Re: [Bf-committers] Do we accept to have infinite recursive RNA layout patterns?

2018-03-18 Thread Kévin Dietrich
Hi Bastien, I remember reading some details/documentation about this situation when I worked on supporting OpenVDB in the PointCache system, but I can't find the source back. The only thing I found is a line from Lukas' wiki page about his Alembic point cache ideas [1]: "Furthermore the RNA

[Bf-committers] GSoC 2018: Layer Painting Proposal

2018-03-18 Thread Cheryl Chen
Hello, I’m Cheryl, and I’m interested in improving Blender’s current texture paint system through the GSoC project on layer painting. I’ve finished the first draft of my proposal, and I’d really appreciate any feedback on it, particularly on whether the scope of the project seems reasonable,

Re: [Bf-committers] Do we accept to have infinite recursive RNA layout patterns?

2018-03-18 Thread Bastien Montagne
FYI, decided to go with a somewhat ugly, but safe and non-API-breaking solution for now, see https://developer.blender.org/rB0301df40e5b6c51575d7f9013a1a28b901063829 Bastien On 16/03/2018 15:50, Bastien Montagne wrote: Hi devs, So, was investigating a weird issue today found while doing

[Bf-committers] [Proposal] summer of code

2018-03-18 Thread amar
Hi, I am a student participating in summer of code, i want to bring intuitive human-to-computer interface to games. Synopsis: In particular, i think that speech-recognition technology has made great progress and is ready to be integrated into games because speech is 1) higher bandwidth