Hi,
Today I attempted to build Blender with CMake option -DWITH_PLAYER:BOOL=ON, but
I got errors as follows:
Linking CXX executable ../../bin/blenderplayer
../../lib/libbf_blenkernel.a(pointcache.c.o): In function
`ptcache_file_compressed_read':
pointcache.c:(.text+0x381d): undefined reference
that rolls back the behavior:
http://projects.blender.org/tracker/index.php?func=detailaid=31534group_id=9atid=127
but still got no response.
Please let me know if this change accidentally happened or is intended
and if I really have to modify my .blend files.
Regards,
--
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:
http://projects.blender.org/scm/viewvc.php?view=revroot=bf-extensionsrevision=3595
Should now work as expected.
Thanks for reporting!
Am 08.07.2012 06:08, schrieb IRIE Shinsuke:
Hi,
When I was byte-compiling release/scripts/addons/ (r3577), I got a
syntax error in io_scene_3ds/export_3ds.py
=detailatid=127aid=30274group_id=9
It allows us to input UTF-8 characters in Blender on X11 systems,
so it should speed up our translation works.
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:
invalid start byte
Thanks,
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I've already reported this crash in the bug tracker:
http://projects.blender.org/tracker/index.php?func=detailaid=33048group_id=9atid=498
Ton, could you remove texture from the summary of this report?
--
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12/11/02, Ton Roosendaal wrote:
Hi,
This is not really the place for bug
if there is
a system-wide installation of OSL, so I have to apt-get remove the
deb packages before building Blender to avoid build failure. I hope
that OSL's source tree will be merged into Blender's tree (under
extern/ directory), like bullet physics.
Thanks,
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/?
BTW, I think find_library(OSL... ) in CMakeLists.txt should be removed
because it finds unusable system-wide OSL under /usr rather than
CYCLES_OSL and causes build failure.
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Thanks for the explanation. I will use RB-1.2, too.
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12/11/04, Thomas Dinges wrote:
Hi IRIE,
it should really not matter, we will probably use our own RB-1.2. It depends
on how fast our pull request will get accepted (we still have to do that
one). Then we can use origin
Forgot to mention that this code needs style cleanup:
cont = 0 - cont = FALSE
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12/11/04, IRIE Shinsuke wrote:
Hi,
I was checking Freestyle branch r51854 and noticed a part of the
modifications has been lost when some codes in bmo_utils.c were moved
to bmo_similar.c
llvm-config)
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-config to find the include directories.
I'm not sure if this way can be used for all X11 systems, but it might
be helpful for fixing the problem.
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12/11/06, IRIE Shinsuke wrote:
Hi,
I was trying to build Blender with python3.3-dev package on Ubuntu
12.10, but the builds
Oops, strangely I cannot find Bastien's reply in my mailbox...
Will check r51976 soon!
12/11/07, IRIE Shinsuke wrote:
Dmitrijs Ledkovs, a package maintainer for 'blender' in Ubuntu,
proposed a solution for the build failure of Debian/Ubuntu package:
http://bugs.debian.org/cgi-bin
=quantalsection=allarch=anysearchon=contentskeywords=pyconfig.h
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12/11/07, IRIE Shinsuke wrote:
Oops, strangely I cannot find Bastien's reply in my mailbox...
Will check r51976 soon!
12/11/07, IRIE Shinsuke wrote:
Dmitrijs Ledkovs, a package maintainer for 'blender' in Ubuntu
Thanks for the fix!
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12/11/08, Bastien Montagne wrote:
Yes indeed… replaced this hard-coded stuff with CMAKE_LIBRARY_ARCHITECTURE,
should work for any arch now. :)
On 07/11/2012 16:43, IRIE Shinsuke wrote:
Bastien, your fix actually works for me too, but is still
Please fix this bug! It's annoying that I have to set
LLVM_DIRECTORY=/usr every time I use cmake...
It should be easy to fix.
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IRIE Shinsuke
12/11/05, IRIE Shinsuke wrote:
Hi,
I'm using system-wide LLVM installed in /usr on Ubuntu 12.10, but
CMakeLists.txt cannot find it so I have
.
--
IRIE Shinsuke
12/11/09, Brecht Van Lommel wrote:
Hi,
I've committed the llvm-config patch now. Also changed it so it
doesn't only look for static libLLVMAnalysis.a, but also dynamic libs.
