this sort of question on irc if you prefer a more

Re: [Bf-committers] Slash Brushes for blender sculpting proposal

2013-04-02 Thread Mango Jambo
Here is my 5 pence: Planar Brush would be a great addition: http://www.youtube.com/watch?v=3tz7na7Y75ot=1m52s http://www.youtube.com/watch?v=Auk3mKdKEwglist=PL8A06C36A85E9F361 Unfortunately the flatten brush isn't the same. Moraes Junior - aka mangojambo Animator 3D Artist +55 43 88133399

Re: [Bf-committers] Swiss Cheese Text Editor Refactor/Merge

2013-04-02 Thread Mitchell Stokes
Would this also include the more efficient BLF rendering? I'm guessing the text editor changes are dependent on that? I'd really love to see BLF getting away from glBegin/glEnd. On Tue, Apr 2, 2013 at 1:28 PM, Jason Wilkins jason.a.wilk...@gmail.comwrote: During the last GSoC I made some

Re: [Bf-committers] Stereoscopy Implementation Proposal

2013-04-02 Thread Sean Olson
Sorry for the slight aside, but some of this might be relevant to conversation at hand even though applied in a different way: http://media.steampowered.com/apps/valve/2013/Team_Fortress_in_VR_GDC.pdf On Tue, Apr 2, 2013 at 9:17 AM, Brecht Van Lommel brechtvanlom...@pandora.be wrote: Hi, On

Re: [Bf-committers] Stereoscopy Implementation Proposal

2013-04-02 Thread Dalai Felinto
Interesting, thanks for the link Sean. Slide 19 illustrates very well a problem I was trying to argue with Ton the other day. Basically UI on top of the stereo-3d view (mis)leads to confusing depth cues. I'm currently working on the backend, and that alone will take a lot of time (have all parts