Re: [Bf-committers] Migration to Gitea planned for tomorrow

2023-03-10 Thread Sybren A . Stüvel via Bf-committers
On Blender ID you can change your username. At the moment this does not transfer to Gitea, though. The Gitea team is working on making this possible for us, and I do expect it to be rolled out in the coming month or so. Renaming users unfortunately is not that simple, because it also ties into the

Re: [Bf-committers] Enquiry about python contribution

2022-04-01 Thread Sybren A . Stüvel via Bf-committers
Hi Chirag, Thanks for the offer to help! If you want to indeed limit yourself to Python, that's fine. It means you don't have to build Blender and can just edit files & see the changes. https://wiki.blender.org/wiki/Developer_Intro is the place to start reading. It'll cover a lot of things that

Re: [Bf-committers] Studio Library addon

2022-03-14 Thread Sybren A . Stüvel via Bf-committers
Hi Martin, Nice to meet you and welcome to this list. On Mon, 14 Mar 2022 at 08:30, VDiabloV1 via Bf-committers < bf-committers@blender.org> wrote: > Currently, the workflow is very tedious for our animators, where many have > suggested we develop a python tool similar to that of *Maya's

Re: [Bf-committers] Proposal for clarified VFX Reference Platform Support

2022-01-24 Thread Sybren A . Stüvel via Bf-committers
On Fri, Jan 21, 2022 at 02:27:19PM +0100, Dalai Felinto via Bf-committers wrote: > To have studios contributing to Blender is a two-way street. And Blender > sticking to the VFX is the least the Blender project can do on its end. This seems to ignore the fact that we've already broken with the

Re: [Bf-committers] Change in code style guideline: location of documentation

2021-11-22 Thread Sybren A . Stüvel via Bf-committers
On Sat, 20 Nov 2021 at 05:26, Campbell Barton wrote: > > Please note that this is not a proposal to immediately start modifying > all > > of Blender's sources to put the docs in their new location. > > This sounds like header files not ending up as a good central > reference for API's (which is

[Bf-committers] Change in code style guideline: location of documentation

2021-11-16 Thread Sybren A . Stüvel via Bf-committers
Hi all, Recently there has been a discussion about the location of code documentation (as in, the in-source documentation comments). The gist of it is that, in my opinion, documentation of the public interface of some module should be done in its header file. This promotes black-boxing, and gives

Re: [Bf-committers] Feature for 3D Animation

2021-09-28 Thread Sybren A . Stüvel via Bf-committers
Hi Sharvane Muralidharan, There is a lot of info for new developers at https://wiki.blender.org/wiki/Developer_Intro. If you have any questions about what's written there, pop over to the #blender-coders channel on Blender Chat (https://blender.chat/channel/blender-coders). Before you start

Re: [Bf-committers] Blender 2.93 Released!

2021-06-17 Thread Sybren A . Stüvel via Bf-committers
On Thu, 17 Jun 2021 at 07:51, Ryan Inch via Bf-committers < bf-committers@blender.org> wrote: > Bundling does make a difference because it marks the add-ons as > officially endorsed by Blender, they are available to every blender user > and these add-ons are universally recognized and frequently

Re: [Bf-committers] Simple steps to get an harmonious collaboration

2021-06-04 Thread Sybren A . Stüvel via Bf-committers
On Wed, 2 Jun 2021 at 07:56, Campbell Barton via Bf-committers < bf-committers@blender.org> wrote: > If the proposed policies are followed to the letter, we end up in > situations where extra review iterations would be required for running > clang-format, stripping what-space and spelling

Re: [Bf-committers] VFX reference platform 2022 draft

2021-05-18 Thread Sybren A . Stüvel via Bf-committers
On Tue, 18 May 2021 at 14:50, Ray Molenkamp via Bf-committers < bf-committers@blender.org> wrote: > As much as I picked on them last year for making very > strange recommendations, I feel they struck a good balance > for 2022. > You make a good point, as usual. Sybren

Re: [Bf-committers] VFX reference platform 2022 draft

2021-05-18 Thread Sybren A . Stüvel via Bf-committers
Hello, On Mon, 17 May 2021 at 19:54, Brecht Van Lommel via Bf-committers < bf-committers@blender.org> wrote: > There is a draft for the next VFX reference platform up now. Since we had > some issues with the last one, it would be good to give feedback if > necessary. > Good call. > Python was

Re: [Bf-committers] Proposal: Export extensions for better integration with game engines.

2021-03-08 Thread Sybren A . Stüvel via Bf-committers
Hi Juan, On Thu, 4 Mar 2021 at 19:05, Juan Linietsky via Bf-committers < bf-committers@blender.org> wrote: >The main topic is the ability for Blender to have a "Metadata Export" > plugin. This means, that at the time of export,and for each object exported > (node, material, skeleton, mesh,

Re: [Bf-committers] Clang-Tidy: Request for Feedback

2021-03-04 Thread Sybren A . Stüvel via Bf-committers
On Thu, 4 Mar 2021 at 09:53, Sergey Sharybin via Bf-committers < bf-committers@blender.org> wrote: > - Do you have a strong feeling about leaving a .clang-tidy file as it is > now (where file modification requires manual re-compilation) ? > No, not really. Of course it would be nice if changes

