A network could be represented by vertex at each neuron, and edges
connecting them
the data itself would not render as it has no faces, instead particles
could be instanced to represent each neuron,
and I think animation node systems could be abused to make particles flow
from instance to
ANARI was brought up in the latest rendering meeting. Blender is not
actively involved in it.
https://devtalk.blender.org/t/2020-11-3-blender-rendering-meeting/16020
ANARAI is not designed to do what you describe though. It is a rendering
API, that would sit between a tool like Blender or
Hello,
I am in the middle of researching possibilities of
visualization and interaction with neural networks (graph based
structures) in 3d environment, just a project connected with studies.
I came upon quite new project called ANARI - Analytic Rendering
Interface for Data Visualization. Long