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On 10.10.2010 10:40, Matt Ebb wrote:
Is it intentional that this also cycles to an unused slot (eg. if slot
1 and 2 are full, going to 3)? Because it's very annoying - it means
you can't just press J, J to flip between two slots to compare them,
Is it intentional that this also cycles to an unused slot (eg. if slot
1 and 2 are full, going to 3)? Because it's very annoying - it means
you can't just press J, J to flip between two slots to compare them,
you get the empty buffer in between.
If it's going to be cycling, it should just cycle
I personally thought J+# would be good. So just J would toggle between
slots one and two, but J+3 would go straight to slot 3, J+6 would jump to
slot 6 etc. That way it would be possible to compare renders in slots that
are not right next to one another.
-Sean
On Sun, Oct 10, 2010 at 12:40 AM,