Re: [Bf-committers] Multiview branch feedback

2013-06-18 Thread Ronan Ducluzeau aka zeauro
On 18/06/2013 00:05, Dalai Felinto wrote: That said, the planes as a visual feedback to the depth box will be supported in the bultin stereo camera. I'm not sure if they should be directly manipulated though (as in Bartek's addon). But I will look at that during the builtin stereo camera

Re: [Bf-committers] Multiview branch feedback

2013-06-18 Thread Ronan Ducluzeau aka zeauro
On 18/06/2013 03:07, Matt Ebb wrote: On Tue, Jun 18, 2013 at 10:55 AM, Dalai Felinto dfeli...@gmail.com wrote: All the per-stream tweak can be accomplished with the View Switch node. e.g., to set the convergence you can do: http://dalaifelinto.com/ftp/tmp/multiview_convergence1.jpg

Re: [Bf-committers] Buildbot setup for MSVC 2012 testbuilds

2013-06-18 Thread Brecht Van Lommel
Looks good to me, please commit! Maybe make one change, replacing if builder.endswith('win64_scons_vc2012') or builder.endswith('win32_scons_vc2012'): by: if builder.endswith('vc2012'): On Mon, Jun 17, 2013 at 10:06 PM, Jürgen Herrmann shadow...@me.com wrote: Ok, i am tired, postet the wrong

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [57543] trunk/blender/intern/cycles: Cycles: optimization for BVH traveral on CPU's with SSE3, using code from Embree.

2013-06-18 Thread Thomas Dinges
Hi Brecht, great work, thank you! On Linux I get a nice speedup. :) Windows fails to compile for me though (vc2008). Linking library == 'bf_intern_cycles_sse2.lib' kernel_sse3.cpp d:\blender_dev\code\trunk\intern\cycles\kernel\svm\svm_noise.h(38) : fatal error C1001: Internal compile error.

Re: [Bf-committers] BGE Future

2013-06-18 Thread Arnaud Loonstra
Hi Gavin, While I tend to agree on your observations I do think the direction for the realtime part of Blender (BGE) should be a more general one. So not necessary a game direction. A game engine is just an engine optimised for realtime applications. So if Blender puts more focus into the

[Bf-committers] Request for patch review: quick hack referring to select more/less operators

2013-06-18 Thread Pedro Riera
Hi all. Yesterday I submitted a patch in the patch tracker (#35789) which implements the functionality requested for the first quick hack of this page: http://wiki.blender.org/index.php/Dev:Doc/Quick_Hacks, which is select more/less operators for both armatures and lattices. So, I would like to

Re: [Bf-committers] Buildbot setup for MSVC 2012 testbuilds

2013-06-18 Thread Jürgen Herrmann
Hi Brecht, I'll change that and commit the change ASAP. Thanks for review ;) Am 18.06.2013 um 11:50 schrieb Brecht Van Lommel brechtvanlom...@pandora.be: Looks good to me, please commit! Maybe make one change, replacing if builder.endswith('win64_scons_vc2012') or

Re: [Bf-committers] Cycles CPU Kernel on MSVC *all versions*

2013-06-18 Thread Brecht Van Lommel
Hi Jürgen , BVH / triangle intersection is always going to take up a major part of rendering time, but I managed to optimize it some. For MSVC the BVH intersection is now twice as fast for e.g. the BMW scene, which gives a 30% render time reduction overall. I also added the /Ox compiler flag

[Bf-committers] Wayland and Blender

2013-06-18 Thread Wander Lairson Costa
Hi, I would like to know if there are any efforts for Wayland going on. I did a search on web and saw some past discussions on wayland-devel list. I just started to add Wayland support this weekend, but the work is rather initial and will take sometime until I have something worthy to go public,

Re: [Bf-committers] Cycles CPU Kernel on MSVC *all versions*

2013-06-18 Thread Jürgen Herrmann
Hi Brecht, Cool stuff ;) I submitted a little Build patch for VS2012 to include intrin.h which is needed for _BitScanForward an _BitScanReverse I am curious what vs2012 makes of this. Am 18.06.2013 um 13:59 schrieb Brecht Van Lommel brechtvanlom...@pandora.be: Hi Jürgen , BVH / triangle

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [57543] trunk/blender/intern/cycles: Cycles: optimization for BVH traveral on CPU's with SSE3, using code from Embree.

2013-06-18 Thread Brecht Van Lommel
Looks like a compiler bug. I didn't get that here but I committed some more changes to try to fix it. If it doesn't fix things can you tell me if this is 32 or 64 bit and cmake or scons? On Tue, Jun 18, 2013 at 12:09 PM, Thomas Dinges blen...@dingto.org wrote: Hi Brecht, great work, thank you!

