Hey guys,
I know it's really a double-edged sword, but still. What about having
branch which:
- Called somewhat clear what it is: like continous_integration (not the
best name in the world perhaps)
- It allows developers to commit stuff, regardless of the BCon level
- Mainly used dugin bcon3 and
I think the term you might be looking for is staging branch. I've
considered making one for BGE patches. So, +1 from me for making such a
branch.
On Thu, Mar 5, 2015 at 2:42 PM, Sergey Sharybin sergey@gmail.com
wrote:
Hey guys,
I know it's really a double-edged sword, but still. What
Hi,
The compositor was designed for a frame workflow, for rendering 3d, for
combining vfx and footage into a shot. That is being done in linear color, and
it's advised to keep its file output as pure as possible (floating point colors
with high dynamic range).
These shots then get combined to
Hi again!
Look if a Vignette node which I have created can be added by default in
Blender, it can be pretty helpful to everyone. Also there are no presets in
Node groups of Blender's compositor. If these presets for Blender can be
made default, then later it would be easy to add more nodes,
Multiplication isn't exactly complex.
With respect,
TJS
On Thu, Mar 5, 2015, 5:25 AM Johnny Matthews johnny.matth...@gmail.com
wrote:
True, but is it out of the question that some of the node groups could have
efficiencies added by coding them more atomically?
On Thu, Mar 5, 2015 at 7:07 AM
Oh you burned me so bad there.
On Thu, Mar 5, 2015, 7:47 AM Troy Sobotka troy.sobo...@gmail.com wrote:
Multiplication isn't exactly complex.
With respect,
TJS
On Thu, Mar 5, 2015, 5:25 AM Johnny Matthews johnny.matth...@gmail.com
wrote:
True, but is it out of the question that some of
Hi guys,
We also have to consider: more nodes = more code = more bugs and less
optmization.
Speeding up (if possible) the blur, mix and ellipse mask nodes would be a
better improvement for vignettes IMHO.
Cheers,
2015-03-05 11:55 GMT-03:00 Troy Sobotka troy.sobo...@gmail.com:
On Mar 5, 2015
David, I'm not sure your tone here is helpful.
Also to take a stab at where would the devs stop? Take a look at
http://www.redgiant.com/products/magic-bullet-looks/
On Thu, Mar 5, 2015 at 6:14 AM David McSween 3pointe...@gmail.com wrote:
Really its not that hard to make with 2 or three nodes.
Hello!
I have found out that creating vignettes in Blender's compositor can take
time and other people agree with it. Also if there is a Vignette node, it
will make people be focused on compositing rather than spending their time
in creating a Vignette.
Also I had created a video on it which you
Really its not that hard to make with 2 or three nodes. If that takes to
long then save it as a node group to append in later. Otherwise where would
the devs stop, making a node for every function you think up?
Cheers,
David Mcsween
On 5 Mar 2015 22:10, Akash Hamirwasia akash.hamirwa...@gmail.com
Just quick update,
Linux build environment should be now ready for alembic.
On Tue, Mar 3, 2015 at 9:45 PM, Jeffrey italic.rendezv...@gmail.com wrote:
Neither can I. For what it's worth, I have tried building from their
sources, which gives me a linking error, as well as with
Le 2015-03-05 14:00, Johnny Matthews a écrit :
David, I'm not sure your tone here is helpful.
Also to take a stab at where would the devs stop? Take a look at
http://www.redgiant.com/products/magic-bullet-looks/ [1]
That would be the equivalent to having a node groups library, which a
On Mar 5, 2015 6:13 AM, Johnny Matthews johnny.matth...@gmail.com wrote:
Oh you burned me so bad there.
It wasn't intended as a burn, and I regret that you saw it as such.
The idea that a multiplication isn't complex was directed at the suggestion
that there would be “efficiencies” if coded at
Sure in a basic take a blurry mask and multiply it against an image, there
is not really efficiency to be gained, I was thinking on a more generic
sense of some node groups may benefit from compiler level optimization.
I think your breakdown of a possible vignette node to end all vignette
nodes,
Its a real problem...
There are 2 main issues I have with current system.
- We don't have a good place to queue changes to be made after release.
When looking at patches to review I found a reply of mine...
something like: I'll apply this after 2.61
... its really weak there isn't a way to
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