Re: [Bf-committers] Carve vs. Bmesh booleans

2018-04-19 Thread Mikhail Rachinskiy
Kai, > I actually don't think that we want nor need two different boolean tools in Blender if one can do it both. I was thinking towards Bisect tool with additional features: working with mesh planes, curves, GP and settings like "split distance". But this is also the add-ons territory, and they

[Bf-committers] blender python data structure documentation / examples

2018-04-19 Thread tmohr
Hello, I hope this is not off topic here. I'd like to create an object using Python. What already works: - creating the object - naming it - adding verices - creating faces from the vertices What I'd like to do now is to vertex paint the faces. This does not work yet, I'm struggling with the

[Bf-committers] Carve vs. Bmesh booleans

2018-04-19 Thread Kai Kostack
Mikhail, > But again, does cutter plane approach really belong to the boolean tool? > 3ds Max has a separate tool for that called "ProCutter". It uses mesh planes I haven't used Max for years, interesting that they choose to make a second boolean tool. Autodesk describes ProCutter this

[Bf-committers] GP Branch Merge to 2.8 - Meeting Notes

2018-04-19 Thread Joshua Leung
Hi all, Here's a link to the meeting notes for yesterday's meeting here in the BI to review and discuss what's needed to merge the GP branch to 2.8. See https://developer.blender.org/T54721 Regards, Joshua ___ Bf-committers mailing list

[Bf-committers] Code quest : Eevee / opengl kickoff

2018-04-19 Thread Clément FOUCAULT
Hi everyone, Here are the topics we discussed during the kickoff meeting about Eevee and Opengl: https://wiki.blender.org/index.php/Dev:2.8/Source/Viewport/Eevee/Roadmap- CodeQuest-2018 Cheers. Clément ___ Bf-committers mailing list