Re: [Bf-committers] Plaintext password in membership reminder

2018-06-07 Thread Torsten Mohr
Hello, Even if I change the setting and don't get reminders then it seems you still store the password in cleartext. This is looks like quite a big security problem. Also, storing passwords in cleartext is not really state of the art any more. Are there plans to change this? Best regards To

[Bf-committers] compiling Blender with collada on Linux

2015-10-26 Thread Torsten Mohr
Hello, i try to compile the released sources 2.76 on linux (OpenSuSE) with Collada / OpenCollada. I try to build using scons. I installed the dependencies manually. Regarding OpenCollada: In install-deps.sh it says: OPENCOLLADA_VERSION="1.3" I have installed in yast2: libOpenCOLLADA0 / svn868

Re: [Bf-committers] Export own attributes?

2015-05-08 Thread Torsten Mohr
Correct, this binary format will need some deeper investigation before i can extract some data from it. Would it be feasible to extend Collada? Am Freitag, 8. Mai 2015, 17:35:48 schrieb Bastien Montagne: > FBX supports custom props… But I’m not quite sure you want to use this > nightmare to “rea

[Bf-committers] Export own attributes?

2015-05-08 Thread Torsten Mohr
Hello, under Object => Custom Properties =>Add i can add own properties. I'd like to export a blender scene to any format that i could read in with own scripts and evaluate this custom property. What export format supports custom properties? If none, are there plans to export own properties?

[Bf-committers] State of MultiView patch?

2014-01-21 Thread Torsten Mohr
Hello, I wonder what the status of the MultiView patch (rendering sterographic videos) is, there hasn't been much talk about it lately and it doesn't seem to be on the list of targets for 2.70. Or did i miss something? Best regards Torsten ___ Bf-c

Re: [Bf-committers] Stereoscopy Implementation Proposal

2013-03-27 Thread Torsten Mohr
Hi, i think it would be great to support 3D rendering and also 3D Viewport / Editing in Blender. I guess these are two separate issues and can be separated. Regarding 3D rendering: To support 3D directly would be great, but i'd like to propose a different approach: - Several cameras in a scen

[Bf-committers] build documentation incorrect, non-existing link

2013-02-24 Thread Torsten Mohr
Hello, according to the "Bug report guidelines" it seems i should post this here, in the freshly downloaded blender-2.66 sources in doc/build_systems/cmake.txt it says that the Dependencies are listed at: http://www.blender.org/cms/Getting_Dependencies.135.0.html But it seems that page does no

Re: [Bf-committers] Have the 3D View support 3D hardware?

2012-02-29 Thread Torsten Mohr
#x27;t very popular yet (but indeed, useful). Anaglyphic > > solution is also acceptable as 3d view is black and white. > > I think it is relatively easy to implement, but you need to find a > > developer. (big problem) Afaik, nobody is doing 3d 3d view port. > > > &g

[Bf-committers] Have the 3D View support 3D hardware?

2012-02-27 Thread Torsten Mohr
Hi everybody, i hope this is the right forum for asking this question, but i wonder if there are any plans to support 3D capable hardware in blenders 3D View? I have a monitor that works with polarisation filters, others may have shutter glasses and even support of anaglyph red-cyan view may be