I see rumblings now and then here and there about Blender's
python API missing the ability to export Blender's internal tangent space.
http://www.blender.org/forum/viewtopic.php?p=105835sid=68eaa02463462a62bbdcbe427761ca49
There's also been a proposed patch around for a while:
+1 for this as it would be really helpful. Please someone add this patch :)
-Andy
On 18/08/2013 12:11, Morten Mikkelsen wrote:
I see rumblings now and then here and there about Blender's
python API missing the ability to export Blender's internal tangent space.
Hi all,
I've found a few bugs with full-screen mode in blenderplayer recently.
I've reported them to the game engine tracker, but as the bugs are
probably in GHOST I'm worried that they won't be noticed by the right
people. The bugs are:
Official blenderplayer can not go fullscreen on Linux
Hi all,
Here are the notes of today's meeting in irc.freenode.net #blendercoders
1) Projects for the upcoming release.
- Cycles now is available under the permissive Apache License. This was
originally intended to do anyway, but it was decided to have it first mature
under the safe Blender
Hello friends,
I have been playing with subgit and the blender SVN repository, and
see that
there are futureplans (2.7 timeframe?) to move to git.
I would like to help with this project, if I can. :)
Are there any firm plans or project leads for doing the git conversion?
Is there a hosting
Hi Jake,
We haven't been actively working on the conversion recently but we are
able to do a svn-git conversion but intend to get back to it after
GSOC ends,
This wiki will be kept up to date regarding the git conversion process.
Thanks Campbell I'll start learning reposurgeon :)
jake
*
On 8/18/13 6:31 PM, Campbell Barton wrote:
Hi Jake,
We haven't been actively working on the conversion recently but we are
able to do a svn-git conversion but intend to get back to it after
GSOC ends,
This wiki will be kept up