Re: [Bf-committers] Tagging Manual Version

2016-09-26 Thread Ichthyostega
On 26.09.2016 23:03, Aaron Carlisle wrote: > Just a heads up I want to start tagging the manual as Blender is tagged. If > someone has a good reason why I should not then please state. Otherwise, I > will be tagging the manual and the translation repositories tomorrow. Hallo Aaron, not sure if

[Bf-committers] Tagging Manual Version

2016-09-26 Thread Aaron Carlisle
Just a heads up I want to start tagging the manual as Blender is tagged. If someone as a good reason why I should not then please state. Otherwise, I will be tagging the manual and the translation repositories tomorrow. Aaron Carlisle ___ Bf-committers

[Bf-committers] Blender 2.78 RELEASE AHOY!

2016-09-26 Thread Sergey Sharybin
Hi, Finally after all the delays we solved all the reported regressions and ready for final 2.78 release! Information for platform maintainers: - Branch: blender-v2.78-release - Branch hash: 4bb1e224ba42ee8d37a526acfe17ad28d3673435 - Locale hash: 0171e7ca48c845fce040d12a26d314d3c573f9af -

Re: [Bf-committers] Revisions for the final 2.78

2016-09-26 Thread Lucio Rossi
Thank you very much Sergey! I really appreciate it, Cheers Lucio 2016-09-26 14:33 GMT+02:00 Sergey Sharybin : > Hi again, > > After some discussion with Rigify guys, requested 4 revisions in this area > were also ported. > > Now i'm doing final touches to repositories, soon

Re: [Bf-committers] Revisions for the final 2.78

2016-09-26 Thread Sergey Sharybin
Hi again, After some discussion with Rigify guys, requested 4 revisions in this area were also ported. Now i'm doing final touches to repositories, soon it'll be an AHOY. On Mon, Sep 26, 2016 at 10:54 AM, Sergey Sharybin wrote: > Hi, > > Main repository, checked up to

Re: [Bf-committers] Revisions for the final 2.78: Rigify super_arm super_leg

2016-09-26 Thread Sergey Sharybin
Ok, have a more clear picture now. Let's port those changes over and call it all settled :) On Mon, Sep 26, 2016 at 12:37 PM, Lucio Rossi wrote: > Hi, > 1. No, we don't apply the same child_of twice. It think it depends on the > interaction between the single

Re: [Bf-committers] Revisions for the final 2.78: Rigify super_arm super_leg

2016-09-26 Thread Lucio Rossi
Hi, 1. No, we don't apply the same child_of twice. It think it depends on the interaction between the single constraint and the IK chain. 2. The fix "corrects" the ik-fk snapping functions in the case hand or foot ctrl bones have the child_of constraints on top of it. Unfortunately we very

Re: [Bf-committers] Revisions for the final 2.78: Rigify super_arm super_leg

2016-09-26 Thread Sergey Sharybin
Hi, On Mon, Sep 26, 2016 at 11:46 AM, Lucio Rossi wrote: > About the double matrix multiplication IMO it depends on the fact that two > extra child_of constraints have been added to the IK controller bones. > Though it works together with the fk/ik snaps we're

Re: [Bf-committers] Revisions for the final 2.78: Rigify super_arm super_leg

2016-09-26 Thread Lucio Rossi
Hi Sergei, I totally agree with you about the flaws you're pointing out in the code. Nonetheless, consider that the "bulk" code of these sub-rigs is copy-pasted from super_limb.py, arm.py and leg.py and it is in Rigify since the beginning. Rigify is a tremendous add-on though it surely needs some

Re: [Bf-committers] Revisions for the final 2.78

2016-09-26 Thread Sergey Sharybin
Hi, Main repository, checked up to 7c53260, following commits are ported: 4b891b4 Fix: Collada Importer did not import the Blender Profile information correctly when multiple objects are bound to same armature. This caused Bone tails to be placed wrong. 7a259d8 Collada: Trying to get rif of some

Re: [Bf-committers] Revisions for the final 2.78: Rigify super_arm super_leg

2016-09-26 Thread Sergey Sharybin
Hi, First two commtis are quite some code which does not address regression or trivial fix. So it is rather really risky to accept it now. The code itself is also weird: - You can clearly simplify the layer mask creation, and don't have it inlined as a list of False, False, False in