Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [57023] trunk/blender/source/blender/ editors/space_view3d/drawobject.c: Simple usability fix:

2013-05-26 Thread Ton Roosendaal
Hi, For me it shows in both in wire as in solid quite clear, just a bit subtle. The main thing is to have a clear difference between active+selection. Some variations here are easily possible. The theme color currently is only used for active + not selected. Here's what I see in default

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [57023] trunk/blender/source/blender/ editors/space_view3d/drawobject.c: Simple usability fix:

2013-05-26 Thread Campbell Barton
On Sun, May 26, 2013 at 7:01 PM, Ton Roosendaal t...@blender.org wrote: Hi, For me it shows in both in wire as in solid quite clear, just a bit subtle. The main thing is to have a clear difference between active+selection. Some variations here are easily possible. The theme color currently

[Bf-committers] Python API breakage - squeaking wheels

2013-05-26 Thread Ton Roosendaal
Hi all, This is probably just coincidentally, but just in past few days two quite visible py scripters moaned in public about API breakage, more or less mentioning to give up on it. Communication is really King here. That means for every release, a simple quick to find doc with API changes

Re: [Bf-committers] Matcaps and PBVH

2013-05-26 Thread Brecht Van Lommel
On Sat, May 25, 2013 at 8:42 PM, Erik Sejersen ehsejer...@gmail.com wrote: Anywho I've removed gl_Color and started using the attribute system. Smooth shading isn't working for multires because of the use of indexed buffers. Multires should still have the option to flat shade so a option would

[Bf-committers] Blender developer weekly meeting notes - May 26, 2013

2013-05-26 Thread Ton Roosendaal
Hi all, Here are the notes for the weekly developer meeting in irc.freenode.net #blendercoders 1) Blender 2.67a review - Right after the 2.67a a couple of bugs were reported and fixed... especially features that worked in 2.66 before should be in a release. Proposal is to ask the release team

Re: [Bf-committers] Python API breakage - squeaking wheels

2013-05-26 Thread Campbell Barton
Id like to hear what API changes cause problems. * if its one large change that causes problems for every one using the api (bmesh, pynodes) * if its misc changes in blender which propagate down into the api - (recent premul/alpha changes). * if its from being strict and adding limits like the

[Bf-committers] [LIBMV] Removal of unreachable code and unneeded files

2013-05-26 Thread Jürgen Herrmann
Hi there, as Keir Mierle wrote here: http://lists.blender.org/pipermail/bf-committers/2013-May/040223.html http://lists.blender.org/pipermail/bf-committers/2013-May/040223.html there are some unused trackers in extern libmv. So I had a look at this and found that there is unreachable

[Bf-committers] Blender developer weekly meeting notes - May 26, 2013; Leap Motion

2013-05-26 Thread Knapp
- Leap Motion device seed has started, we wait a bit for it to arrive everywhere. There's a developer from Leap who already added support for the BGE, he will be connecting with us soonish. Got mine last week. They sent it fed-X! I live in Germany. Been playing with it a little bit. It is

Re: [Bf-committers] Blender developer weekly meeting notes - May 26, 2013; Leap Motion

2013-05-26 Thread Jonathan Williamson
I got mine as well. It's definitely different and takes a bit of getting use to. I think it shows a lot of promise for cool presentation tools, but not so much for productive tools. Jonathan Williamson http://cgcookie.com On Sun, May 26, 2013 at 11:18 AM, Knapp magick.c...@gmail.com wrote: -

Re: [Bf-committers] Blender developer weekly meeting notes - May 26, 2013; Leap Motion

2013-05-26 Thread Jakub Żółcik
Haven't even got shipping tracking link to mine yet :( As I was expecting Leap Motion won't do any good for modeling I got a little bit different idea. When I will get mine I will try to develop set of gestures that will allow replacing keyboard when using blender and enable view control. I

[Bf-committers] Patch submitted to fix OpenCL render, support multiple platforms, and save preprocessed kernel in cache for debugging.

2013-05-26 Thread Doug Gale
I've submitted a patch that fixes the broken OpenCL renderer, see the tracker page. http://projects.blender.org/tracker/index.php?func=detailaid=35514group_id=9atid=127 Here is the description: The OpenCL renderer was completely broken - it would fail to compile on any OpenCL

Re: [Bf-committers] Blender developer weekly meeting notes - May 26, 2013; Leap Motion

2013-05-26 Thread Knapp
On Sun, May 26, 2013 at 8:47 PM, Jakub Żółcik j.zol...@allblue.pl wrote: Haven't even got shipping tracking link to mine yet :( As I was expecting Leap Motion won't do any good for modeling I got a little bit different idea. When I will get mine I will try to develop set of gestures that will

Re: [Bf-committers] Blender developer weekly meeting notes - May 26, 2013; Leap Motion

2013-05-26 Thread Sean Olson
Got mine too. I agree it could work well with gestures combined with Pie Menus - I was thinking along similar lines. Imagine something like this: Hold a number of fingers up, this will activate a set pie - (So for instance, hold two fingers out like horizontal bunny ears and it will activate

Re: [Bf-committers] Blender developer weekly meeting notes - May 26, 2013; Leap Motion

2013-05-26 Thread Jakub Żółcik
Almost same ideas here. + wave gesture to cancel + pie menu with pie menus to increase number of available pie menus + should be customizable Not sure about palm gestures as they requie a lot of movement. As precision and freedom of movement is an awesome thing for presentations and games, I

Re: [Bf-committers] Blender developer weekly meeting notes - May 26, 2013; Leap Motion

2013-05-26 Thread Jakub Żółcik
http://www.graphicall.org/ftp/ideasman42/leap_sdk.htm W dniu 2013-05-26 23:11, Dan Eicher pisze: Has anyone looked into leap motion gpl compatibility yet? I read the license form when I signed up to get access to the SDK but can't seem to find a link to it again and seem to remember there

[Bf-committers] Restoring 2.49 Feature: Groups in Add menu

2013-05-26 Thread W. Nelson
Feedback is requested on restoring the 2.49 feature of Groups in the Add menu. It has been suggested that this feature can be implemented solely in bpy without altering the C code.  From a coding standpoint, does anyone have any suggestions or devs have a preference on where to add the bpy