Re: [Bf-committers] Blender Developer Meeting Notes 18 November 2019

2019-11-18 Thread Jacob Merrill
What release do you think hypersomniacs batching optimizations will land in?

On Mon, Nov 18, 2019 at 8:24 AM Dalai Felinto  wrote:

> The full report with the weekly report links is:
> https://devtalk.blender.org/t/18-november-2019/10470
>
> Em seg., 18 de nov. de 2019 às 10:37, Nathan 'jesterKing' Letwory <
> nat...@blender.org> escreveu:
>
> > Notes for meeting of Monday, 18 November 10:00 CET / 9:00 UTC on
> > #blender-coders on blender.chat.
> >
> > Blender 2.81
> > 
> >
> > * Remaining non-showstopper bugs moved from 2.81 to 2.82
> >   workboard.
> > * Note to all devs: no commits to blender-v2.81-release branch,
> >   unless for a scheduled critical bug.
> > * Landing of splash, tagging and Ahoy on Wednesday November 20th.
> >   Release will happen later in the afternoon.
> > * Windows builds will be created on the buildbot, including
> >   signing. MacOS builds will be signed still out-of-buildbot.
> >
> > Blender 2.82
> > 
> >
> > * Proposals and patches for new features should be submitted and
> >   handled by December 12th, 2019.
> > * MantaFlow and LANPR are in good shape, but need still help to
> >   get through the review process so that patches can land.
> > * Undo speed-up (re-)using depsgraph progressing.
> > * Library overrides get improvements.
> > * Assets may get some partial patches applied.
> > * GPencil improvements.
> > * Sculpting improvements.
> > * Integrate rest of buildbot release building features
> >   (codesigning, notarization).
> >
> > Changes And New Features
> > 
> >
> > Blender 2.81
> > 
> >
> > * A dozen fixes.
> >
> > Blender 2.82
> > 
> >
> > * Add TBB allocator support on Windows. (Ray Molenkamp)
> > * GPencil MultiStroke Modifier that creates multiple strokes
> >   around original stroke. (Yiming Wu, Antonio Vazquez)
> >
> > Have a good week!
> >
> > /Nathan Letwory
> > ___
> > Bf-committers mailing list
> > Bf-committers@blender.org
> > https://lists.blender.org/mailman/listinfo/bf-committers
> >
> ___
> Bf-committers mailing list
> Bf-committers@blender.org
> https://lists.blender.org/mailman/listinfo/bf-committers
>
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Re: [Bf-committers] Screenshots for release log 2.81

2019-11-18 Thread Dalai Felinto
Small reminder to NEVER embed videos hosted in personal youtube channels in
any of our public documents (release logs, user manual, code.blender.org,
...). In a weekly report or draft document on wiki is ok-ish.

If you cannot upload the video directly the video should be on
video.blender.org or one of the Blender official video channels (e.g.,
Blender Foundation and Blender Developers on YouTube). I can help with that.

(and yes I'm well aware we broke that rule to the manual, which is a
separate topic anyways with its own can of worms)

Em seg., 18 de nov. de 2019 às 17:44, Nathan Craddock 
escreveu:

> Video uploads and embedding worked just fine now, thanks!
>
> Nathan
>
> On Mon, Nov 18, 2019 at 4:39 AM Dan McGrath 
> wrote:
>
> > Hi Nathan,
> >
> > I allowed mp4/mkv/webm extensions now, as well as enabled the EmbedVideo
> > extension in the wiki. Try again?
> >
> >
> > Dan
> >
> > On Sun, Nov 17, 2019 at 6:02 AM Nathan Craddock 
> > wrote:
> >
> > > > Please use video files (MP4/h.264 or WebM/VP9)
> > >
> > > That makes sense. I put together a short video for the Outliner that
> > covers
> > > most of the changes but I could not upload it (in either format) to the
> > > wiki, it seems that the file formats are not supported. There also
> > doesn't
> > > seem to be a method of embedding a YouTube video as far as I can tell.
> I
> > > recall the old wiki supported embedded videos, is there a way to do
> this,
> > > or should I just leave a link on the page?
> > >
> > > Nathan Craddock
> > >
> > > On Wed, Nov 13, 2019 at 2:25 AM Sybren A. Stüvel 
> > > wrote:
> > >
> > > > On 13-11-19 06:07, Nathan Craddock wrote:
> > > > > Most of the new features there would be best shown with a video or
> > GIF
> > > > though.
> > > >
> > > > Please use video files (MP4/h.264 or WebM/VP9), GIF has a horrible
> > > > compression ratio for video (among other downsides).
> > > >
> > > >
> > > > --
> > > > dr. Sybren A. Stüvel
> > > >
> > > > Blender Software Developer
> > > >
> > > > https://blender.org/
> > > > https://cloud.blender.org/
> > > >
> > > > ___
> > > > Bf-committers mailing list
> > > > Bf-committers@blender.org
> > > > https://lists.blender.org/mailman/listinfo/bf-committers
> > > >
> > > ___
> > > Bf-committers mailing list
> > > Bf-committers@blender.org
> > > https://lists.blender.org/mailman/listinfo/bf-committers
> > >
> > ___
> > Bf-committers mailing list
> > Bf-committers@blender.org
> > https://lists.blender.org/mailman/listinfo/bf-committers
> >
> ___
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> Bf-committers@blender.org
> https://lists.blender.org/mailman/listinfo/bf-committers
>
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Re: [Bf-committers] Screenshots for release log 2.81

2019-11-18 Thread Nathan Craddock
Video uploads and embedding worked just fine now, thanks!

