On 18/06/2013 00:05, Dalai Felinto wrote:
That said, the planes as a visual feedback to the depth box will be
supported in the bultin stereo camera. I'm not sure if they should be
directly manipulated though (as in Bartek's addon). But I will look at
that during the builtin stereo camera
On 18/06/2013 03:07, Matt Ebb wrote:
On Tue, Jun 18, 2013 at 10:55 AM, Dalai Felinto dfeli...@gmail.com wrote:
All the per-stream tweak can be accomplished with the View Switch
node. e.g., to set the convergence you can do:
http://dalaifelinto.com/ftp/tmp/multiview_convergence1.jpg
Looks good to me, please commit!
Maybe make one change, replacing
if builder.endswith('win64_scons_vc2012') or
builder.endswith('win32_scons_vc2012'):
by:
if builder.endswith('vc2012'):
On Mon, Jun 17, 2013 at 10:06 PM, Jürgen Herrmann shadow...@me.com wrote:
Ok,
i am tired, postet the wrong
Hi Brecht,
great work, thank you! On Linux I get a nice speedup. :)
Windows fails to compile for me though (vc2008).
Linking library == 'bf_intern_cycles_sse2.lib'
kernel_sse3.cpp
d:\blender_dev\code\trunk\intern\cycles\kernel\svm\svm_noise.h(38) :
fatal error
C1001: Internal compile error.
Hi Gavin,
While I tend to agree on your observations I do think the direction for the
realtime part of Blender (BGE) should be a more general one. So not necessary a
game direction. A game engine is just an engine optimised for realtime
applications. So if Blender puts more focus into the
Hi all.
Yesterday I submitted a patch in the patch tracker (#35789) which
implements the functionality requested for the first quick hack of this
page: http://wiki.blender.org/index.php/Dev:Doc/Quick_Hacks, which is
select more/less operators for both armatures and lattices.
So, I would like to
Hi Brecht,
I'll change that and commit the change ASAP.
Thanks for review ;)
Am 18.06.2013 um 11:50 schrieb Brecht Van Lommel brechtvanlom...@pandora.be:
Looks good to me, please commit!
Maybe make one change, replacing
if builder.endswith('win64_scons_vc2012') or
Hi Jürgen ,
BVH / triangle intersection is always going to take up a major part of
rendering time, but I managed to optimize it some. For MSVC the BVH
intersection is now twice as fast for e.g. the BMW scene, which gives
a 30% render time reduction overall. I also added the /Ox compiler
flag
Hi,
I would like to know if there are any efforts for Wayland going on. I
did a search on web and saw some past discussions on wayland-devel
list.
I just started to add Wayland support this weekend, but the work is
rather initial and will take sometime until I have something worthy to
go public,
Hi Brecht,
Cool stuff ;) I submitted a little Build patch for VS2012 to include intrin.h
which is needed for _BitScanForward an _BitScanReverse
I am curious what vs2012 makes of this.
Am 18.06.2013 um 13:59 schrieb Brecht Van Lommel brechtvanlom...@pandora.be:
Hi Jürgen ,
BVH / triangle
Looks like a compiler bug. I didn't get that here but I committed some
more changes to try to fix it. If it doesn't fix things can you tell
me if this is 32 or 64 bit and cmake or scons?
On Tue, Jun 18, 2013 at 12:09 PM, Thomas Dinges blen...@dingto.org wrote:
Hi Brecht,
great work, thank you!
Hi Brecht,
It compiled fine on VS 2012 could you please change your compile fix patch to
compile with the previous settings in MSVC11?
The exception is only needed for VS2008.
Am 18.06.2013 um 15:21 schrieb Brecht Van Lommel brechtvanlom...@pandora.be:
Looks like a compiler bug. I didn't get
I just tested r57548 (MSVC 2012) on my Core i5 system and got a 23,38% speed up
;)
BMW test scene rendered in 530,60 seconds that is nearly the speed of MinGW
build r57169 (512,67 seconds)
Great work, thanks Brecht!
I'll test on my other systems later today.
Am 18.06.2013 um 15:26 schrieb
On Tue, Jun 18, 2013 at 10:08 PM, Wander Lairson Costa
wander.lair...@gmail.com wrote:
Hi,
I would like to know if there are any efforts for Wayland going on. I
did a search on web and saw some past discussions on wayland-devel
list.
I just started to add Wayland support this weekend, but
2013/6/18 Campbell Barton ideasma...@gmail.com:
Quite sure nobody started this yet, I was interested to do this but
couldn't manage to get any OpenGL apps running on weston (even
weston-glxgears).
That one of issues I need to ask on wayland-dev. This is due Weston
using OpenGL ES, right?
