Hi all,
Buildbot has been updated.
https://builder.blender.org/admin/#/builders
Notable changes on the Wiki.
https://wiki.blender.org/wiki/Infrastructure/BuildBot#Notable_Changes
--
James Monteath - ja...@blender.org - www.blender.org
Blender DevOps Engineer
Hello Ton,
>The discussion is going astray; please don't take it personally but look at
>this as a way to create an equal playfield for everyone.
I'm not taking it personally at all but I really don't understand why I'm not
able to get answers to my questions. With all respect to 3dmodelhaven
Hello Ton,
>We only had your add-on and Sketchfab's add-on listed as "addon linking to
>commercial services".
Each of the addons I've listed has a free and paid version that includes
commercial services (either paid features or extra paid assets). My only
question on that matter was how to get
@ The core developers considering this repository idea.
With this new online add-on repository you are proposing, you have
talked about unifying add-on distribution, so I feel I have to ask, are
there any plans to allow only add-ons from this repository to run in
Blender or any other
I agree with what you've said here and think it's very well worded.
However, I think I should point out that it is somewhat idealized and
that the reality is slightly different.
> * Without needing anything explained, users intuitively understand that
> a bundled addon has been tested for
Hi, thanks for chiming in, you make some interesting points.
1. I don't think that curation will be the biggest hurdle, rather I
think security, and the development of the repository and it's
integration into Blender, that will require the most work. All add-ons
are curated already, must be
Yes, I realize a nice UI could be put together in Blender for installing
add-ons from an online repository, but my point was that the bundled
add-ons come with Blender and don't need to be installed at all.
On 2021-06-20 06:00 AM, bf-committers-requ...@blender.org wrote:
Date: Sat, 19 Jun