Nathan

On Mon, Nov 18, 2019 at 4:39 AM Dan McGrath  wrote:

> Hi Nathan,
>
> I allowed mp4/mkv/webm extensions now, as well as enabled the EmbedVideo
> extension in the wiki. Try again?
>
>
> Dan
>
> On Sun, Nov 17, 2019 at 6:02 AM Nathan Craddock 
> wrote:
>
> > > Please use video files (MP4/h.264 or WebM/VP9)
> >
> > That makes sense. I put together a short video for the Outliner that
> covers
> > most of the changes but I could not upload it (in either format) to the
> > wiki, it seems that the file formats are not supported. There also
> doesn't
> > seem to be a method of embedding a YouTube video as far as I can tell. I
> > recall the old wiki supported embedded videos, is there a way to do this,
> > or should I just leave a link on the page?
> >
> > Nathan Craddock
> >
> > On Wed, Nov 13, 2019 at 2:25 AM Sybren A. Stüvel 
> > wrote:
> >
> > > On 13-11-19 06:07, Nathan Craddock wrote:
> > > > Most of the new features there would be best shown with a video or
> GIF
> > > though.
> > >
> > > Please use video files (MP4/h.264 or WebM/VP9), GIF has a horrible
> > > compression ratio for video (among other downsides).
> > >
> > >
> > > --
> > > dr. Sybren A. Stüvel
> > >
> > > Blender Software Developer
> > >
> > > https://blender.org/
> > > https://cloud.blender.org/
> > >
> > > ___
> > > Bf-committers mailing list
> > > Bf-committers@blender.org
> > > https://lists.blender.org/mailman/listinfo/bf-committers
> > >
> > ___
> > Bf-committers mailing list
> > Bf-committers@blender.org
> > https://lists.blender.org/mailman/listinfo/bf-committers
> >
> ___
> Bf-committers mailing list
> Bf-committers@blender.org
> https://lists.blender.org/mailman/listinfo/bf-committers
>
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Re: [Bf-committers] Blender Developer Meeting Notes 18 November 2019

2019-11-18 Thread Dalai Felinto
The full report with the weekly report links is:
https://devtalk.blender.org/t/18-november-2019/10470

Em seg., 18 de nov. de 2019 às 10:37, Nathan 'jesterKing' Letwory <
nat...@blender.org> escreveu:

> Notes for meeting of Monday, 18 November 10:00 CET / 9:00 UTC on
> #blender-coders on blender.chat.
>
> Blender 2.81
> 
>
> * Remaining non-showstopper bugs moved from 2.81 to 2.82
>   workboard.
> * Note to all devs: no commits to blender-v2.81-release branch,
>   unless for a scheduled critical bug.
> * Landing of splash, tagging and Ahoy on Wednesday November 20th.
>   Release will happen later in the afternoon.
> * Windows builds will be created on the buildbot, including
>   signing. MacOS builds will be signed still out-of-buildbot.
>
> Blender 2.82
> 
>
> * Proposals and patches for new features should be submitted and
>   handled by December 12th, 2019.
> * MantaFlow and LANPR are in good shape, but need still help to
>   get through the review process so that patches can land.
> * Undo speed-up (re-)using depsgraph progressing.
> * Library overrides get improvements.
> * Assets may get some partial patches applied.
> * GPencil improvements.
> * Sculpting improvements.
> * Integrate rest of buildbot release building features
>   (codesigning, notarization).
>
> Changes And New Features
> 
>
> Blender 2.81
> 
>
> * A dozen fixes.
>
> Blender 2.82
> 
>
> * Add TBB allocator support on Windows. (Ray Molenkamp)
> * GPencil MultiStroke Modifier that creates multiple strokes
>   around original stroke. (Yiming Wu, Antonio Vazquez)
>
> Have a good week!
>
> /Nathan Letwory
> ___
> Bf-committers mailing list
> Bf-committers@blender.org
> https://lists.blender.org/mailman/listinfo/bf-committers
>
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Re: [Bf-committers] Moving to Python-3.8

2019-11-18 Thread Sergey Sharybin
Hi,

> Given we are formalizing lots of things, perhaps now that module teams
are more established we should assign responsibly for the deps they require
to them?

Well.. Such decisions should be aligned with general Blender policies. And
in the case of VFX Reference Platform we don't really have one.

What way do we want to go:
- Follow versions exactly according to reference platform?
- Follow as long as this doesn't hurt Blender development? (and somehow
draw the line between we-can-work-this-around vs.
we-do-need-to-use-newer-library)?
- Only use libc version advertised by the reference platform, making it so
Blender release can run in the studio environment?