That might not be enough to make it work though.
Brecht.
On Thu, Nov 8, 2012 at 12:45 PM, IRIE
Currently, Blender can use only static libLLVM, while shared OSL
library always uses shared libLLVM if it exists. So, if using shared
OSL library, Blender has to link libLLVM twice as both static one and
shared one.
I think such strange linking should be avoided.
IRIE Shinsuke
12/11/09, IRIE
0x200.
R_PERSISTENT_DATA was added in r52054.
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Please also bump BLENDER_VERSION_CHAR in trunk to a, not only in
blender-2.65a-release.
IRIE Shinsuke
12/12/19, Sergey Sharybin wrote:
Hi,
We've failed to avoid 'a' release.. Again.
Anyway, information for platform maintainers:
tag: blender-2.65a-release
tag revision: 53177
addons
};
/* XXX WARNING: previous is saved in file, so do not change order! */
= = = = = = = = = = = = = = = E N D = = = = = = = = = = = = = = =
r53384
Ubuntu 12.10 amd64
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Hi,
Rigify addon has been broken for a very long time, and three weeks ago
I reported bugs and sent patches, but still no response.
Why does no one fix the bugs?
I think such a broken addon should be removed from svn repository
if it's no longer maintained.
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Rigify in Py Script tracker:
http://projects.blender.org/tracker/index.php?func=detailaid=25546
IRIE Shinsuke
13/01/22, Campbell Barton wrote:
Hi, I wasn't aware of this, could you link to patches and bug reports?
Nathan Vegdahl took over rigify from me but if he isn't available I
can check
Thanks, Nathan and Campbell.
I think the bad point of Py Script tracker is that all addons are
always Open regardless of the actual state. That should prevent the
maintainers from being aware of bug reports.
IRIE Shinsuke
13/01/23, Nathan Vegdahl wrote:
Just took a look at the patches
Tamito, in Freestyle build, render layer panel is not correctly shown
when using Cycles:
(1) Render layer list doesn't appear, so we cannot create a scene that
uses multiple render layers.
(2) Label Layer is used twice for panel headers. That's confusing.
r54113
Ubuntu 12.10
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IRIE
Thanks, but unfortunately the issue (1) still isn't fixed...
Could you look into it again?
IRIE Shinsuke
13/01/27, Bastien Montagne wrote:
Hi Irie, and thanks for the report! Should be fixed in r54119. :)
Best regards,
Bastien
On 27/01/2013 13:35, IRIE Shinsuke wrote:
Tamito, in Freestyle
Ah, the render layer list appears if I removed
bl_options = {'HIDE_HEADER'} in CyclesRender_PT_layers.
Otherwise, draw() in CyclesRender_PT_layers seems not to be called.
IRIE Shinsuke
13/01/28, IRIE Shinsuke wrote:
Strange...
Of course I did make install and confirmed that ui.py has been
with internal works OK? (because they have exactly the
same code!) o_O
If draw() is really not called, then I think we have some kind of bug
unrelated to freestyle… but can't do much if I can't reproduce it :(
On 27/01/2013 17:26, IRIE Shinsuke wrote:
Ah, the render layer list appears if I removed
Thanks for the fix!
Merged Freestyle into trunk locally and confirmed it works fine.
IRIE Shinsuke
13/01/28, Bastien Montagne wrote:
Hi Irie,
Fix is in trunk (r54141), will be in freestyle at the next merge! ;)
Thanks again for spotting this issue. :)
Cheers,
Bastien
On 27/01/2013 19
: http://www.pasteall.org/39233
Thanks,
r54129
Ubuntu 12.10
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(srl-freestyleConfig.modules);
IRIE Shinsuke
13/01/29, IRIE Shinsuke wrote:
Hi,
When using Freestyle build, I experienced a crash after creating a new
scene. You should be able to reproduce it as follows:
1. Start Blender
2. Enable Freestyle and add a line set
3. Add new scene
Hi Tamito, and thanks for the fix!
However, unfortunately the build fails if WITH_PLAYER=ON...
You forgot to modify source/blenderplayer/bad_level_call_stubs/stubs.c.
