Hi,
A good guideline for UI design is to always consider options and choices to be
done only in a last unfortunate case when nothing else can work.
If you need to patch design to make it usable, we better go back to look at the
core design concepts itself.
-Ton-
On Jun 29, 2013 7:01 AM, Ton Roosendaal t...@blender.org wrote:
If you need to patch design to make it usable, we better go back to look
at the core design concepts itself.
While the 3 current operator UIs (menu-bar modal text, tools-opperator
panel, and F6 floating panel) are usable.. they
I personally rebind the 3d cursor to ctrl+click and the Operator Panel to
right mouse click. It's then always at the mouse and super easy to access.
(I use left click selection). I find it much easier than mousing over to
the often half hidden operator panel in the sidebar.
-Sean
On Fri, Jun
On Thu, Jun 20, 2013 at 10:40 AM, Gaia gaia.cl...@machinimatrix.org wrote:
Hi, all;
I asked myself:
Why does the operator panel appear in the tool shelf
although the operator has been called from the
properties sidebar ?
At least on a large display that can be really far far away :)
I would be inclined to have an option to automatically launch a F6
popup widget at mouse position, because it doesn't get any closer
than that.
And I agree with Knapp: we should be able to move and close it,
because quite often we need to rotate the view and review the result
before accepting the
Hi, all;
I asked myself:
Why does the operator panel appear in the tool shelf
although the operator has been called from the
properties sidebar ?
At least on a large display that can be really far far away :)
I have an idea for the case where an operator is called by
click on a button