Hello everyone,
Recently I found a paper about analytic drawing [1], and then I try to
prototype it in Blender as an add-on. Here is a video of the prototype
running:
https://youtu.be/Nz_3_yRUxv0
In analytic drawing, guidelines are drawn toward vanishing points. Those
guidelines can provide persp
Equally one could argue that having the tips on the view port would cause
unnecessary clutter/be confusing.
I think a lot of the newer addons utilize the on screen notation, though.
(retopoflow comes to mind. Noting this because it does make it seem like
the core Blender is sort of "oldish" compare
Hi, I've been thinking about this for a while. the keymap helper that
shows up in the menubar while an operator is active isn't ideal. if
the region isn't big enough you can't even read all of it. the
carvermt addon does a slightly better job by displaying the current
keys in the viewport. i think