Hi,
While it's a nice idea, this wouldn't be easy to implement. If the view was
in stereo, any point on the screen would have two vectors into the scene -
so how do you know which object you're pointing to with the mouse? You have
to either choose one eye, or have another way to define the ray,
Hi,
i think the mouse cursor would also need to be 3D, e.g. using the mouse for
two dimensions and the scroll wheel for the third? Just a rough idea, not
much though spent on it. A 3D input device would be better.
Also, the distance of the two cameras (eye distance) would need to be
Sort of along the same lines but a different take on it,
I would rather see head tracking in the viewport such as:
http://www.youtube.com/watch?v=Jd3-eiid-Uw with the wiimote or
http://www.youtube.com/watch?v=1dnMsmajogA with the kinnect.
Source is already available for both.
I personally think
I might be missing something here, but isn't the only reason to have the UI
in 3D because you are *editing* this way. But I spend almost all of my
time editing in a flat 2D side view so this wouldn't help. Are there any
examples of how this would actually help do something better?
Harley
I spend a fair amount of time editing not in the orthographic
views, additionally, when sculpting, you rarely constrain yourself to the
orthographic views.
-Sean
On Wed, Feb 29, 2012 at 5:53 PM, Harley Acheson harley.ache...@gmail.comwrote:
I might be missing something here, but isn't the only
Hi everybody,
i hope this is the right forum for asking this question, but i wonder if there
are any plans to support 3D capable hardware in blenders 3D View?
I have a monitor that works with polarisation filters, others may have shutter
glasses and even support of anaglyph red-cyan view may
Hi.
Afaik game engine already supports stereoscopic images. Moreover, I don't
think sterescopic vision is hard to implement. You just need to cameras.
But for 3D monitors, developers must have them to test it. Moreover, 3d
displays aren't very popular yet (but indeed, useful). Anaglyphic solution