Re: [Bf-committers] Blender 2.8x - support and core development goals

2019-08-01 Thread Richard Antalík
Hi, My plan for VSE in 2.81 is to implement: https://developer.blender.org/D5386 https://developer.blender.org/T65432 https://developer.blender.org/P1027 Then depending on available time focus on usability issues like https://developer.blender.org/D2506 or https://developer.blender.org/T45221

Re: [Bf-committers] Blender 2.8x - support and core development goals

2019-08-01 Thread Pablo Dobarro
Hi! I'm currently making the final patches of all the features in the sculpt branch for master. I will focus first on features that don't rely on the sculpting system (remeshers, view navigation, mask extraction...)and then I will continue with all the code directly related to sculpt mode

Re: [Bf-committers] Blender 2.8x - support and core development goals

2019-08-01 Thread Julien Duroure
Hello, My plan is to continue working on glTF 2.0 import / export. There is still some issues, mainly in rigging / animation but not only. And then this addon need some perf enhancements. Julien On Thu, Aug 1, 2019 at 7:12 PM antonioya blend wrote: > Hi all, > > My plans for Grease Pencil are

Re: [Bf-committers] Blender 2.8x - support and core development goals

2019-08-01 Thread antonioya blend
Hi all, My plans for Grease Pencil are the following: 1) Help Clément in fixing all problems with Draw Engine, mainly Blend modes, Z-depth issues and Antialiasing. Also, try to improve speed in any possible areas. 2) Move the modifiers evaluation from Draw Manager to depsgraph. The grease

Re: [Bf-committers] Blender 2.8x - support and core development goals

2019-08-01 Thread Wu Yiming
Hi Blender developers! If we are talking about 2~3 months for the 2.81 release, I believe LANPR could be ready to be merged into master as well. I'll see how GSoC part goes and plan for the next stage. YimingWu ___ Bf-committers mailing list

Re: [Bf-committers] Blender 2.8x - support and core development goals

2019-08-01 Thread darkdefende
For me, it seems like Ton has planned that I should work on new animation features like better motion paths: https://www.youtube.com/watch?v=P1zBbOowyTE Or Implicit skinning: https://www.youtube.com/watch?v=RHySGIqEgyk However, I feel like it would be nice if I took a bit of time and implemented

Re: [Bf-committers] Blender 2.8x - support and core development goals

2019-08-01 Thread Clément FOUCAULT
For the next release I would like to: - Merge my refactor of Mesh Batch Cache for quicker mesh update. - Merge my refactor of the DRWManager for better instancing. - Help refactor GPencil drawing pipeline (with antonioya). (fix many issues for GPencil) - Help refactor Selection drawing (with