[Bf-committers] help

2013-02-23 Thread Jagrut Trivedi
Respected sir, I am totally new to this organization.so,please tell me where should *I start. I know c,java and c++.* * * ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

[Bf-committers] help

2013-02-23 Thread Sergey Kurdakov
Hi Jagrut where should *I start. here it goes http://blenderartists.org/forum/forumdisplay.php?50-Beginning-Blender-Code-and-Development- a forum where you may find information how to start coding. maybe

Re: [Bf-committers] 'help'

2013-02-23 Thread Jagrut Trivedi
Respected sir, From where can i get the code for blender? ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] 'help'

2013-02-23 Thread Antony Riakiotakis
It should be explained on our wiki but why not drop by on irc to ask? It's preferable than everybody on the list getting the questions. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

[Bf-committers] Runtime CUDA compile failure in trunk

2013-02-23 Thread Dan McGrath
Hey Brecht, Was just noticing today that my sm_21 wouldn't run in r54788. The only error I got in console was: CUDA kernel compilation failed, see console for details. Other than that, there wasn't any error actually pasted. As a test however, I was able to generate the CUDA kernel during

Re: [Bf-committers] Runtime CUDA compile failure in trunk

2013-02-23 Thread Dan McGrath
Nevermind, it seems that apparmor profile was forbidding blender from running a shell. *blush* :) On Sat, Feb 23, 2013 at 10:14 AM, Dan McGrath danmcgrath...@gmail.com wrote: Hey Brecht, Was just noticing today that my sm_21 wouldn't run in r54788. The only error I got in console was:

Re: [Bf-committers] Proposed default margin increase for baked textures

2013-02-23 Thread Morten Mikkelsen
I agree completely. I think the default of 2 might have been set by someone who didn't take mip levels into account. To be honest I generally use 32 or 64 as margin depending on texture size (larger texture means more mips). But I suppose 16 as default which I think is also what it is in xNormal

Re: [Bf-committers] 'help'

2013-02-23 Thread Tom M
Follow the directions here http://wiki.blender.org/index.php/Dev:Doc/Building_Blender Which will direct you to the method for downloading the source code from SVN. Good luck, LetterRip ___ Bf-committers mailing list Bf-committers@blender.org

Re: [Bf-committers] Proposed default margin increase for baked textures

2013-02-23 Thread Sean Olson
+1 from me too - I always bump that level up to a min of 16. I could see less if your UV's were really packed in tight, but 16 or higher usually is what does the trick for killing nasty seams for me. One less thing to worry about for most cases would be great. -Sean On Sat, Feb 23, 2013 at

Re: [Bf-committers] 'help'

2013-02-23 Thread Erwin
At a first glance that wiki page has no information about the subversion repository. It usually takes me a while of searching too. So what is the svn url? Sent from my iPhone On Feb 23, 2013, at 11:28 AM, Tom M letter...@gmail.com wrote: Follow the directions here

Re: [Bf-committers] 'help'

2013-02-23 Thread Gavin Howard
Erwin, It is: svn co https://svn.blender. org/svnroot/bf-blender/trunk/blender God Bless, Gavin Howard On Feb 23, 2013 12:58 PM, Erwin erwin.coum...@gmail.com wrote: At a first glance that wiki page has no information about the subversion repository. It usually takes

Re: [Bf-committers] Proposed default margin increase for baked textures

2013-02-23 Thread metalliandy...@googlemail.com
Bake panel Margin #px :) On 23 Feb 2013, at 21:24, Knapp magick.c...@gmail.com wrote: On Sat, Feb 23, 2013 at 8:30 PM, Sean Olson seanol...@gmail.com wrote: +1 from me too - I always bump that level up to a min of 16. I could see less if your UV's were really packed in tight, but 16 or

[Bf-committers] Looking for insight into a problem with setting up a modifier

2013-02-23 Thread Kursad Karatas
Hi I am trying to set up a modifier. For some reason it is giving me an compilation error, something that I am not able to figure out. At one point I was able to compile and made it work, but got a corrupt git branch so lost it. I am hoping that someone on the list will probably have some

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [54806] trunk/blender: fix for fullscreen on X11 (used by the BGE, not blender application),

2013-02-23 Thread Mitchell Stokes
This commit breaks games in windowed mode. They have no window decoration and keypresses show up in the console instead of being interpreted by the engine. Luckily ESC still works. On Sat, Feb 23, 2013 at 9:05 PM, Campbell Barton ideasma...@gmail.comwrote: Revision: 54806

Re: [Bf-committers] Looking for insight into a problem with setting up a modifier

2013-02-23 Thread Dan Eicher
Looks like you didn't add MOD_kkshapekeymodifier.c to the build system so it doesn't get compiled. Dan ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Looking for insight into a problem with setting up a modifier

2013-02-23 Thread Kursad Karatas
On 02/24/2013 12:54 AM, Dan Eicher wrote: Looks like you didn't add MOD_kkshapekeymodifier.c to the build system so it doesn't get compiled. Dan Dan thanks for your reply. It is already added to Cmakelists.txt under blender/modifiers. You can see it in the diff around #180. Is there any

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [54773] trunk/blender/source/blender: fix for error in the blenderplayer caused by r54727 (can't assume G. main is valid on load).

2013-02-23 Thread Campbell Barton
On Sat, Feb 23, 2013 at 1:02 PM, Dalai Felinto dfeli...@gmail.com wrote: Hi Campbell, I see blenderkernel/intern/node.c still using a lot of G.main. Is it in the plans to handle them eventually? For example: 1881/* XXX hack, should be done by depsgraph!! */ 1882