Re: [Bf-committers] BGE: Removing Singletexture Mode

2013-09-11 Thread Erwin Coumans
It is about time to remove it, I wrote that code more than 13 years ago :) On 10 September 2013 23:03, Mitchell Stokes moguri...@gmail.com wrote: Hello devs, Based on feedback from a BA thread[0], I would like to start working on removing the Singletexture material mode. By removing

[Bf-committers] Valve Steam Workshop donations - 2 devs get hired

2013-09-11 Thread Ton Roosendaal
Hi all, Thanks to the first Steam Workshop donation payment, we can now invest quality developer time for getting Blender work better in game creation pipelines. I'm happy to announce that Blender developers Dalai Felinto and Bastien Montagne have accepted a 6 month contract to work half-time

Re: [Bf-committers] BGE: Removing Singletexture Mode

2013-09-11 Thread Campbell Barton
On Wed, Sep 11, 2013 at 4:07 PM, Erwin Coumans erwin.coum...@gmail.com wrote: It is about time to remove it, I wrote that code more than 13 years ago :) On 10 September 2013 23:03, Mitchell Stokes moguri...@gmail.com wrote: Hello devs, Based on feedback from a BA thread[0], I would like to

Re: [Bf-committers] BGE: Removing Singletexture Mode

2013-09-11 Thread Dalai Felinto
Is this for viewport drawing too? or only the game engine? Initially, Mitchell's main idea was to remove it for the game engine. That would inevitably affects the viewport code though). My personal concern is to make sure people can still assign textures and create materials 'as easy' as we had

Re: [Bf-committers] Valve Steam Workshop donations - 2 devs get hired

2013-09-11 Thread Jonathan Williamson
Fantastic news! Jonathan Williamson http://cgcookie.com On Wed, Sep 11, 2013 at 4:22 AM, Ton Roosendaal t...@blender.org wrote: Hi all, Thanks to the first Steam Workshop donation payment, we can now invest quality developer time for getting Blender work better in game creation pipelines.

[Bf-committers] OpenEXR crash in windows

2013-09-11 Thread Ton Roosendaal
Hi, I've seen regularly tracker reports from Windows users about OpenEXR crashes. Below is a tip from the openexr list about proper configuration of MSVC for it. -Ton- Ton Roosendaal - t...@blender.org - www.blender.org Chairman

Re: [Bf-committers] BGE: Removing Singletexture Mode

2013-09-11 Thread Brecht Van Lommel
Hi, I'm happy to see old cruft removed, but automatic conversion is unlikely to be totally smooth. So if we are going to put game engine users through this compatibility breaking again, it may be good to consider the bigger picture too? What is the ideal material system that you would work

Re: [Bf-committers] BGE: Removing Singletexture Mode

2013-09-11 Thread David Jeske
why not have the legacy rasterizer use the transitional GLSL 1.2 instead of multitexture? is there userbase out there with pre opengl 2 / glsl 1.2 hardware? ___ Bf-committers mailing list Bf-committers@blender.org

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [59791] trunk/blender/source/blender/ editors/space_view3d/view3d_fly.c: tweaks to fly mode

2013-09-11 Thread David Jeske
i for one would be happy with a fly mode that was not a game engine, had no movement over surfaces, but was free of the momentum driven movement. i just want it to. more easily reposition cameras. ___ Bf-committers mailing list Bf-committers@blender.org

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [59791] trunk/blender/source/blender/ editors/space_view3d/view3d_fly.c: tweaks to fly mode

2013-09-11 Thread W. Nelson
1+ for fly mode that is usable to position cameras.  It is what I use it for in other programs for large scale sets such as pathways between buildings. JTa From: David Jeske dav...@gmail.com To: bf-blender developers bf-committers@blender.org Sent:

Re: [Bf-committers] BGE: Removing Singletexture Mode

2013-09-11 Thread Mitchell Stokes
By deprecating, in 2.69, I was thinking about printing a message when the BGE started if it was using Singletexture materials. As for face textures, this is still supported in Multitexture if no material is assigned. If a material is assigned, the user can simply select the Face Texture option.

Re: [Bf-committers] Generating icons overwriting files in SVN.

2013-09-11 Thread David Jeske
sounds like this is fixed for now.. in the future, another possibility is to slightly extend the svg to png generation to bit compare the png pixels, and if they are the same, just touch the old instead of overwriting the new. ___ Bf-committers mailing

Re: [Bf-committers] BGE: Removing Singletexture Mode

2013-09-11 Thread Tom Edwards
Windows' native OpenGL implementation only does 1.1. You need vendor-specific drivers installed to go any higher. http://www.opengl.org/wiki/Getting_Started#Windows On 11/09/2013 9:27, David Jeske wrote: why not have the legacy rasterizer use the transitional GLSL 1.2 instead of multitexture?

Re: [Bf-committers] Valve Steam Workshop donations - 2 devs get hired

2013-09-11 Thread Sean Olson
I started a google doc that filled up rather quick after posting on polycount - Enjoy the years of work! https://docs.google.com/spreadsheet/ccc?key=0AuS_F0ZKX-zTdGxKOEMtRmI2Tno4UUlPZzVfNXB6RHc#gid=0 -Sean On Wed, Sep 11, 2013 at 9:55 AM, Jonathan Williamson jonat...@cgcookie.comwrote:

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [59791] trunk/blender/source/blender/ editors/space_view3d/view3d_fly.c: tweaks to fly mode

2013-09-11 Thread Campbell Barton
On Thu, Sep 12, 2013 at 6:43 AM, W. Nelson indigitalsp...@yahoo.com wrote: 1+ for fly mode that is usable to position cameras. It is what I use it for in other programs for large scale sets such as pathways between buildings. JTa This is the purpose of existing fly mode, and it can be used

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [59791] trunk/blender/source/blender/ editors/space_view3d/view3d_fly.c: tweaks to fly mode

2013-09-11 Thread Benjamin Tolputt
On 12/09/2013, at 10:08 AM, Campbell Barton wrote: On Thu, Sep 12, 2013 at 6:43 AM, W. Nelson indigitalsp...@yahoo.com wrote: 1+ for fly mode that is usable to position cameras. It is what I use it for in other programs for large scale sets such as pathways between buildings. JTa This is