Re: [Bf-committers] Usability Suggestion for Pie Menu

2014-11-25 Thread Sean Olson
Keep in mind that sticky keys is on the docket as well. The click- release will be able to trigger one operator while click and hold will trigger another. I think it would mesh fine with disabled click operation fine, but we need to keep that context in mind as well. -Sean

[Bf-committers] Usability Suggestion for Pie Menu

2014-11-24 Thread - LEON -
My students who have recently shifted from Maya were experiencing a bit pain with our pie menu behaviour comparing to Maya's pie. To be exact, if the mouse is not moving before shortcuts released, then they have to either click on one of the items, or press ESC or RMB to quit. I mean, this extra

Re: [Bf-committers] Usability Suggestion for Pie Menu

2014-11-24 Thread Antony Riakiotakis
I am not sure I understand what the request is here...Have an explicit drag/click style option I guess? On 24 November 2014 at 17:44, - LEON - leon4...@gmail.com wrote: My students who have recently shifted from Maya were experiencing a bit pain with our pie menu behaviour comparing to Maya's

Re: [Bf-committers] Usability Suggestion for Pie Menu

2014-11-24 Thread - LEON -
Hi, Antony, sorry if any misunderstanding. I mean, there are currently two interaction method, one of which is called click-style interaction (according to wiki here: According to Wiki: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.72/UI/Pie_Menus#Interaction). What I was proposing is

Re: [Bf-committers] Usability Suggestion for Pie Menu

2014-11-24 Thread Simon Repp
I'm not coming from Maya, was previously mostly unaware of the concept of Pie menus (especially with that terminology) and had no expectations towards them, didn't read up on the Pie menu documentation ... and I too found it a bit irritating why sometimes I have to click away Pie menus (that's how