Brecht, you can avoid the worst numerical instability issues of CCD by
adding a small repulsion force when cloth is in close proximity with
geometry. IIRC most commercial cloth sims do this.
Ton, I'm sorry I blew up. Cloth collision is something of a
special nightmare for me.
Sergej, that's
Hi,
The notes of the modules talks today is here:
https://devtalk.blender.org/t/2020-10-20-tuesday-talks-module-meetings/15848
Besides the status of the ongoing projects I mainly asked the modules
to help with:
1. List the areas of the module that needs documentation
2. Organize a list (can be a
Hi all,
I haven't emailed on this email list before, but I'm happy to see
discussion about the cloth simulator in Blender. It is the main reason why
I started using Blender, and I know a fair amount of folks in my community
(AI and robotics researchers) who would love to explore cloth
I see that my name isn't with my email address.
So just so clarify, I'm Sebastian Parborg.
On Tue, Oct 20, 2020 at 02:20:46PM +0200, darkdefe...@gmail.com wrote:
> To fix the cloth tunneling though the cube, activate "Single sided" in
> the cube's collision settings and it should work much
To fix the cloth tunneling though the cube, activate "Single sided" in
the cube's collision settings and it should work much better.
Anyways, during my recent work with Bullet, I tested some things that
are currently not integrated into blender.
Mainly Bullet softbodies and cloth.
Both have
Bullet's cloth system is no replacement for what Blender currently has and
I'm not aware of any available library that we could use without having to
do a lot of modifications to make it work.
Am Di., 20. Okt. 2020 um 12:26 Uhr schrieb Brecht Van Lommel via
Bf-committers :
> The most important
The most important thing for cloth is that you can get it to give good
results in real world cases, and the cloth simulation changes were based on
work done for Agent 327.
https://www.youtube.com/watch?v=jU6-cI-z8HA
In practice you use smaller time steps and the fast-moving cube will get
collided
Hi Joe,
This is a bit harsh, there have been good cloth contributions to Blender
by Luca Rood. The current module owner for it is Sebastian Parborg though.
I'd suggest to connect with them to see what steps forward could be.
We are also in the process of making a good node physics system to