2013/6/18 Sergej Reich sergej.re...@googlemail.com:
Am Dienstag, den 18.06.2013, 11:03 -0300 schrieb Wander Lairson Costa:
2013/6/18 Campbell Barton ideasma...@gmail.com:
Quite sure nobody started this yet, I was interested to do this but
couldn't manage to get any OpenGL apps running on
Hi Juergen,
Not sure this fix is right... We usually avoid including into other
includes, afaik, except for a few specific cases.
As I’m on Linux I can't check it, but right way to go would rather be to
add include of BLI_string.h into the .c files that are newly including
BLI_path_util.h,
Thank you Bastien for the hint.
Fixed in r57556 ;)
-Ursprüngliche Nachricht-
Von: bf-committers-boun...@blender.org
[mailto:bf-committers-boun...@blender.org] Im Auftrag von Bastien Montagne
Gesendet: Dienstag, 18. Juni 2013 21:01
An: bf-committers@blender.org
Betreff: Re:
I updated my Benchmark with the new builds and the results are astonishing!
http://download.shadowrom.de/Benchmark.pdf
More than 35% performance gain *yay*
-Ursprüngliche Nachricht-
Von: bf-committers-boun...@blender.org
[mailto:bf-committers-boun...@blender.org] Im Auftrag von Jürgen
Hi all,
I was having trouble compiling for Windows 32 Bit using 2012; It seems that
there is a flag error for the compiler in the cycles kernel; /Zi /Ox
(something like that) and also the Python33_d.gz isn't included in the
WindowsVC11 libs.
Any ideas?
Hi Angus,
are you building with CMake or SCons?
Building in Debug mode is not supported right now, I am still working on the
debug libs and CMake/Scons adaption for VS 2012.
But you should be able to build a Release Build with CMake or by calling
python.exe scons/scons.py MSVS_VERSION=11.0
Hello again. I am hoping to get a response this time now that things seem to
have quieted down some on the list. I've got a patch that modifies the lattice
deformer ever so slightly...it simply adds a new spline option. More info is
below. this is a very minor change and I hope it can be
Hi Jürgen,
could you be a bit more precise in your commit messages please?
This does not only change vc2012 related stuff, you also change some
compiler flags which also affect vc2008.
Thomas
Am 18.06.2013 22:12, schrieb Juergen Herrmann:
Revision: 57558
Hi Thomas,
sorry for beign careless. I changed the compiler flags to reflect the
compiler flags we use in CMake for VS 2008+2012.
- Debug Builds with SCons were made without /Od and /Ob0 flags
- Release builds were compiled with /O2 /Ob1 , Changed to /O2 /Ob2 as in
CMake
- The usual libs if
David,
The Wiki section on submitting patches might be of assistance:
http://wiki.blender.org/index.php/Dev:Doc/Process/Patches#Submitting_Patches
Nick
On Tue, Jun 18, 2013 at 4:27 PM, dl...@me.com wrote:
Hello again. I am hoping to get a response this time now that things seem
to have
Hi Jürgen,
ok this sounds ok, thanks for the info. :)
Am 18.06.2013 22:41, schrieb Jürgen Herrmann:
Hi Thomas,
sorry for beign careless. I changed the compiler flags to reflect the
compiler flags we use in CMake for VS 2008+2012.
- Debug Builds with SCons were made without /Od and /Ob0
Hi,
a few people and I just had a discussion in IRC about buildbot being
confusing.
Imho the current state is a bit problematic, most people will just
search for Windows 64 and download a build.
Could we please communicate better that the vc2008 is the official one still
and vc2012 and multi
Hi all.
I am working on Bmesh operator for perform laplacian editing for sketch
mesh gsoc project.
If the library to solve the linear system is SuperLU and Eigen3 for matrix
operations, then I must learn how to mix C code (SuperLU) and C ++ (Eigen3)
in Blender. (elegant and organized way).
I
Hi Alexander,
I personally don't like this, but it is possible:
http://stackoverflow.com/questions/7281441/elegantly-call-c-from-c
http://stackoverflow.com/questions/2399344/calling-c-code-from-c
http://stackoverflow.com/questions/2744181/how-to-call-c-function-from-c
Google is your friend ;)
Hi,
That is a Great idea, I too had problems to find the right builds after the
vs2012 x64 buildbot finished for the first time.
We should also indicate that the vs2012 build won't run on win XP for now. I
found a solution for this but it'll take some time to redeploy the libs
involved.
I've made some changes, hopefully it's all clear now.
On Tue, Jun 18, 2013 at 10:57 PM, Thomas Dinges blen...@dingto.org wrote:
Hi,
a few people and I just had a discussion in IRC about buildbot being
confusing.
Imho the current state is a bit problematic, most people will just
search for
On Wed, Jun 19, 2013 at 7:29 AM, Jürgen Herrmann shadow...@me.com wrote:
Hi Alexander,
I personally don't like this, but it is possible:
http://stackoverflow.com/questions/7281441/elegantly-call-c-from-c
http://stackoverflow.com/questions/2399344/calling-c-code-from-c
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