Note that this topic is now tracked at
https://developer.blender.org/T52274. Let's post any replies there and
keep things in one place.
Sybren
On 27/07/17 12:42, Levon wrote:
> Not sure if this is a bug, or im not using correctly, so thought ild email
> here before submitting a bug report
>
>
>
Hi Levon,
Try passing as_background_job=False to the operator call. That'll import
the files sequentially, which should solve your issue.
Sybren
On 27/07/17 12:42, Levon wrote:
> Not sure if this is a bug, or im not using correctly, so thought ild email
> here before submitting a bug report
>
For the record, I wasn't suggesting that you put your functionality in the
method that I linked you to but rather update the method you've added to
follow a similar approach to the method specified (i.e. get the objects
directly from the scene as opposed to iterating over the buttons.)
Glad that
Brecht, AMDGPU is an opensource driver implementation from AMD. It is NOT
directly used by system and/or applications, instead it is hooked up to
Mesa via LLVMPipe. So as far as applications are concerned, their OpenGL
provider is Mesa.
The issue here is that driver developers doesn't seem to be