Thanks a lot for all the help provided, I learned a lot from you.
You'll be missed, I hope you return with renewed energies.
All the best
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I like sphinx a lot more than the wiki, and I think lowering the barrier a
little more would be good too.
A quick idea in that direction is take what readthedocs[1] +
github/bitbucket do as an example, where you have a big 'edit on github'
icon on every doc page, and you can start typing in 2
>
> What newer APIs do we want to use but are being held back by XP?
>
What about Python 3.5, which doesn't support XP anymore?
As specified in PEP 11, a Python release only supports a Windows platform
> while Microsoft considers the platform under extended support. This means
> that Python 3.5
Talking about the manual, the url does not work without the final '/'.
http://www.blender.org/manual
Would be nice to fix it since it's more likely to be typed that way.
On Dec 5, 2014 4:27 AM, PerfectionCat sindra1961reb...@yahoo.co.jp
wrote:
Thank you.
I came to be able to refer to online
, 2014 3:30 AM, Sebastian A. Brachi
sebastianbra...@gmail.com wrote:
Hi Paul,
I'm pretty satisfied with the performance of my importers right now, and
specially compared to max-script.
Turned out the major bottleneck was from UV data, since I wasn't using
foreach_set which is a much
?
Regards,
Paul
On 01/05/14 23:00, Sebastian A. Brachi wrote:
Hi all,
this is the first time writing to the list, I'd like to start learning a
lot and hopefully help to improve blender in some areas.
My main interest right now is Blender's import/export pipeline.
Currently I'm making
Hi, Gaia, which OS are you talking about?
The new message makes more sense, but ideally a Save and quit button
along quit without saving and cancel should be added.
Probably this discussion have taken place or it's active in a design task,
but IMO use quit prompt not only should be enabled by
Hi all,
this is the first time writing to the list, I'd like to start learning a
lot and hopefully help to improve blender in some areas.
My main interest right now is Blender's import/export pipeline.
Currently I'm making an addon to import a lot of different formats from
different game engines