Re: [Bf-committers] Steam Greenligth

2012-11-02 Thread Ton Roosendaal
Hi Peter, At a quick glance, this Greenlight system appears to me a revenue-splitting funding mechanism for game makers - probably meant for closed/non-free distribution of work via Steam later. That's all fine for indie game makers, but I wouldn't know a benefit for Blender to be there. I

Re: [Bf-committers] Steam Greenligth

2012-11-02 Thread Jeremias Boos
I don't know how to put the right words. I hope it is understandable. Steam not only sell Software and Games, they have also free Games and Software like GameMaker (Not open source but still free). In addition to the Games Steam Introduced Steam workshop, which is an community feature to

Re: [Bf-committers] Steam Greenligth

2012-11-02 Thread Sean Olson
Hi Guys, Basically steam is an app store like the apple app store or the ubuntu software center. The profit model I believe is a revenue sharing system like you stated Ton. It's main market in the past has been games, but they have recently expanded into software - mostly starting with game

Re: [Bf-committers] Steam Greenligth

2012-11-02 Thread Ton Roosendaal
Hi, About the 'cons': Blender is GNU GPL - which guarantees free sharing and distributions. Anyone therefore is free to add Blender in any distro, also to the Steam platform. If this platform demands Blender to support their libraries or install policies, that's all part of the freedom of

Re: [Bf-committers] Steam Greenligth

2012-11-02 Thread Jeremias Boos
Thank you Sean Olson that is by far a better description and explanation than mine ;) Sincerely Jeremias Boos Am 02.11.2012 13:00, schrieb Sean Olson: Hi Guys, Basically steam is an app store like the apple app store or the ubuntu software center. The profit model I believe is a revenue

Re: [Bf-committers] Steam Greenligth

2012-11-02 Thread Alexander Gessler
Hi, Steam Greenlight is also pretty new and in the past weeks it has been changing every few days. Valve does not necessarily know yet what they want their 'appstore' to look like or what kind of software they want to have in it in a long term - in fact, it always seemed a bit like an experiment.

Re: [Bf-committers] Steam Greenligth

2012-11-02 Thread Dalai Felinto
you would have to make a steam-blender that integrates with steam API and installs into their folder structure. You would have to look into legal and OSS on the store I always thought that to integrate an app with their API/SDK would violate GPL (based on nothing but a blind guess). I'm

Re: [Bf-committers] Steam Greenligth

2012-11-02 Thread Dan McGrath
I don't really care so long as we can get Blender achievements! :D OMGWTFCOMMITBBQ unlocked! - Make 1000 Commits in a single day Finally, your time to shine, Campbell! ;) Dan On Fri, Nov 2, 2012 at 1:54 PM, Dalai Felinto dfeli...@gmail.com wrote: you would have to make a steam-blender

Re: [Bf-committers] Steam Greenligth

2012-11-02 Thread Jorge Rodriguez
On Fri, Nov 2, 2012 at 5:00 AM, Sean Olson seanol...@gmail.com wrote: you would have to make a steam-blender that integrates with steam API and installs into their folder structure. I don't think you would have to do anything of the sort. There's no Steam folder structure it's really just a

[Bf-committers] Steam Greenligth

2012-11-01 Thread Jeremias Boos
I Hope I am at the right place to make this suggestion. Steam has now since some Time Opened up there Platform for people and Normal Software. So has anyone considered to Send Blender to Greenligth? http://steamcommunity.com/greenlight/ I think it would be a great Opportunity to distribute

Re: [Bf-committers] Steam Greenligth

2012-11-01 Thread Peter K.H. Gragert
The conditions are 'horrible', at least nothing for me. 2012/11/1 Jeremias Boos jeremias.b...@gmx.de I Hope I am at the right place to make this suggestion. Steam has now since some Time Opened up there Platform for people and Normal Software. So has anyone considered to Send Blender to