IRIE Shinsuke
13/01/29, Tamito KAJIYAMA wrote:
Irie-san,
Thank you for the problem report. The issue was addressed
Tamito-san,
When I add a new scene with Link Objects option, the new scene is
successfully created, but the original scene loses most of all
freestyle settings (linesets, linestyles, etc.).
r54178
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please change the label(s) to clarify their meanings?
r54240
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AFAIK, Qt is used only for the image viewer (iv), NOT required for
building libOpenImageIO. You should be able to avoid build failure
by removing libqt4-dev and txt2man packages:
sudo apt-get remove libqt4-dev txt2man
If you want to use iv, you should install libqt4-opengl-dev manually.
IRIE
Ubutnu 12.10 amd64
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geometory modifier Polygonalization and set Error=1.0
6. Start render by F12
Blender may (or may not) crash after getting warnings like
strip vertex XXX non valid.
Backtrace: http://www.pasteall.org/39659
IRIE Shinsuke
Tamito KAJIYAMA wrote:
Irie-san,
Many thanks for the problem report
, we should provide a mixed font like
bf-intl-mono.tff, or make new font setting in user preference so that user
can select font file.
Anyway, please test/review it.
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think the the international font should be removed and system-wide
fonts should be used instead.
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be needed if the system-wide font doesn't include
ascii characters.
IRIE Shinsuke
13/03/01, Campbell Barton wrote:
On Sat, Mar 2, 2013 at 12:50 AM, IRIE Shinsuke irieshins...@yahoo.co.jp
wrote:
Hi devs,
Recently I submitted a patch and a bug related to the
internationalization:
[#34373] Use
names should be configurable.
Anyway, I think, to support various platforms (Linux/UNIX/Win/Mac/
Android etc.), using an external cross-platform toolkit such as Qt is
better than using Blender's own toolkit + GHOST.
IRIE Shinsuke
13/03/02, Sergey Sharybin wrote:
There was a patch for at least Alt
Hi all, thanks for the welcome!
BTW, Irie is my last name. :)
IRIE Shinsuke
Campbell Barton wrote:
Hi All,
Shinsuke Irie has already done some very useful patches in the area of
internationalization for the console text-editor and has now written
a quite advanced patch for fixed width
using library such as Pango may be better.
IRIE Shinsuke
Bastien Montagne wrote:
Hi Shinsuke,
Welcome aboard and many thanks for those two most useful commits (it
also solved issue with stamp rendering, btw)! :)
However, the current monospace i18n font lacks some scripts. At least,
Hebrew
edge
marks and face marks. Edge/face marks are cleared when loading older
blend files, though a message Migrated to CustomData-based Freestyle
face marks is shown.
Is the implementation still WIP?
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their existing
data if the migration code doesn't work until the branch merge.
IRIE Shinsuke
Tamito KAJIYAMA wrote:
Yes, the revision 55228 is intended to address review comments and still
work in progress. Among mesh modifiers, only the subdivision surface
modifier works
Stack (most recent call first):
build_files/cmake/macros.cmake:189 (blender_add_lib_nolist)
source/blender/blenkernel/CMakeLists.txt:440 (blender_add_lib)
CMake attempts to find nonexistent files intern/freestyle.c and
BKE_freestyle.h.
Regards,
IRIE Shinsuke
13/03/23, Tamito Kajiyama
the migration code will be removed when the branch merger is
done, how can Freestyle branch users convert older blend files?
BTW, an UI glitch I pointed out in the code review is not fixed yet.
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include a directory like licenses which
contains the license docs for the external libs/fonts.
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with Bastien.
IRIE Shinsuke
13/03/25, Tamito KAJIYAMA wrote:
Hi,
- Freestyle: more reviews were done, and all handled by Tamito Kajiyama.
Should be feasible for final merger this week! Tomorrow we'll do final
checks.
The new implementation of face/edge marks and the migration code
Hi Tamito-san,
I think the default line color (and the factory setting) should be
black rather than white, because most of all cartoon pictures use dark
color outlines.
IRIE Shinsuke
13/03/22, Tamito Kajiyama wrote:
Revision: 55484
http://projects.blender.org/scm/viewvc.php?view
flags anymore.
