Just saw the fixes in master. Thanks!
To get "make full" working I still have to disable WITH_CODEC_QUICKTIME
(missing system headers) and WITH_CYCLES_OPENSUBDIV (link error).
Mike Erwin
musician, naturalist, pixel pusher, hacker extraordinaire
On Sat, Dec 3, 2016 at 11:50 PM, Mike Erwin
On Sat, Dec 3, 2016 at 10:25 AM, Brecht Van Lommel <
brechtvanlom...@pandora.be> wrote:
>
> I have updated the new macOS 10.9 libraries to these versions.
> https://developer.blender.org/rBL61756
I'm having trouble building with "make full" on latest Mac OS. "make lite"
builds & runs fine with
All (2013/2015/x86/x64) windows libraries have been updated, one thing to note
though is that all sse support in oiio had to be disabled, due to some
incompatibilities
between the oiio simd headers and msvc.
If there's any issues, drop me a line or bug me on irc.
--Ray
On 12/1/2016 7:27
that sounds very handy indeed
thank you!
is there an api somewhere for the lib?
can it write a gameobject mesh to a blender mesh?
On Dec 3, 2016 5:08 AM, "Dalai Felinto" wrote:
> Hi Jacob,
> It is the other way around.
>
> It's not about bring pip into Blender. It is
Hi brecht,
ill build the 10.6 libs.
Martijn
On Sat, Dec 3, 2016 at 4:25 PM, Brecht Van Lommel <
brechtvanlom...@pandora.be> wrote:
> I have updated the new macOS 10.9 libraries to these versions.
> https://developer.blender.org/rBL61756
>
> Do we need these updates for master? I don't have
I have updated the new macOS 10.9 libraries to these versions.
https://developer.blender.org/rBL61756
Do we need these updates for master? I don't have build scripts for
the macOS 10.6 libraries, and don't intend to start maintaining them.
On Thu, Dec 1, 2016 at 3:27 PM, Sergey Sharybin
I agree, let's do this ASAP.
On 2 Dec 2016 2:21 pm, "Sergey Sharybin" wrote:
> Hey everyone,
>
> We've got MSVC 2015 libraries and buildbot for quite some time now. While
> there are some compilation errors time to time on buildbot, they don't seem
> to be MSVC 2015
Hi Jacob,
It is the other way around.
It's not about bring pip into Blender. It is about bringing
blendfile into pip.
Also be aware that blendfile is NOT bpy. It doesn't have operators, it
doesn't have a high-level API. It's a low level library to read/write
blendfiles.
Cheers,
Dalai
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