This topic leads me to two questions:
- upgrade to OpenGL 2.1: the OpenGL is currently at version 4.5. Is it
impossible to maintain the same version in blender?
- and my endless quest of finding out the relation between OpenGL, GLSL,
GHOST. Does GHOST uses the OpenGL libraries directly? or
I even suggested in a recent post to the mailing list asking, if instead of
storing the undo in memory which gets lost when blender closes, the undos
are stored on disk, thus allowing undoing even blender crashes and upon
reopen, making undo can happen.
This should be an option and not by
Hey all,
I just wanted to quickly inform you that we've scheduled an UI-meeting
for today. Beginning will be right after the normal meeting but not
earlier than 17.00 CET (16.00 UTC) and as usual it takes place in
#blenderui (not #blendercoders !). Of course everyone is invited to
join in.
We
On Sun, Jan 18, 2015 at 11:16 AM, h...@jupama.org wrote:
This topic leads me to two questions:
- upgrade to OpenGL 2.1: the OpenGL is currently at version 4.5. Is it
impossible to maintain the same version in blender?
This would severely limit blender's audience. Only Windows Linux
Hi all,
Here are the notes from today's 15h UTC meeting in irc.freenode.net
#blendercoders.
1) Release targets for upcoming 2.74
- People noted that the proposed planning for next release was more than 2
months.
- We might need to reserve enough time for Multiview, Viewport, and several
As discussed with Ton in IRC I uploaded the current patch for my OpenVDB
mesher to d.b.o (easier/faster than setting up a github repo):
https://developer.blender.org/D1008
I chose to create a differential for it over a simple patch, as arcanist
will put my code in context, including my
Better view-port performance, with wide compatibility is better IMHO then
amazing performance no one can use,
how hard would it be to have a High OpenGL build as a separate entity?
2.1 - for normal builds
4.4 - High end build
would that be much harder to maintain?
On Sun, Jan 18, 2015 at