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [57543] trunk/blender/intern/cycles: Cycles: optimization for BVH traveral on CPU's with SSE3, using code from Embree.

2013-06-18 Thread Jürgen Herrmann
Hi Brecht, It compiled fine on VS 2012 could you please change your compile fix patch to compile with the previous settings in MSVC11? The exception is only needed for VS2008. Am 18.06.2013 um 15:21 schrieb Brecht Van Lommel brechtvanlom...@pandora.be: Looks like a compiler bug. I didn't get

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [57543] trunk/blender/intern/cycles: Cycles: optimization for BVH traveral on CPU's with SSE3, using code from Embree.

2013-06-18 Thread Jürgen Herrmann
I just tested r57548 (MSVC 2012) on my Core i5 system and got a 23,38% speed up ;) BMW test scene rendered in 530,60 seconds that is nearly the speed of MinGW build r57169 (512,67 seconds) Great work, thanks Brecht! I'll test on my other systems later today. Am 18.06.2013 um 15:26 schrieb

Re: [Bf-committers] Wayland and Blender

2013-06-18 Thread Campbell Barton
On Tue, Jun 18, 2013 at 10:08 PM, Wander Lairson Costa wander.lair...@gmail.com wrote: Hi, I would like to know if there are any efforts for Wayland going on. I did a search on web and saw some past discussions on wayland-devel list. I just started to add Wayland support this weekend, but

Re: [Bf-committers] Wayland and Blender

2013-06-18 Thread Wander Lairson Costa
2013/6/18 Campbell Barton ideasma...@gmail.com: Quite sure nobody started this yet, I was interested to do this but couldn't manage to get any OpenGL apps running on weston (even weston-glxgears). That one of issues I need to ask on wayland-dev. This is due Weston using OpenGL ES, right?

Re: [Bf-committers] Wayland and Blender

2013-06-18 Thread Wander Lairson Costa
2013/6/18 Sergej Reich sergej.re...@googlemail.com: Am Dienstag, den 18.06.2013, 11:03 -0300 schrieb Wander Lairson Costa: 2013/6/18 Campbell Barton ideasma...@gmail.com: Quite sure nobody started this yet, I was interested to do this but couldn't manage to get any OpenGL apps running on

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [57555] trunk/blender/source/blender/ blenlib/BLI_path_util.h: Compile fix for r57554 missing include BLI_string .h in BLI_path_

2013-06-18 Thread Bastien Montagne
Hi Juergen, Not sure this fix is right... We usually avoid including into other includes, afaik, except for a few specific cases. As I’m on Linux I can't check it, but right way to go would rather be to add include of BLI_string.h into the .c files that are newly including BLI_path_util.h,

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [57555] trunk/blender/source/blender/ blenlib/BLI_path_util.h: Compile fix for r57554 missing include BLI_string .h in BLI_path_

2013-06-18 Thread Jürgen Herrmann
Thank you Bastien for the hint. Fixed in r57556 ;) -Ursprüngliche Nachricht- Von: bf-committers-boun...@blender.org [mailto:bf-committers-boun...@blender.org] Im Auftrag von Bastien Montagne Gesendet: Dienstag, 18. Juni 2013 21:01 An: bf-committers@blender.org Betreff: Re:

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [57543] trunk/blender/intern/cycles: Cycles: optimization for BVH traveral on CPU's with SSE3, using code from Embree.

2013-06-18 Thread Jürgen Herrmann
I updated my Benchmark with the new builds and the results are astonishing! http://download.shadowrom.de/Benchmark.pdf More than 35% performance gain *yay* -Ursprüngliche Nachricht- Von: bf-committers-boun...@blender.org [mailto:bf-committers-boun...@blender.org] Im Auftrag von Jürgen

[Bf-committers] VC11 (2012 express for Windows Desktop)

2013-06-18 Thread Angus Hollands
Hi all, I was having trouble compiling for Windows 32 Bit using 2012; It seems that there is a flag error for the compiler in the cycles kernel; /Zi /Ox (something like that) and also the Python33_d.gz isn't included in the WindowsVC11 libs. Any ideas?

