Hi,
For me it shows in both in wire as in solid quite clear, just a bit subtle.
The main thing is to have a clear difference between active+selection. Some
variations here are easily possible. The theme color currently is only used for
active + not selected.
Here's what I see in default
On Sun, May 26, 2013 at 7:01 PM, Ton Roosendaal t...@blender.org wrote:
Hi,
For me it shows in both in wire as in solid quite clear, just a bit subtle.
The main thing is to have a clear difference between active+selection. Some
variations here are easily possible. The theme color currently
Hi all,
This is probably just coincidentally, but just in past few days two quite
visible py scripters moaned in public about API breakage, more or less
mentioning to give up on it.
Communication is really King here. That means for every release, a simple quick
to find doc with API changes
On Sat, May 25, 2013 at 8:42 PM, Erik Sejersen ehsejer...@gmail.com wrote:
Anywho I've removed gl_Color and started using the attribute system. Smooth
shading isn't working for multires because of the use of indexed buffers.
Multires should still have the option to flat shade so a option would
Hi all,
Here are the notes for the weekly developer meeting in irc.freenode.net
#blendercoders
1) Blender 2.67a review
- Right after the 2.67a a couple of bugs were reported and fixed... especially
features that worked in 2.66 before should be in a release.
Proposal is to ask the release team
Id like to hear what API changes cause problems.
* if its one large change that causes problems for every one using the
api (bmesh, pynodes)
* if its misc changes in blender which propagate down into the api -
(recent premul/alpha changes).
* if its from being strict and adding limits like the
Hi there,
as Keir Mierle wrote here:
http://lists.blender.org/pipermail/bf-committers/2013-May/040223.html
http://lists.blender.org/pipermail/bf-committers/2013-May/040223.html
there are some unused trackers in extern libmv. So I had a look at this and
found that there is unreachable
- Leap Motion device seed has started, we wait a bit for it to arrive
everywhere. There's a developer from Leap who already added support for the
BGE, he will be connecting with us soonish.
Got mine last week. They sent it fed-X! I live in Germany. Been
playing with it a little bit. It is
I got mine as well. It's definitely different and takes a bit of getting
use to. I think it shows a lot of promise for cool presentation tools, but
not so much for productive tools.
Jonathan Williamson
http://cgcookie.com
On Sun, May 26, 2013 at 11:18 AM, Knapp magick.c...@gmail.com wrote:
-
Haven't even got shipping tracking link to mine yet :(
As I was expecting Leap Motion won't do any good for modeling I got a
little bit different idea. When I will get mine I will try to develop
set of gestures that will allow replacing keyboard when using blender
and enable view control. I
I've submitted a patch that fixes the broken OpenCL renderer, see the
tracker page.
http://projects.blender.org/tracker/index.php?func=detailaid=35514group_id=9atid=127
Here is the description:
The OpenCL renderer was completely broken - it would fail to compile
on any OpenCL
On Sun, May 26, 2013 at 8:47 PM, Jakub Żółcik j.zol...@allblue.pl wrote:
Haven't even got shipping tracking link to mine yet :(
As I was expecting Leap Motion won't do any good for modeling I got a
little bit different idea. When I will get mine I will try to develop
set of gestures that will
Got mine too. I agree it could work well with gestures combined with Pie
Menus - I was thinking along similar lines. Imagine something like this:
Hold a number of fingers up, this will activate a set pie - (So for
instance, hold two fingers out like horizontal bunny ears and it will
activate
Almost same ideas here.
+ wave gesture to cancel
+ pie menu with pie menus to increase number of available pie menus
+ should be customizable
Not sure about palm gestures as they requie a lot of movement. As
precision and freedom of movement is an awesome thing for presentations
and games, I
http://www.graphicall.org/ftp/ideasman42/leap_sdk.htm
W dniu 2013-05-26 23:11, Dan Eicher pisze:
Has anyone looked into leap motion gpl compatibility yet?
I read the license form when I signed up to get access to the SDK but can't
seem to find a link to it again and seem to remember there
Feedback is requested on restoring the 2.49 feature of Groups in the Add menu.
It has been suggested that this feature can be implemented solely in bpy
without altering the C code. From a coding standpoint, does anyone have
any suggestions or devs have a preference on where to add the bpy
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