[Bf-committers] Proposal: Up blender requirements to OpenGL 2.1

2015-01-18 Thread hewi
This topic leads me to two questions: - upgrade to OpenGL 2.1: the OpenGL is currently at version 4.5. Is it impossible to maintain the same version in blender? - and my endless quest of finding out the relation between OpenGL, GLSL, GHOST. Does GHOST uses the OpenGL libraries directly? or

Re: [Bf-committers] Undo limits WAY to low.

2015-01-18 Thread Nkansah Rexford
I even suggested in a recent post to the mailing list asking, if instead of storing the undo in memory which gets lost when blender closes, the undos are stored on disk, thus allowing undoing even blender crashes and upon reopen, making undo can happen. This should be an option and not by

[Bf-committers] UI-meeting

2015-01-18 Thread Julian Eisel
Hey all, I just wanted to quickly inform you that we've scheduled an UI-meeting for today. Beginning will be right after the normal meeting but not earlier than 17.00 CET (16.00 UTC) and as usual it takes place in #blenderui (not #blendercoders !). Of course everyone is invited to join in. We

Re: [Bf-committers] Proposal: Up blender requirements to OpenGL 2.1

2015-01-18 Thread Mike Erwin
On Sun, Jan 18, 2015 at 11:16 AM, h...@jupama.org wrote: This topic leads me to two questions: - upgrade to OpenGL 2.1: the OpenGL is currently at version 4.5. Is it impossible to maintain the same version in blender? This would severely limit blender's audience. Only Windows Linux

[Bf-committers] Weekly Blender developers meeting minutes - January 18, 2015

2015-01-18 Thread Ton Roosendaal
Hi all, Here are the notes from today's 15h UTC meeting in irc.freenode.net #blendercoders. 1) Release targets for upcoming 2.74 - People noted that the proposed planning for next release was more than 2 months. - We might need to reserve enough time for Multiview, Viewport, and several

Re: [Bf-committers] Weekly Blender developers meeting minutes - January 18, 2015

2015-01-18 Thread Kévin Dietrich
As discussed with Ton in IRC I uploaded the current patch for my OpenVDB mesher to d.b.o (easier/faster than setting up a github repo): https://developer.blender.org/D1008 I chose to create a differential for it over a simple patch, as arcanist will put my code in context, including my

Re: [Bf-committers] Proposal: Up blender requirements to OpenGL 2.1

2015-01-18 Thread Jacob Merrill
Better view-port performance, with wide compatibility is better IMHO then amazing performance no one can use, how hard would it be to have a High OpenGL build as a separate entity? 2.1 - for normal builds 4.4 - High end build would that be much harder to maintain? On Sun, Jan 18, 2015 at