Not sure if we're supposed to respond to these, but I've been meaning to
ask: Why can't we bake to level 0?
On Tue, Jul 30, 2013 at 11:35 PM, Sergey Sharybin sergey@gmail.comwrote:
Revision: 58752
http://projects.blender.org/scm/viewvc.php?view=revroot=bf-blenderrevision=58752
Author:
Hi,
The answer it that during sculpting, the sculpt stroke does not propagate
on the data on the zero level. This means that the mapping between
displaced and base mesh breaks on this level and the algorithm that does
the multires baking breaks there. My guess is that this is an architectural
Either make the strokes touch mesh data directly, or use an apply base
modifier prior to baking, maybe with a warning that baking will alter the
mesh data.
Make that an Apply Base operator instead of modifier, sorry for the
confusion
___
Bf-committers
I just wanted to say I think that sounds like a great idea.
Cheers,
Morten.
On Sat, Aug 10, 2013 at 10:26 AM, Antony Riakiotakis kal...@gmail.comwrote:
Either make the strokes touch mesh data directly, or use an apply base
modifier prior to baking, maybe with a warning that baking will