So, ten years ago I wrote several continuous collision detection systems
for cloth/hair, one of which I tried to push into trunk:
https://www.youtube.com/watch?v=QBM3TBKO9w8
And, here's how the cloth sim performs today:
https://www.youtube.com/watch?v=5462m9yEkU8=youtu.be
If the cloth
Hi all,
Here are the notes from today's developer meeting. Next meeting is
Monday, 26 October 18:00 CET / 17:00 UTC, in #blender-coders on
blender.chat.
(Note: due to daylight saving time, UTC meeting times changed)
For the complete report read it on:
Hi Wayde,
Let me know in private which username to use for your wiki account.
I'm glad that you will be able to edit the release notes directly.
Regards,
-Dalai-
Dalai Felinto - da...@blender.org - www.blender.org
Blender
Greetings. Recently I've found myself sucked into the sculpt code. I
heard talk of removing DynTopo--a tool I absolutely could not live without,
and since the problems in the DynTopo code are partly my fault for not
properly documenting the design limitations of BMesh I thought I'd help fix
it.