Couple of related statements:
- Being a fully static application which has no binary plugin system
doesn't mean that diverting from VFX Reference Platform will
immediately make Blender unusable in a studio.
- Sticking to exact versions from reference platform could slow development
down, which might as well be a factor in why Blender isn't be used in a
studio.

P.S. Shall we continue discussion here or move to T68774?

On Fri, Nov 8, 2019 at 3:44 PM Ray Molenkamp  wrote:

> On 2019-11-08 1:37 a.m., dr. Sybren A. Stüvel wrote:
>
> > Are there any concrete reasons we stick to those particular versions? Or
> > is it just a matter of someone taking the time to update them?
>
> I don't think we have official rules about this but
> the un-official one I have been using for years is:
>
> Module owners what rely on a dependency can integrate
> newer versions and ask for an update of a dep once they
> are done on bf-c and the platform devs will take care
> of the rest. Previous examples [1][2][3]
>
> That being said the integration *has* to be done by the
> module teams, the platform devs just don't/can't know
> every single implementation detail of the 30-40 deps we
> rely on.
>
> Sometimes we get patches that include lib building
> support (like embree) which is appreciated but by no means
> required, odds are the platform devs for a platform
> are better and quicker at scripting deps than a dev
> that has never developed on said platform.
>
> So the barrier for lib updates is a low as I can make it
> all you have to do is test the new version works, and ask.
>
> Given we are formalizing lots of things, perhaps now
> that module teams are more established we should
> assign responsibly for the deps they require to them?
>
> --Ray
>
> [1]
> https://lists.blender.org/pipermail/bf-committers/2018-December/049691.html
> [2]
> https://lists.blender.org/pipermail/bf-committers/2019-June/050006.html
> [3]
> https://lists.blender.org/pipermail/bf-committers/2019-August/050119.html
> ___
> Bf-committers mailing list
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>


-- 
With best regards, Sergey Sharybin
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[Bf-committers] Blender Developer Meeting Notes 18 November 2019

2019-11-18 Thread Nathan 'jesterKing' Letwory
Notes for meeting of Monday, 18 November 10:00 CET / 9:00 UTC on
#blender-coders on blender.chat.

Blender 2.81


* Remaining non-showstopper bugs moved from 2.81 to 2.82
  workboard.
* Note to all devs: no commits to blender-v2.81-release branch,
  unless for a scheduled critical bug.
* Landing of splash, tagging and Ahoy on Wednesday November 20th.
  Release will happen later in the afternoon.
* Windows builds will be created on the buildbot, including
  signing. MacOS builds will be signed still out-of-buildbot.

Blender 2.82


* Proposals and patches for new features should be submitted and
  handled by December 12th, 2019.
* MantaFlow and LANPR are in good shape, but need still help to
  get through the review process so that patches can land.
* Undo speed-up (re-)using depsgraph progressing.
* Library overrides get improvements.
* Assets may get some partial patches applied.
* GPencil improvements.
* Sculpting improvements.
* Integrate rest of buildbot release building features
  (codesigning, notarization).

Changes And New Features


Blender 2.81


* A dozen fixes.

Blender 2.82


* Add TBB allocator support on Windows. (Ray Molenkamp)
* GPencil MultiStroke Modifier that creates multiple strokes
  around original stroke. (Yiming Wu, Antonio Vazquez)

Have a good week!

/Nathan Letwory
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Re: [Bf-committers] Screenshots for release log 2.81

2019-11-18 Thread Dan McGrath
Hi Nathan,

I allowed mp4/mkv/webm extensions now, as well as enabled the EmbedVideo
extension in the wiki. Try again?


Dan

On Sun, Nov 17, 2019 at 6:02 AM Nathan Craddock 
wrote:

> > Please use video files (MP4/h.264 or WebM/VP9)
>
> That makes sense. I put together a short video for the Outliner that covers
> most of the changes but I could not upload it (in either format) to the
> wiki, it seems that the file formats are not supported. There also doesn't
> seem to be a method of embedding a YouTube video as far as I can tell. I
> recall the old wiki supported embedded videos, is there a way to do this,
> or should I just leave a link on the page?
>
> Nathan Craddock
>
> On Wed, Nov 13, 2019 at 2:25 AM Sybren A. Stüvel 
> wrote:
>
> > On 13-11-19 06:07, Nathan Craddock wrote:
> > > Most of the new features there would be best shown with a video or GIF
> > though.
> >
> > Please use video files (MP4/h.264 or WebM/VP9), GIF has a horrible
> > compression ratio for video (among other downsides).
> >
> >
> > --
> > dr. Sybren A. Stüvel
> >
> > Blender Software Developer
> >
> > https://blender.org/
> > https://cloud.blender.org/
> >
> > ___
> > Bf-committers mailing list
> > Bf-committers@blender.org
> > https://lists.blender.org/mailman/listinfo/bf-committers
> >
> ___
> Bf-committers mailing list
> Bf-committers@blender.org
> https://lists.blender.org/mailman/listinfo/bf-committers
>
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