Re: [Bf-committers] NDOF still unusable

2011-10-31 Thread Mike Erwin
tehra...@gmail.com wrote: The only device I can get buttons to work with it is my Space Navigator. While Blender does see button events with my serial devices, it only sends 'unknown button event' (or something like that) to the console. Ah, serial devices. Right now blender uses USB

Re: [Bf-committers] NDOF still unusable

2011-10-30 Thread Jonathan Williamson
I don't have the ability to check this patch at the moment but I would really like to see this applied, along with Daniel's suggestions as this is also what keeps me from fully using it. The other thing it also needs is the ability to Pan by using the other unused directions. Ideally, I would

Re: [Bf-committers] NDOF still unusable

2011-10-29 Thread Nathan Letwory
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Now that Blender 2.60(a) is out I have a patch reviewed and ready for adding this. You can already try testing it yourself http://projects.blender.org/tracker/index.php?func=detailaid=28632group_id=9atid=127 /Nathan On 28.10.2011 15:33, Daniel

[Bf-committers] NDOF still unusable

2011-10-28 Thread Daniel Salazar - 3Developer.com
NDOF support still lacks the option to invert the *Zoom axis*, without this i can't use it naturally. Seems like quite the simple fix, can i get someone interested in this? http://www.pasteall.org/pic/19784 Daniel Salazar 3Developer.com ___

Re: [Bf-committers] NDOF still unusable

2011-10-28 Thread Mike Erwin
Hi Daniel (and others), I'm still interested in this, and had planned to work on this sort of stuff once 2.60 was out and things settled down. Thanks for reminding me what to fix first! Mike Erwin musician, naturalist, pixel pusher, hacker extraordinaire On Fri, Oct 28, 2011 at 8:33 AM, Daniel

Re: [Bf-committers] NDOF still unusable

2011-10-28 Thread Sean Olson
+1 on this for sure! On Fri, Oct 28, 2011 at 9:07 AM, Mike Erwin significant@gmail.comwrote: Hi Daniel (and others), I'm still interested in this, and had planned to work on this sort of stuff once 2.60 was out and things settled down. Thanks for reminding me what to fix first! Mike

Re: [Bf-committers] NDOF still unusable

2011-10-28 Thread Daniel Salazar - 3Developer.com
thank you mike, can't wait Daniel Salazar 3Developer.com On Fri, Oct 28, 2011 at 2:10 PM, Sean Olson seanol...@gmail.com wrote: +1 on this for sure! On Fri, Oct 28, 2011 at 9:07 AM, Mike Erwin significant@gmail.comwrote: Hi Daniel (and others), I'm still interested in this, and had

Re: [Bf-committers] NDOF still unusable

2011-10-28 Thread Tehrasha Darkon
Hi Daniel (and others), I'm still interested in this, and had planned to work on this sort of stuff once 2.60 was out and things settled down. Thanks for reminding me what to fix first! Mike Erwin Glad to see you are still in the game. If all you need are reminders... :) A question about

Re: [Bf-committers] NDOF still unusable

2011-10-28 Thread Mike Erwin
1) translation without keyboard modifier (forward/back/left/right/up/down without shift) Yes, coming soon. It's easy to add, but not so easy to get right. Primary concern is how (or whether) to keep center of rotation onscreen and not jump around too much. 2) center of rotation around

Re: [Bf-committers] NDOF still unusable

2011-10-28 Thread tehrasha
3) button support for devices other than the Space Navigator which only has 2. Hmm... This should already work from 2.59 forward. For GSoC 2010 I had only the SpaceNavigator, but have since gotten the whole family of 3Dconnexion devices. Have SpaceExplorer and Intuos4 with me now,