Yay!!! So glad we finally made it to this point. Now all platforms are
on the same modern GL version and we don't need hacky fallbacks.
Suppose we can call this task done:
https://developer.blender.org/T49012
even though we still have implementation and cleanup ahead.
Mike Erwin
musician,
How hard would it be from here for a android build?
On Thu, May 11, 2017 at 3:33 PM, Mike Erwin
wrote:
> Yay!!! So glad we finally made it to this point. Now all platforms are
> on the same modern GL version and we don't need hacky fallbacks.
>
> Suppose we can
Dear all,
As of now, Blender 2.8 builds only with core profile. That means:
* No more toggling CMake flags when switching back and forth from master to 2.8
* No more crashes for Mesa and Apple users getting Blender from builder bot
On a related note, modifiers and dupli objects are still not
Hi,
First off: Great news! Huge kudos to the people involved!
Just to make it clear, the core profile refers to OpenGL 3.3.
There are effectively multiple core profiles, so better to be precise
which one we're talking about ;)
Cheers,
- Julian -
On 11 May 2017 at 17:05, Dalai Felinto
The windows libs are done.
--Ray
On 5/10/2017 8:11 AM, Gaia Clary wrote:
> Dear Platform maintainers
>
> Recently i have posted 2 change requests to the openCollada project:
>
> * Fixing the scons build on linux (requested by Hackerman)
> * Improved error handling (reporting errors instead of
Hi, meeting notes for this Monday Blender 2.8 planning. (with a bit of
delay)
Meeting Log:
Summary of last week:
* Sergey was doing some CDDM hack to support solid draw mode in order to
get closer to the core profile switch. Also finished first version of DEG
design.
* Clément worked on