Why is the Memory statistics so important that it has to come first in
the row ?
I am also not sure about what the 2 memory values mean. I guess it is
file size and internal memory usage ?
Based on that assumption, what about a small change like this:
Hi,
Thanks, that's looking ok to me :)
To the people who really like to improve our statistics; a very acceptable way
for Blender is to make a special statistics panel - either for the Property
sidebar in views (so it can do local stats), or for the property editor itself.
It can provide far
So would you prefer that the statistic information panel is created in an
Addon or is the preference to get it programmed in the main blender ?
About a statistic panel in the property editor:
Would that get its own tab and icon on the property editor header ?
Is it possible to add extra tabs
Why is the Memory statistics so important that it has to come first in
the row ?
It actually gets greater visual importance if put at the end. But I put in
beside the version number because it is global like the version and never
shows usage of a single object while editing. And having the
It shouldn't be a panel that generates stats on every redraw.
Campbell:
Counting geometry on every redraw (from python), is just too slow and
will interfere with workflow on higher poly models.
Would suggest to have a tool that is more comprehensive and runs from
a menu/button rather then on
Hello,
Since the idea of having icons at that location won't fly, I decided to
make a new patch that simply modifies the existing statistics string to
incorporate the many lessons learned in this exercise, but without using
icons.
My goal was to make it simpler, more readable, add new features,
Am 23.12.2012 19:30, schrieb Tobias Oelgarte:
I see this number every time in the
splash screen, but more importantly i usually need to know the revision
number instead of the version number.
I bet most people don't care at all, some do care the version number as
they wanna follow a tutorial
Ha, i didn't know about the drag and drop thing. I learn something new
every day :-) .
I did know about the push pin and it indeed should have a border for
consistency (though i like it aesthetically better without, but that's
very subjective).
But despite the drag and drop function, the main
Hello,
By the way, the current patch includes two Booleans, showText and
showIcon, that
could allow the user to choose to show icons, text labels, both, or none.
The following
image shows what it would look like (in Edit Mode) for each of the four
combinations:
I took up the icons idea and created a quick mockup for another flyout
with Icons. see
second image in:
http://wiki.blender.org/index.php/Dev:Ref/Requests/User_Interface/BlenderStatisticFlyout
Maybe the combination of iconized statistics header with additional info
in a
flyout window is an
I'd love to hear more opinions of top Blender artists on this -
Specifically those that have worked on open movies. I feel your opinions
carry a lot of weight. I personally also dig the icons and they would be a
welcome development in my opinion.
Either way, thanks for your work Harley!
-Sean
Hi,
Even though it looks very nice at first sight, I think we should try to keep
the visual language of a UI consistent. Icons are UI elements, widgets meant to
provide user interaction with data or tools.
Icons are also little eyecatchers, and should best be silent and consistent
(and not
In march 2012 i made this proposal:
http://wiki.blender.org/index.php/Dev:Ref/Requests/User_Interface/BlenderStatisticFlyout
Maybe something along that line is a possible option ?
cheers,
Gaia
On 23.12.2012 11:35, Ton Roosendaal wrote:
Hi,
Even though it looks very nice at first sight, I
Hi,
As long icons aren't disturbing, for example extremely colorful, i
prefer them often over text. So i would propose to use some more plain
looking icons, even so this icons are already quite plain. The blender
icon itself could be deemed as more disturbing and it displays are
rather
Hola,
I must admit I also had mixed feelings when seeing this proposal,
especially with bright and distracting icons, but after using the latest
version for a while I think it is very nice. I don't mistake the new icons
for buttons now that they are toned down, and it is not distracting like I
Hi,
One change in the patch that has nothing to do with icons is interesting.
It shows the selected number only if it is not zero or equal to the
total
number. So for example, if you if you have all vertices selected (or none)
it only shows you the total vertices.
This might not *sound* like a
Hello again,
I have updated the
patchhttp://projects.blender.org/tracker/index.php?func=detailaid=33573group_id=9atid=127with
lots of changes resulting from all the
discussions on the BlenderArtists
threadhttp://blenderartists.org/forum/showthread.php?275390-Simplified-Header-Statistics-Display.
Hello,
I added an experimental
patchhttp://projects.blender.org/tracker/index.php?func=detailaid=33573group_id=9atid=127
to the tracker that greatly simplifies the display of
statistics in the Info header, mostly by using icons.
I started a thread at BlenderArtists to gauge opinion and so far
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