Re: [Bf-committers] Blender developer meeting notes - 2020.02.01

2021-02-02 Thread Sybren A . Stüvel via Bf-committers
In short: yes. For more info, take a look at https://developer.blender.org/T68908 Sybren On Tue, 2 Feb 2021 at 05:38, Jacob Merrill via Bf-committers wrote: > > Is there any concern for animation speedups in the long term or short term? > > CPU armature skinning is very very slow for

Re: [Bf-committers] GPencil I/O Project: Request to integrate libharu lib to export PDF format

2020-12-14 Thread Sybren A . Stüvel via Bf-committers
On Fri, 11 Dec 2020 at 18:55, Brecht Van Lommel via Bf-committers wrote: > Adding an abstraction layer so theoretically the library can be switched > out for another is probably not very helpful. If we were using this in many > places maybe, but in my experience, these kinds of abstraction layers

Re: [Bf-committers] Suggestions for improving the triaging process

2020-11-24 Thread Sybren A . Stüvel via Bf-committers
Hey Philipp. All these proposals make sense to me. Sybren On Mon, 23 Nov 2020 at 15:08, Philipp Oeser via Bf-committers wrote: > > Hi all, > there was some recent talk amongst triagers about some issues / open > questions in our triaging process. This mail tries to sum them up and bring >

Re: [Bf-committers] Support for 32-bit architectures

2020-11-17 Thread Sybren A . Stüvel via Bf-committers
On Tue, 17 Nov 2020 at 13:33, Brecht Van Lommel via Bf-committers wrote: > For example in this specific case it's easy to either: > * Copy an implementation from another library known to work > * Switch to using > * Tweak the code to not use 64 bit atomics I'm assuming you mean D9577 with "this

Re: [Bf-committers] Support for 32-bit architectures

2020-11-17 Thread Sybren A . Stüvel via Bf-committers
On Mon, 16 Nov 2020 at 17:58, Brecht Van Lommel via Bf-committers wrote: > The difference is between: > * Providing active support for a processor architecture > * Rejecting or fixing code that only builds on a specific processor > architecture > > Developers should not write code which e.g.

[Bf-committers] Support for 32-bit architectures

2020-11-16 Thread Sybren A . Stüvel via Bf-committers
Hello list, Blender 2.80 was the last version of Blender for which 32-bit builds were officially supported. This was announced by Brecht in [1]. That announcement was a bit unclear to me, which I let pass because it wasn't that relevant for my position back then. However, now that I'm the Linux

[Bf-committers] Animation & Rigging meeting notes

2020-10-29 Thread dr . Sybren A . Stüvel via Bf-committers
Hey all, Today's Animation & Rigging module meeting notes are available on devtalk: https://devtalk.blender.org/t/2020-10-29-animation-rigging-module/15933 Cheers, Sybren -- dr. Sybren A. Stüvel Blender Software Developer https://blender.org/ https://cloud.blender.org/

[Bf-committers] Quaternion Interpolation

2020-10-23 Thread dr . Sybren A . Stüvel via Bf-committers
Hello all, Recently there was an email discussion between Brecht, Stefan Werner and Mark Theriault from Tangent Animation, and me, about quaternion interpolation and the effect on motion blur. I have summarised the discussion so far, and want to invite anyone who's interested to join in:

[Bf-committers] Animation & Rigging Meeting

2020-10-16 Thread dr . Sybren A . Stüvel via Bf-committers
Hi all, Yesterday we had another Animation & Rigging meeting. As usual, the meeting notes are available on devtalk [1]. The next meeting will be in two weeks. [1]  https://devtalk.blender.org/t/2020-10-15-animation-rigging-module/15773/2 Cheers, Sybren -- dr. Sybren A. Stüvel Blender

Re: [Bf-committers] Policies about patches modifying third-parties libraries.

2020-09-01 Thread Sybren A . Stüvel via Bf-committers
My mail got a response, and with that it was fairly easy to remove the hack. The exact changes are linked from https://developer.blender.org/T80320 Sybren On 31-08-2020 15:37, Sybren A. Stüvel via Bf-committers wrote: > Hi, > > I agree with Bastien, and have sent an email to the USD

Re: [Bf-committers] Policies about patches modifying third-parties libraries.

2020-08-31 Thread Sybren A . Stüvel via Bf-committers
Hi, I agree with Bastien, and have sent an email to the USD Interest group, with a CC on https://lists.blender.org/pipermail/bf-usd/2020-August/14.html. Kind regards, Sybren On 25-08-2020 21:05, Bastien Montagne via Bf-committers wrote: > Hi, > > Under

Re: [Bf-committers] Bug reports: requiring "Worked in" field

2020-03-12 Thread Sybren A . Stüvel via Bf-committers
On 12-03-2020 12:16, Howard Trickey wrote: > How far back in versions do you expect people to check? I'd expect 2.79 to be old enough. There are still issues that originate from the 2.8 transition, and knowing whether something worked or not in 2.79 can help pin it down. > I imagine sometimes,

[Bf-committers] Bug reports: requiring "Worked in" field

2020-03-12 Thread Sybren A . Stüvel via Bf-committers
Hello list, When investigating a bug report, it can be very helpful to know when an issue was introduced. I had a little discussion with Dalai on #blender-coders, and we decided to make a change in the bug reporting template [1]. The "Worked" field, where people fill out what version of Blender