Hi Brad,
Not speaking with any authority, my guess is that it's unlikely. Since
BioBlender is not a core part of Blender and the target audience for it is
relatively small, the benefit to Blender community as a whole is
unfortunately small.
However, if it is accepted, I would happy to nominate
I don't think any type of checking will be safe against a determined
attacker. One could conceivably rename objects to contain malicious code,
and then use these as RNA path in an expression.
-m
On Fri, May 23, 2014 at 8:57 AM, Vilem Novak pildano...@post.cz wrote:
thanks for the reactions.
Agree with Daniel. Perhaps a 'Halt on Error' checkbooks that prevent the
rendering if there are any missing libraries, textures or disabled
scripts. This should be helpful in a studio environment.
M
On May 23, 2014 1:13 PM, Daniel Salazar - patazstudio.com
zan...@gmail.com wrote:
I'm happy
As a BGE user, I welcome any upgrade in the graphic pipeline. This sounds
like a good idea to modernize BGE's OpenGL capabilities.
Will this change require significant work to update the existing add ons
that uses the BGL module? Although only Screencast-keys comes to mind.
-m
On Mon, Apr 7,
One thing to note: the current release of 3.3.2 is prone to segfaults when
used on Mac OS X 10.9 (Maverick) due to this bug:
http://bugs.python.org/issue18458, this makes Python unusable in the
interpreter.
Thus, if possible, I'd suggest waiting for 3.3.3 or at least use 3.3.3RC2
which has the OS
As far as I know, Leap does not have an official Python 3 library yet, so
the only way to access the device from Blender is via the web socket. I am
eager to play with it too.
On Thu, Oct 3, 2013 at 3:31 PM, Sean Olson seanol...@gmail.com wrote:
Hey Guys,
Just curious if any progress has been
I am interested, and would like to help if possible.
A fresh set of BGE demos would be lovely. With or without Intel's support.
mike
On 2013-02-13, at 10:46 AM, Sinan Hassani sinan.hass...@gmail.com wrote:
Hi Tom,
You are correct in that the details on how this would work is not clear
As far as I know, there isn't a workaround for it yet. Disabling
double-side lighitng for objects seem to help a lot, but that's as good as
it gets.
There was a discussion on
http://projects.blender.org/tracker/index.php?func=detailaid=29724group_id=9atid=498,
but nothing really came out of it.
busy.
Brecht.
On Mon, Mar 5, 2012 at 11:26 PM, Mike Pan mike.c@gmail.com wrote:
Not to start another OS debate. But...
I noticed that the performance of Cycles is very OS-dependent. With the
old
rendering engine, the OS can influence the rendering time by ~10%. But
with
Cycles, i
Not to start another OS debate. But...
I noticed that the performance of Cycles is very OS-dependent. With the old
rendering engine, the OS can influence the rendering time by ~10%. But with
Cycles, i am seeing a huge difference in performance between Windows and
Linux/Mac, where Linux/Mac is
...@centurytel.netwrote:
On Thu, Jan 19, 2012 at 03:09:25PM -0800, Mike Pan wrote:
Good to know that it's not a technical limitation. I'll roll my own
release
to include tkiner then.
One techinical limitation you are going to run into is that both
Tkinter and Blender have their own event
Hi,
I noticed that the tkinter python module is stripped out from the Blender
Python installation. Is there a reason for this? Threading issue? Security
Concern?
Just wondering, since what I am working on projects that can really benefit
from having a built-in, cross-platform UI module.
Thanks!
spam earlier today.
-mike pan
On Fri, Jan 14, 2011 at 11:27 AM, Roger Wickes From IPhone
rogerwic...@yahoo.com wrote:
And next gen cpus are incorporating the arch from what i read
Sent from my iPhone
On Jan 14, 2011, at 8:17 AM, Xavier Thomas xavier.thomas.1...@gmail.com
wrote:
Beside
Would compositing with nodes be a problem since one needs data from
bordering pixels in order to do certain operations such as blur?
On Fri, Apr 30, 2010 at 3:00 PM, Roger Wickes rogerwic...@yahoo.com wrote:
+1 while no single machine of mine (I have 8) can render a single frame of
BBB,
or
As far as I know, the first stable release will be called Blender 2.60, not
2.50.
2.60 would be a fine name as it denotes the rather large jump in feature and
UI from Blender 2.49. Blender 2.50 would not be a very intuitive name to
many users(especially non-power users), who would consider 2.49
Of course one can do that. (ctrl+u) But for all the user that does not
mess with the default setting, wouldn't relative be a better default
option out of the box?
mike
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