Re: [Bf-committers] Stepping away from Blender development

2016-08-01 Thread Sebastian A. Brachi
Thanks a lot for all the help provided, I learned a lot from you. You'll be missed, I hope you return with renewed energies. All the best ___ Bf-committers mailing list Bf-committers@blender.org https://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Blender developers meeting minutes - February 27, 2016

2016-02-27 Thread Sebastian A. Brachi
I like sphinx a lot more than the wiki, and I think lowering the barrier a little more would be good too. A quick idea in that direction is take what readthedocs[1] + github/bitbucket do as an example, where you have a big 'edit on github' icon on every doc page, and you can start typing in 2

Re: [Bf-committers] Windows XP support

2016-01-29 Thread Sebastian A. Brachi
> > What newer APIs do we want to use but are being held back by XP? > What about Python 3.5, which doesn't support XP anymore? As specified in PEP 11, a Python release only supports a Windows platform > while Microsoft considers the platform under extended support. This means > that Python 3.5

Re: [Bf-committers] Do you maintain online manual?

2014-12-05 Thread Sebastian A. Brachi
Talking about the manual, the url does not work without the final '/'. http://www.blender.org/manual Would be nice to fix it since it's more likely to be typed that way. On Dec 5, 2014 4:27 AM, PerfectionCat sindra1961reb...@yahoo.co.jp wrote: Thank you. I came to be able to refer to online

Re: [Bf-committers] Import, research on speed improvements

2014-03-09 Thread Sebastian A. Brachi
, 2014 3:30 AM, Sebastian A. Brachi sebastianbra...@gmail.com wrote: Hi Paul, I'm pretty satisfied with the performance of my importers right now, and specially compared to max-script. Turned out the major bottleneck was from UV data, since I wasn't using foreach_set which is a much

Re: [Bf-committers] Import, research on speed improvements

2014-03-07 Thread Sebastian A. Brachi
? Regards, Paul On 01/05/14 23:00, Sebastian A. Brachi wrote: Hi all, this is the first time writing to the list, I'd like to start learning a lot and hopefully help to improve blender in some areas. My main interest right now is Blender's import/export pipeline. Currently I'm making

Re: [Bf-committers] Quit and unsaved changes ...

2014-01-17 Thread Sebastian A. Brachi
Hi, Gaia, which OS are you talking about? The new message makes more sense, but ideally a Save and quit button along quit without saving and cancel should be added. Probably this discussion have taken place or it's active in a design task, but IMO use quit prompt not only should be enabled by

[Bf-committers] Import, research on speed improvements

2014-01-05 Thread Sebastian A. Brachi
Hi all, this is the first time writing to the list, I'd like to start learning a lot and hopefully help to improve blender in some areas. My main interest right now is Blender's import/export pipeline. Currently I'm making an addon to import a lot of different formats from different game engines