[Bf-committers] Regarding the current usage of proportional edit

2013-07-05 Thread Hadrien Brissaud
Hello all, first thing : is it the right mailing list for tiny suggestions like this one ? Please read on and tell me so I don't get it wrong. It is a usability idea. I often use proportional edit when modeling, however I sometimes use connected and sometimes not, and I don't systematically

Re: [Bf-committers] Multiple OpenGL Windows?

2013-07-05 Thread Alberto Torres
Someone should test if SDL stuff is still working. Maybe that variable needs re-adding but only just before SDL initialization, and to be removed after. Also, as a workaround for previous versions you can do: import os del os.environ['SDL_VIDEODRIVER'] Or something like that. -- DiThi

Re: [Bf-committers] Multiple OpenGL Windows?

2013-07-05 Thread Sinan Hassani
On 13-07-05 03:54 PM, Alberto Torres wrote: Also, as a workaround for previous versions you can do: import os del os.environ['SDL_VIDEODRIVER'] Or something like that. When I use this with 2.68 RC1, I get this error: del self._data[key] KeyError: b'SDL_VIDEODRIVER' However the patch

Re: [Bf-committers] Regarding the current usage of proportional edit

2013-07-05 Thread Sean Olson
The upcoming pie menu's should make the 3 way switch pretty easy. The piemenus addon in contrib already has functionality for proportional editing on the 'o' key. The best place for suggestions like this is probably the bf-funboard (Functionality Board) mailing list. -Sean On Fri, Jul 5, 2013

Re: [Bf-committers] Regarding the current usage of proportional edit

2013-07-05 Thread David Jeske
Here is a semi-dev related followup... I figured it should be possible to cause a keypress to bring up the context-menu to select a specific proportional editing mode. I tried to replace the shift-o keybinding to wm.context_cycle_enum(tool_settings.proportional_edit_falloff) to a direct reference

Re: [Bf-committers] Regarding the current usage of proportional edit

2013-07-05 Thread Campbell Barton
On Sat, Jul 6, 2013 at 9:10 AM, David Jeske dav...@gmail.com wrote: Here is a semi-dev related followup... I figured it should be possible to cause a keypress to bring up the context-menu to select a specific proportional editing mode. I tried to replace the shift-o keybinding to

Re: [Bf-committers] Regarding the current usage of proportional edit

2013-07-05 Thread David Jeske
import bpy km = bpy.context.window_manager.keyconfigs.default.keymaps[3D View] kmi = km.keymap_items.new(wm.context_cycle_enum, 'O', 'PRESS', oskey=True) kmi.properties.data_path = tool_settings.proportional_edit_falloff When I do this, I get the same behavior as the current. It cycles

Re: [Bf-committers] Regarding the current usage of proportional edit

2013-07-05 Thread Campbell Barton
On Sat, Jul 6, 2013 at 12:44 PM, David Jeske dav...@gmail.com wrote: import bpy km = bpy.context.window_manager.keyconfigs.default.keymaps[3D View] kmi = km.keymap_items.new(wm.context_cycle_enum, 'O', 'PRESS', oskey=True) kmi.properties.data_path = tool_settings.proportional_edit_falloff

[Bf-committers] tooltips on python created operators?

2013-07-05 Thread David Jeske
Any particular reason there isn't an argument for adding custom tooltip text when adding operators via Python with ? UILayout.operator(operator, text=, text_ctxt=, translate=True, icon='NONE', emboss=True) I want to add tooltips to lines that look like this:

Re: [Bf-committers] tooltips on python created operators?

2013-07-05 Thread Campbell Barton
On Sat, Jul 6, 2013 at 1:49 PM, David Jeske dav...@gmail.com wrote: Any particular reason there isn't an argument for adding custom tooltip text when adding operators via Python with ? Yep, storing data such as tool descriptions in the UI isn't good practice, then the API docs miss them

[Bf-committers] Patch [#36029] improvements to spline behavior with a SINGLE handle selected

2013-07-05 Thread David Jeske
After hashing it out with a few artists/users who LOVE the current spline handle behavior, I think I have a patch which will make single spline handle-set more predictable/understandable, while retaining 110% of current functionality. (not a joke, I added functionality by fixing bugs)

[Bf-committers] Patch [#36028] New 4-column layout for the editor-type-selector menu...

2013-07-05 Thread David Jeske
This patch alters the window-editor-type-selection menu to a new 4-column layout, based on the multi-column Modifier selection design. The new design: - keeps the primary editors very close to the menu-button in both orientations - makes it SUBSTANTIALLY easier to find and remember the locations