Re: [Bf-committers] VC11 (2012 express for Windows Desktop)

2013-06-18 Thread Jürgen Herrmann
Hi Angus, are you building with CMake or SCons? Building in Debug mode is not supported right now, I am still working on the debug libs and CMake/Scons adaption for VS 2012. But you should be able to build a Release Build with CMake or by calling python.exe scons/scons.py MSVS_VERSION=11.0

Re: [Bf-committers] lattice spline interpolation

2013-06-18 Thread dlr13
Hello again. I am hoping to get a response this time now that things seem to have quieted down some on the list. I've got a patch that modifies the lattice deformer ever so slightly...it simply adds a new spline option. More info is below. this is a very minor change and I hope it can be

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [57558] trunk/blender/build_files/scons/ config/win32-vc-config.py: VS 2012 x86 SCons update.

2013-06-18 Thread Thomas Dinges
Hi Jürgen, could you be a bit more precise in your commit messages please? This does not only change vc2012 related stuff, you also change some compiler flags which also affect vc2008. Thomas Am 18.06.2013 22:12, schrieb Juergen Herrmann: Revision: 57558

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [57558] trunk/blender/build_files/scons/ config/win32-vc-config.py: VS 2012 x86 SCons update.

2013-06-18 Thread Jürgen Herrmann
Hi Thomas, sorry for beign careless. I changed the compiler flags to reflect the compiler flags we use in CMake for VS 2008+2012. - Debug Builds with SCons were made without /Od and /Ob0 flags - Release builds were compiled with /O2 /Ob1 , Changed to /O2 /Ob2 as in CMake - The usual libs if

Re: [Bf-committers] lattice spline interpolation

2013-06-18 Thread Nicholas Rishel
David, The Wiki section on submitting patches might be of assistance: http://wiki.blender.org/index.php/Dev:Doc/Process/Patches#Submitting_Patches Nick On Tue, Jun 18, 2013 at 4:27 PM, dl...@me.com wrote: Hello again. I am hoping to get a response this time now that things seem to have

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [57558] trunk/blender/build_files/scons/ config/win32-vc-config.py: VS 2012 x86 SCons update.

2013-06-18 Thread Thomas Dinges
Hi Jürgen, ok this sounds ok, thanks for the info. :) Am 18.06.2013 22:41, schrieb Jürgen Herrmann: Hi Thomas, sorry for beign careless. I changed the compiler flags to reflect the compiler flags we use in CMake for VS 2008+2012. - Debug Builds with SCons were made without /Od and /Ob0

[Bf-committers] Windows buildbot naming

2013-06-18 Thread Thomas Dinges
Hi, a few people and I just had a discussion in IRC about buildbot being confusing. Imho the current state is a bit problematic, most people will just search for Windows 64 and download a build. Could we please communicate better that the vc2008 is the official one still and vc2012 and multi

[Bf-committers] How to mix C and C++ in Blender

2013-06-18 Thread Alexander Pinzon Fernandez
Hi all. I am working on Bmesh operator for perform laplacian editing for sketch mesh gsoc project. If the library to solve the linear system is SuperLU and Eigen3 for matrix operations, then I must learn how to mix C code (SuperLU) and C ++ (Eigen3) in Blender. (elegant and organized way). I

Re: [Bf-committers] How to mix C and C++ in Blender

2013-06-18 Thread Jürgen Herrmann
Hi Alexander, I personally don't like this, but it is possible: http://stackoverflow.com/questions/7281441/elegantly-call-c-from-c http://stackoverflow.com/questions/2399344/calling-c-code-from-c http://stackoverflow.com/questions/2744181/how-to-call-c-function-from-c Google is your friend ;)

Re: [Bf-committers] Windows buildbot naming

2013-06-18 Thread Jürgen Herrmann
Hi, That is a Great idea, I too had problems to find the right builds after the vs2012 x64 buildbot finished for the first time. We should also indicate that the vs2012 build won't run on win XP for now. I found a solution for this but it'll take some time to redeploy the libs involved.

Re: [Bf-committers] Windows buildbot naming

2013-06-18 Thread Brecht Van Lommel
I've made some changes, hopefully it's all clear now. On Tue, Jun 18, 2013 at 10:57 PM, Thomas Dinges blen...@dingto.org wrote: Hi, a few people and I just had a discussion in IRC about buildbot being confusing. Imho the current state is a bit problematic, most people will just search for

Re: [Bf-committers] How to mix C and C++ in Blender

2013-06-18 Thread Campbell Barton
On Wed, Jun 19, 2013 at 7:29 AM, Jürgen Herrmann shadow...@me.com wrote: Hi Alexander, I personally don't like this, but it is possible: http://stackoverflow.com/questions/7281441/elegantly-call-c-from-c http://stackoverflow.com/questions/2399344/calling-c-code-from-c