On 26.09.2016 23:03, Aaron Carlisle wrote:
> Just a heads up I want to start tagging the manual as Blender is tagged. If
> someone has a good reason why I should not then please state. Otherwise, I
> will be tagging the manual and the translation repositories tomorrow.
Hallo Aaron,
not sure if
Just a heads up I want to start tagging the manual as Blender is tagged.
If someone as a good reason why I should not then please state.
Otherwise, I will be tagging the manual and the translation repositories
tomorrow.
Aaron Carlisle
___
Bf-committers
Hi,
Finally after all the delays we solved all the reported regressions and
ready for final 2.78 release!
Information for platform maintainers:
- Branch: blender-v2.78-release
- Branch hash: 4bb1e224ba42ee8d37a526acfe17ad28d3673435
- Locale hash: 0171e7ca48c845fce040d12a26d314d3c573f9af
-
Thank you very much Sergey! I really appreciate it,
Cheers
Lucio
2016-09-26 14:33 GMT+02:00 Sergey Sharybin :
> Hi again,
>
> After some discussion with Rigify guys, requested 4 revisions in this area
> were also ported.
>
> Now i'm doing final touches to repositories, soon
Hi again,
After some discussion with Rigify guys, requested 4 revisions in this area
were also ported.
Now i'm doing final touches to repositories, soon it'll be an AHOY.
On Mon, Sep 26, 2016 at 10:54 AM, Sergey Sharybin
wrote:
> Hi,
>
> Main repository, checked up to
Ok, have a more clear picture now.
Let's port those changes over and call it all settled :)
On Mon, Sep 26, 2016 at 12:37 PM, Lucio Rossi
wrote:
> Hi,
> 1. No, we don't apply the same child_of twice. It think it depends on the
> interaction between the single
Hi,
1. No, we don't apply the same child_of twice. It think it depends on the
interaction between the single constraint and the IK chain.
2. The fix "corrects" the ik-fk snapping functions in the case hand or foot
ctrl bones have the child_of constraints on top of it. Unfortunately we
very
Hi,
On Mon, Sep 26, 2016 at 11:46 AM, Lucio Rossi
wrote:
> About the double matrix multiplication IMO it depends on the fact that two
>
extra child_of constraints have been added to the IK controller bones.
> Though it works together with the fk/ik snaps we're
Hi Sergei,
I totally agree with you about the flaws you're pointing out in the code.
Nonetheless, consider that the "bulk" code of these sub-rigs is copy-pasted
from super_limb.py, arm.py and leg.py and it is in Rigify since the
beginning.
Rigify is a tremendous add-on though it surely needs some
Hi,
Main repository, checked up to 7c53260, following commits are ported:
4b891b4 Fix: Collada Importer did not import the Blender Profile
information correctly when multiple objects are bound to same armature.
This caused Bone tails to be placed wrong.
7a259d8 Collada: Trying to get rif of some
Hi,
First two commtis are quite some code which does not address regression or
trivial fix. So it is rather really risky to accept it now.
The code itself is also weird:
- You can clearly simplify the layer mask creation, and don't have it
inlined as a list of False, False, False in
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