On Tue, Mar 5, 2013 at 12:11 AM, Campbell Barton ideasma...@gmail.com wrote:
All merges done, URL for 2.66a:
https://svn.blender.org/svnroot/bf-blender/tags/blender-2.66a-release/blender
Spoke too soon! - NEW proposed revs to merge into 2.66a
Revs from trunk:
r55009 - 55051
dfelinto: 55010
Please ignore 55017. It's a fix for regression introduced after 2.66
release.
On Tue, Mar 5, 2013 at 7:45 PM, Campbell Barton ideasma...@gmail.comwrote:
On Tue, Mar 5, 2013 at 12:11 AM, Campbell Barton ideasma...@gmail.com
wrote:
All merges done, URL for 2.66a:
Updated from reading over replies and recent fixes since I last mailed.
There are 2 maybe's from Sergey outstanding, one from alexk.
== Revs Checked ==
Trunk: 54697 -- 55009
Ext: 4315 -- 4337
== Trunk ==
dfelinto: 54733 54912 54745
dingto: 54754 54996 54948
moguri: 54738 54764 54766
Hi,
First of all i thought we're backporting only fixes for regressions and
pipeline stoppers, and ignoring fixes for bugs existing in previous release
(increases probablility of nothing is broken again).
Then, i would ignore 54947, 54759.
Also not sure about all that multi-uv fixes in GE,
54903 - what does it fix from user perspective?
Thought my commit log explained this well enough.
If you instance group objects from a scene they now use their original
layers, rather then setting all layers - requested by the guys making
`Naughty 5` (very safe change)
Also select newly
All merges done, URL for 2.66a:
https://svn.blender.org/svnroot/bf-blender/tags/blender-2.66a-release/blender
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- Campbell
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Hi,
Commit 54754 is mine. But good to see it included ;)
Thomas
Am 02.03.2013 05:42, schrieb Campbell Barton:
Hi I went over commits since release and make a suggested list of
changes to be included in 2.66a.
There are some areas I'm unsure of:
* Mougri's BGE animation fixes (mixed in a bit
Hi Campbell,
Due to some bad timing, most of the intensive testing we were planning for
2.66 ended been done after 2.66 was out. That's not ideal, but I prefer
taking changes of having animation or multi uv system not working, than the
certainty of they not working (as it is in 2.66 now). So
Sergey did a fix such that the dilated region outside a displacement map
isn't very dark.
Without it you get really bad filtering seams. Perhaps sergey can chime in?
Cheers,
Morten.
On Sat, Mar 2, 2013 at 2:47 AM, Dalai Felinto dfeli...@gmail.com wrote:
Hi Campbell,
Due to some bad
The multi-uv fix patch that Dalai mentioned has been committed as r54972,
and it fixes three of our bug reports.
Cheers,
Mitchell
On Sat, Mar 2, 2013 at 6:48 AM, Morten Mikkelsen mikkels...@gmail.comwrote:
Sergey did a fix such that the dilated region outside a displacement map
isn't very
Hi Campbell,
aligorith: 54924 54926 54927
I think it's best if we held off including these for 2.66a. There's still a
bit of polish needed for a few edge cases.
On Sun, Mar 3, 2013 at 7:13 PM, Sergej Reich sergej.re...@googlemail.comwrote:
Hi Campbell
sergof: 54757 54799 54822 54855
Hi I went over commits since release and make a suggested list of
changes to be included in 2.66a.
There are some areas I'm unsure of:
* Mougri's BGE animation fixes (mixed in a bit with refactoring).
* Aligorith made some animation fixes after fairly large commits to
animation code.
* Sergof's
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