Keep in mind that sticky keys is on the docket as well. The click- release
will be able to trigger one operator while click and hold will trigger
another. I think it would mesh fine with disabled click operation fine,
but we need to keep that context in mind as well.
-Sean
My students who have recently shifted from Maya were experiencing a bit
pain with our pie menu behaviour comparing to Maya's pie. To be exact, if
the mouse is not moving before shortcuts released, then they have to either
click on one of the items, or press ESC or RMB to quit. I mean, this extra
I am not sure I understand what the request is here...Have an explicit
drag/click style option I guess?
On 24 November 2014 at 17:44, - LEON - leon4...@gmail.com wrote:
My students who have recently shifted from Maya were experiencing a bit
pain with our pie menu behaviour comparing to Maya's
Hi, Antony, sorry if any misunderstanding. I mean, there are currently two
interaction method, one of which is called click-style interaction
(according to wiki here: According to Wiki:
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.72/UI/Pie_Menus#Interaction).
What I was proposing is
I'm not coming from Maya, was previously mostly unaware of the concept
of Pie menus (especially with that terminology) and had no expectations
towards them, didn't read up on the Pie menu documentation ... and I too
found it a bit irritating why sometimes I have to click away Pie menus
(that's how