Hi Bastien,
I remember reading some details/documentation about this situation when
I worked on supporting OpenVDB in the PointCache system, but I can't
find the source back. The only thing I found is a line from Lukas' wiki
page about his Alembic point cache ideas [1]:
"Furthermore the RNA
Hello,
I’m Cheryl, and I’m interested in improving Blender’s current texture paint
system through the GSoC project on layer painting. I’ve finished the first
draft of my proposal, and I’d really appreciate any feedback on it,
particularly on whether the scope of the project seems reasonable,
FYI, decided to go with a somewhat ugly, but safe and non-API-breaking
solution for now, see
https://developer.blender.org/rB0301df40e5b6c51575d7f9013a1a28b901063829
Bastien
On 16/03/2018 15:50, Bastien Montagne wrote:
Hi devs,
So, was investigating a weird issue today found while doing
Hi,
I am a student participating in summer of code, i want to bring intuitive
human-to-computer interface to games.
Synopsis:
In particular, i think that speech-recognition technology has made great
progress and is ready to be integrated into games because speech is 1) higher
bandwidth