Kai,
> I actually don't think that we want nor need two different boolean tools
in Blender if one can do it both.
I was thinking towards Bisect tool with additional features: working with
mesh planes, curves, GP and settings like "split distance". But this is
also the add-ons territory, and they
Hello,
I hope this is not off topic here.
I'd like to create an object using Python. What already works:
- creating the object
- naming it
- adding verices
- creating faces from the vertices
What I'd like to do now is to vertex paint the faces. This does not work yet,
I'm struggling with the
Mikhail,
> But again, does cutter plane approach really belong to the boolean tool?
> 3ds Max has a separate tool for that called "ProCutter". It uses mesh planes
I haven't used Max for years, interesting that they choose to make a second
boolean tool. Autodesk describes ProCutter this
Hi all,
Here's a link to the meeting notes for yesterday's meeting here in the BI
to review and discuss what's needed to merge the GP branch to 2.8.
See https://developer.blender.org/T54721
Regards,
Joshua
___
Bf-committers mailing list
Hi everyone,
Here are the topics we discussed during the kickoff meeting about Eevee and
Opengl:
https://wiki.blender.org/index.php/Dev:2.8/Source/Viewport/Eevee/Roadmap-
CodeQuest-2018
Cheers.
Clément
___
Bf-committers mailing list