Follow up on this old thread -
Committed http://codereview.appspot.com/5131053, r43308. with fixes
and reset button.
On Wed, Oct 19, 2011 at 4:30 AM, GSR gsr@infernal-iceberg.com wrote:
Hi,
magick.c...@gmail.com (2011-10-18 at 1820.57 +0200):
Tick this box :)
File - User Preferences -
On Mon, Oct 17, 2011 at 12:12 AM, Domino Marama
dom...@dominodesigns.info wrote:
Reply to Douglas E Knapp's comment:
Problem is that if you press num 7 top view and add a grid you can't
see what is there until you go into edit mode and at that point you
can't change it. I know that in a
Is this patch going anywhere? The way that I see it is this is a minor
improvement to the way that blender works in general. The whole adding
objects and tweaking their settings at a later time is totally different
issue that is much larger to tackle. As I understand it, this patch just
Reply to Douglas E Knapp's comment:
Problem is that if you press num 7 top view and add a grid you can't
see what is there until you go into edit mode and at that point you
can't change it. I know that in a perfect calculated world you would
just figure out what you need beforehand but it
I wonder if there would be a way to detect whether or not you actually made
any edits in edit-mode, and save the previous operator a little bit longer
until you do. That way if you enter edit-mode on accident, or realize that
you wanted one more column in that grid, you could go back without
On Thu, Sep 29, 2011 at 10:31 PM, Martin Poirier the...@yahoo.com wrote:
When you switched to edit mode, the add grid operator is no longer the last
one on the stack and can no longer be tweaked.
Don't enter edit mode before tweaking the properties.
Martin
Problem is that if you press num
A few times this has been requested on IRC so I decided to look into it.
This is so if you add a cylinder for with 3 sides, the next time you
add it will use 3 sides again.
Can't say much about the code, but from a user perspective a small button to
Reset to default values might be a good
On Thu, Sep 29, 2011 at 9:09 AM, Martin Bürbaum
martin.buerb...@gmx.at wrote:
A few times this has been requested on IRC so I decided to look into it.
This is so if you add a cylinder for with 3 sides, the next time you
add it will use 3 sides again.
Can't say much about the code, but from a
mode before tweaking the properties.
Martin
- Original Message -
From: Knapp magick.c...@gmail.com
To: bf-blender developers bf-committers@blender.org
Cc:
Sent: Thursday, September 29, 2011 3:19:20 PM
Subject: Re: [Bf-committers] redo operator with last used settings (patch
A few times this has been requested on IRC so I decided to look into it.
This is so if you add a cylinder for with 3 sides, the next time you
add it will use 3 sides again.
Its only called on invoke when the operator is not being called by
another so it wont mess with python or macros.
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