[Bf-committers] RFC: Continuous integration branch?

2015-03-05 Thread Sergey Sharybin
Hey guys, I know it's really a double-edged sword, but still. What about having branch which: - Called somewhat clear what it is: like continous_integration (not the best name in the world perhaps) - It allows developers to commit stuff, regardless of the BCon level - Mainly used dugin bcon3 and

Re: [Bf-committers] RFC: Continuous integration branch?

2015-03-05 Thread Mitchell Stokes
I think the term you might be looking for is staging branch. I've considered making one for BGE patches. So, +1 from me for making such a branch. On Thu, Mar 5, 2015 at 2:42 PM, Sergey Sharybin sergey@gmail.com wrote: Hey guys, I know it's really a double-edged sword, but still. What

Re: [Bf-committers] Vignette node for Blender's Compositor

2015-03-05 Thread Ton Roosendaal
Hi, The compositor was designed for a frame workflow, for rendering 3d, for combining vfx and footage into a shot. That is being done in linear color, and it's advised to keep its file output as pure as possible (floating point colors with high dynamic range). These shots then get combined to

Re: [Bf-committers] Vignette node for Blender's Compositor

2015-03-05 Thread Akash Hamirwasia
Hi again! Look if a Vignette node which I have created can be added by default in Blender, it can be pretty helpful to everyone. Also there are no presets in Node groups of Blender's compositor. If these presets for Blender can be made default, then later it would be easy to add more nodes,

Re: [Bf-committers] Vignette node for Blender's Compositor

2015-03-05 Thread Troy Sobotka
Multiplication isn't exactly complex. With respect, TJS On Thu, Mar 5, 2015, 5:25 AM Johnny Matthews johnny.matth...@gmail.com wrote: True, but is it out of the question that some of the node groups could have efficiencies added by coding them more atomically? On Thu, Mar 5, 2015 at 7:07 AM

Re: [Bf-committers] Vignette node for Blender's Compositor

2015-03-05 Thread Johnny Matthews
Oh you burned me so bad there. On Thu, Mar 5, 2015, 7:47 AM Troy Sobotka troy.sobo...@gmail.com wrote: Multiplication isn't exactly complex. With respect, TJS On Thu, Mar 5, 2015, 5:25 AM Johnny Matthews johnny.matth...@gmail.com wrote: True, but is it out of the question that some of

Re: [Bf-committers] Vignette node for Blender's Compositor

2015-03-05 Thread Diego Gangl
Hi guys, We also have to consider: more nodes = more code = more bugs and less optmization. Speeding up (if possible) the blur, mix and ellipse mask nodes would be a better improvement for vignettes IMHO. Cheers, 2015-03-05 11:55 GMT-03:00 Troy Sobotka troy.sobo...@gmail.com: On Mar 5, 2015

Re: [Bf-committers] Vignette node for Blender's Compositor

2015-03-05 Thread Johnny Matthews
David, I'm not sure your tone here is helpful. Also to take a stab at where would the devs stop? Take a look at http://www.redgiant.com/products/magic-bullet-looks/ On Thu, Mar 5, 2015 at 6:14 AM David McSween 3pointe...@gmail.com wrote: Really its not that hard to make with 2 or three nodes.

[Bf-committers] Vignette node for Blender's Compositor

2015-03-05 Thread Akash Hamirwasia
Hello! I have found out that creating vignettes in Blender's compositor can take time and other people agree with it. Also if there is a Vignette node, it will make people be focused on compositing rather than spending their time in creating a Vignette. Also I had created a video on it which you

Re: [Bf-committers] Vignette node for Blender's Compositor

2015-03-05 Thread David McSween
Really its not that hard to make with 2 or three nodes. If that takes to long then save it as a node group to append in later. Otherwise where would the devs stop, making a node for every function you think up? Cheers, David Mcsween On 5 Mar 2015 22:10, Akash Hamirwasia akash.hamirwa...@gmail.com

Re: [Bf-committers] Alembic support in Blender

2015-03-05 Thread Sergey Sharybin
Just quick update, Linux build environment should be now ready for alembic. On Tue, Mar 3, 2015 at 9:45 PM, Jeffrey italic.rendezv...@gmail.com wrote: Neither can I. For what it's worth, I have tried building from their sources, which gives me a linking error, as well as with

Re: [Bf-committers] Vignette node for Blender's Compositor

2015-03-05 Thread Kévin Dietrich
Le 2015-03-05 14:00, Johnny Matthews a écrit : David, I'm not sure your tone here is helpful. Also to take a stab at where would the devs stop? Take a look at http://www.redgiant.com/products/magic-bullet-looks/ [1] That would be the equivalent to having a node groups library, which a

Re: [Bf-committers] Vignette node for Blender's Compositor

2015-03-05 Thread Troy Sobotka
On Mar 5, 2015 6:13 AM, Johnny Matthews johnny.matth...@gmail.com wrote: Oh you burned me so bad there. It wasn't intended as a burn, and I regret that you saw it as such. The idea that a multiplication isn't complex was directed at the suggestion that there would be “efficiencies” if coded at

Re: [Bf-committers] Vignette node for Blender's Compositor

2015-03-05 Thread Johnny Matthews
Sure in a basic take a blurry mask and multiply it against an image, there is not really efficiency to be gained, I was thinking on a more generic sense of some node groups may benefit from compiler level optimization. I think your breakdown of a possible vignette node to end all vignette nodes,

Re: [Bf-committers] RFC: Continuous integration branch?

2015-03-05 Thread Campbell Barton
Its a real problem... There are 2 main issues I have with current system. - We don't have a good place to queue changes to be made after release. When looking at patches to review I found a reply of mine... something like: I'll apply this after 2.61 ... its really weak there isn't a way to