On Blender ID you can change your username. At the moment this does not
transfer to Gitea, though. The Gitea team is working on making this
possible for us, and I do expect it to be rolled out in the coming month or
so. Renaming users unfortunately is not that simple, because it also ties
into the
Hi Chirag,
Thanks for the offer to help!
If you want to indeed limit yourself to Python, that's fine. It means you
don't have to build Blender and can just edit files & see the changes.
https://wiki.blender.org/wiki/Developer_Intro is the place to start
reading. It'll cover a lot of things that
Hi Martin,
Nice to meet you and welcome to this list.
On Mon, 14 Mar 2022 at 08:30, VDiabloV1 via Bf-committers <
bf-committers@blender.org> wrote:
> Currently, the workflow is very tedious for our animators, where many have
> suggested we develop a python tool similar to that of *Maya's
On Fri, Jan 21, 2022 at 02:27:19PM +0100, Dalai Felinto via Bf-committers
wrote:
> To have studios contributing to Blender is a two-way street. And Blender
> sticking to the VFX is the least the Blender project can do on its end.
This seems to ignore the fact that we've already broken with the
On Sat, 20 Nov 2021 at 05:26, Campbell Barton wrote:
> > Please note that this is not a proposal to immediately start modifying
> all
> > of Blender's sources to put the docs in their new location.
>
> This sounds like header files not ending up as a good central
> reference for API's (which is
Hi all,
Recently there has been a discussion about the location of code
documentation (as in, the in-source documentation comments). The gist of it
is that, in my opinion, documentation of the public interface of some
module should be done in its header file. This promotes black-boxing, and
gives
Hi Sharvane Muralidharan,
There is a lot of info for new developers at
https://wiki.blender.org/wiki/Developer_Intro. If you have any questions
about what's written there, pop over to the #blender-coders channel on
Blender Chat (https://blender.chat/channel/blender-coders).
Before you start
On Thu, 17 Jun 2021 at 07:51, Ryan Inch via Bf-committers <
bf-committers@blender.org> wrote:
> Bundling does make a difference because it marks the add-ons as
> officially endorsed by Blender, they are available to every blender user
> and these add-ons are universally recognized and frequently
On Wed, 2 Jun 2021 at 07:56, Campbell Barton via Bf-committers <
bf-committers@blender.org> wrote:
> If the proposed policies are followed to the letter, we end up in
> situations where extra review iterations would be required for running
> clang-format, stripping what-space and spelling
On Tue, 18 May 2021 at 14:50, Ray Molenkamp via Bf-committers <
bf-committers@blender.org> wrote:
> As much as I picked on them last year for making very
> strange recommendations, I feel they struck a good balance
> for 2022.
>
You make a good point, as usual.
Sybren
Hello,
On Mon, 17 May 2021 at 19:54, Brecht Van Lommel via Bf-committers <
bf-committers@blender.org> wrote:
> There is a draft for the next VFX reference platform up now. Since we had
> some issues with the last one, it would be good to give feedback if
> necessary.
>
Good call.
> Python was
Hi Juan,
On Thu, 4 Mar 2021 at 19:05, Juan Linietsky via Bf-committers <
bf-committers@blender.org> wrote:
>The main topic is the ability for Blender to have a "Metadata Export"
> plugin. This means, that at the time of export,and for each object exported
> (node, material, skeleton, mesh,
On Thu, 4 Mar 2021 at 09:53, Sergey Sharybin via Bf-committers <
bf-committers@blender.org> wrote:
> - Do you have a strong feeling about leaving a .clang-tidy file as it is
> now (where file modification requires manual re-compilation) ?
>
No, not really. Of course it would be nice if changes
In short: yes.
For more info, take a look at https://developer.blender.org/T68908
Sybren
On Tue, 2 Feb 2021 at 05:38, Jacob Merrill via Bf-committers
wrote:
>
> Is there any concern for animation speedups in the long term or short term?
>
> CPU armature skinning is very very slow for
On Fri, 11 Dec 2020 at 18:55, Brecht Van Lommel via Bf-committers
wrote:
> Adding an abstraction layer so theoretically the library can be switched
> out for another is probably not very helpful. If we were using this in many
> places maybe, but in my experience, these kinds of abstraction layers
Hey Philipp.
All these proposals make sense to me.
Sybren
On Mon, 23 Nov 2020 at 15:08, Philipp Oeser via Bf-committers
wrote:
>
> Hi all,
> there was some recent talk amongst triagers about some issues / open
> questions in our triaging process. This mail tries to sum them up and bring
>
On Tue, 17 Nov 2020 at 13:33, Brecht Van Lommel via Bf-committers
wrote:
> For example in this specific case it's easy to either:
> * Copy an implementation from another library known to work
> * Switch to using
> * Tweak the code to not use 64 bit atomics
I'm assuming you mean D9577 with "this
On Mon, 16 Nov 2020 at 17:58, Brecht Van Lommel via Bf-committers
wrote:
> The difference is between:
> * Providing active support for a processor architecture
> * Rejecting or fixing code that only builds on a specific processor
> architecture
>
> Developers should not write code which e.g.
Hello list,
Blender 2.80 was the last version of Blender for which 32-bit builds
were officially supported. This was announced by Brecht in [1].
That announcement was a bit unclear to me, which I let pass because it
wasn't that relevant for my position back then. However, now that I'm
the Linux
Hey all,
Today's Animation & Rigging module meeting notes are available on
devtalk:
https://devtalk.blender.org/t/2020-10-29-animation-rigging-module/15933
Cheers,
Sybren
--
dr. Sybren A. Stüvel
Blender Software Developer
https://blender.org/
https://cloud.blender.org/
Hello all,
Recently there was an email discussion between Brecht, Stefan Werner and
Mark Theriault from Tangent Animation, and me, about quaternion
interpolation and the effect on motion blur. I have summarised the
discussion so far, and want to invite anyone who's interested to join in:
Hi all,
Yesterday we had another Animation & Rigging meeting. As usual, the
meeting notes are available on devtalk [1]. The next meeting will be in
two weeks.
[1]
https://devtalk.blender.org/t/2020-10-15-animation-rigging-module/15773/2
Cheers,
Sybren
--
dr. Sybren A. Stüvel
Blender
My mail got a response, and with that it was fairly easy to remove the
hack. The exact changes are linked from https://developer.blender.org/T80320
Sybren
On 31-08-2020 15:37, Sybren A. Stüvel via Bf-committers wrote:
> Hi,
>
> I agree with Bastien, and have sent an email to the USD
Hi,
I agree with Bastien, and have sent an email to the USD Interest group,
with a CC on
https://lists.blender.org/pipermail/bf-usd/2020-August/14.html.
Kind regards,
Sybren
On 25-08-2020 21:05, Bastien Montagne via Bf-committers wrote:
> Hi,
>
> Under
On 12-03-2020 12:16, Howard Trickey wrote:
> How far back in versions do you expect people to check?
I'd expect 2.79 to be old enough. There are still issues that originate
from the 2.8 transition, and knowing whether something worked or not in
2.79 can help pin it down.
> I imagine sometimes,
Hello list,
When investigating a bug report, it can be very helpful to know when an
issue was introduced. I had a little discussion with Dalai on
#blender-coders, and we decided to make a change in the bug reporting
template [1]. The "Worked" field, where people fill out what version of
Blender
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