Re: [Bf-committers] Science visualisation: Blender + ANARI

2020-11-05 Thread Jacob Merrill via Bf-committers
A network could be represented by vertex at each neuron, and edges connecting them the data itself would not render as it has no faces, instead particles could be instanced to represent each neuron, and I think animation node systems could be abused to make particles flow from instance to

[Bf-committers] Code Quality Day - 6/Nov

2020-11-05 Thread Sergey Sharybin via Bf-committers
Hi, This Friday we have November's code quality day [1]. The current progress is nicely written up by Dalai in the blog post [2]. The full list of approved projects for the quality day is combined in a dedicated task [3]. Smaller and isolated projects are to tackle Clang-Tidy [4]. We need to

Re: [Bf-committers] Science visualisation: Blender + ANARI

2020-11-05 Thread Brecht Van Lommel via Bf-committers
ANARI was brought up in the latest rendering meeting. Blender is not actively involved in it. https://devtalk.blender.org/t/2020-11-3-blender-rendering-meeting/16020 ANARAI is not designed to do what you describe though. It is a rendering API, that would sit between a tool like Blender or

[Bf-committers] Science visualisation: Blender + ANARI

2020-11-05 Thread Mateusz GrzeliƄski via Bf-committers
Hello, I am in the middle of researching possibilities of visualization and interaction with neural networks (graph based structures) in 3d environment, just a project connected with studies. I came upon quite new project called ANARI - Analytic Rendering Interface for Data Visualization. Long