tehra...@gmail.com wrote:
The only device I can get buttons to work with it is my Space Navigator.
While Blender does see button events with my serial devices, it only
sends 'unknown button event' (or something like that) to the console.
Ah, serial devices. Right now blender uses USB
I don't have the ability to check this patch at the moment but I would really
like to see this applied, along with Daniel's suggestions as this is also what
keeps me from fully using it. The other thing it also needs is the ability to
Pan by using the other unused directions. Ideally, I would
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Now that Blender 2.60(a) is out I have a patch reviewed and ready for
adding this. You can already try testing it yourself
http://projects.blender.org/tracker/index.php?func=detailaid=28632group_id=9atid=127
/Nathan
On 28.10.2011 15:33, Daniel
NDOF support still lacks the option to invert the *Zoom axis*, without
this i can't use it naturally. Seems like quite the simple fix, can i
get someone interested in this?
http://www.pasteall.org/pic/19784
Daniel Salazar
3Developer.com
___
Hi Daniel (and others),
I'm still interested in this, and had planned to work on this sort of stuff
once 2.60 was out and things settled down. Thanks for reminding me what to
fix first!
Mike Erwin
musician, naturalist, pixel pusher, hacker extraordinaire
On Fri, Oct 28, 2011 at 8:33 AM, Daniel
+1 on this for sure!
On Fri, Oct 28, 2011 at 9:07 AM, Mike Erwin significant@gmail.comwrote:
Hi Daniel (and others),
I'm still interested in this, and had planned to work on this sort of stuff
once 2.60 was out and things settled down. Thanks for reminding me what to
fix first!
Mike
thank you mike, can't wait
Daniel Salazar
3Developer.com
On Fri, Oct 28, 2011 at 2:10 PM, Sean Olson seanol...@gmail.com wrote:
+1 on this for sure!
On Fri, Oct 28, 2011 at 9:07 AM, Mike Erwin significant@gmail.comwrote:
Hi Daniel (and others),
I'm still interested in this, and had
Hi Daniel (and others),
I'm still interested in this, and had planned to work on this sort of stuff
once 2.60 was out and things settled down. Thanks for reminding me what to
fix first!
Mike Erwin
Glad to see you are still in the game.
If all you need are reminders... :)
A question about
1) translation without keyboard modifier
(forward/back/left/right/up/down without shift)
Yes, coming soon. It's easy to add, but not so easy to get right. Primary
concern is how (or whether) to keep center of rotation onscreen and not jump
around too much.
2) center of rotation around
3) button support for devices other than the Space Navigator which only
has 2.
Hmm... This should already work from 2.59 forward. For GSoC 2010 I had
only
the SpaceNavigator, but have since gotten the whole family of
3Dconnexion
devices. Have SpaceExplorer and Intuos4 with me now,
10 matches
Mail list logo