IRIE Shinsuke
13/03/29, Campbell Barton wrote:
Revision: 55660
http://projects.blender.org/scm/viewvc.php?view=revroot=bf-blenderrevision=55660
Author: campbellbarton
Date: 2013-03-29 04:01:52 + (Fri, 29 Mar 2013)
Log Message:
---
add edge-angle
such as OpenCOLLADA cannot be described
Anyway, for reference, I attached debian/copyright file I'm using for
deb packages in my PPA. Note that this file is still incomplete
because it doesn't include descriptions of the functions partially
copied from external projects such as glib.
IRIE Shinsuke
13/03
Hi Tamito-san,
ME_DRAW_FREESTYLE_EDGE (1 14) conflicts with ME_DRAWEXTRA_INDICES.
Campbell changed the ME_DRAWEXTRA_INDICES from (1 13) to (1 14)
when adding ME_DRAWEXTRA_EDGEANG in r55660.
Thanks,
IRIE Shinsuke
13/04/01, Tamito Kajiyama wrote:
Revision: 55702
http
Hi Sergey,
This commit breaks the compositor. The input from primary renderlayer
is replaced with another renderlayer that is currently selected in the
renderlayer panel, so the expected result cannot be obtained unless the
primary renderlayer is selected.
Thanks,
IRIE Shinsuke
13/04/03
Submitted a bug report in the tracker:
http://projects.blender.org/tracker/index.php?func=detailaid=34854group_id=9atid=498
IRIE Shinsuke
13/04/03, Sergey Sharybin wrote:
This commit does nothing to do with compositor.
Please report a bug to the tracker and attach .blend file which
Hi Jason,
The multi-column character support is what I've implemented.
If your change breaks something, I maybe can help you to fix it.
Anyway, I'm not planning to change the text editor drastically in the
near future.
IRIE Shinsuke
13/04/03, Jason Wilkins wrote:
This is what I'm talking
Hi Tamito-san,
I experienced that loading .blend file seved in r55764 messes up the
render results (Many unwanted outlines appear).
Could you look into it before the branch merger?
IRIE Shinsuke
13/04/07, Tamito Kajiyama wrote:
Revision: 55846
http://projects.blender.org/scm
Forgot to mention that the problem happens when using mirror modifier.
IRIE Shinsuke
13/04/07, IRIE Shinsuke wrote:
Hi Tamito-san,
I experienced that loading .blend file seved in r55764 messes up the
render results (Many unwanted outlines appear).
Could you look into it before the branch
Uploaded an example .blend file:
http://www.pasteall.org/blend/20600
r55674 and r55846 produce the different render results.
The mirror modifier breaks the face mark information.
IRIE Shinsuke
13/04/07, IRIE Shinsuke wrote:
Forgot to mention that the problem happens when using mirror modifier
Submitted a bug report in the tracker:
http://projects.blender.org/tracker/index.php?func=detailaid=34904group_id=9atid=498
IRIE Shinsuke
13/04/07, IRIE Shinsuke wrote:
Uploaded an example .blend file:
http://www.pasteall.org/blend/20600
r55674 and r55846 produce the different render
Graphicall has stopped updating in March 21st, there are no
available builds for the migration. My PPA builds for Ubuntu can
be used for it now, but they will be deleted after next update.
Thanks!
IRIE Shinsuke
13/04/07, Tamito KAJIYAMA wrote:
Hi Irie-san,
Thank you for filing the issue. I am
Hi Brecht,
I'd already sent the similar patch to Campbell to ask him if the
fix is appropriate, but he discussed with Ton and Ton wanted to
investigate further if there is a better way to manage these cases.
Can you discuss this issue with Campbell and Ton?
IRIE Shinsuke
13/05/03, Brecht Van
Hi Campbell,
This behavior is convenient for keyboard inputs, but very annoying when
copypasting a multiline code from text editor because the indentation
unwantedly changed causes IndentationError...
Cannot the auto-indent be disabled when pasting a code from clipboard?
IRIE Shinsuke
13/05/08
.blend
files... That's very annoying.
To keep the compatibility, could you restore the older name or provide
it as an alias?
Thanks,
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this error?
Or, is there any way to keep the node parameters?
BTW, shader_script_update button in PropertiesMaterialSurface panel
seems not working (always grayed out).
IRIE Shinsuke
13/06/10, Brecht Van Lommel wrote:
I think we should preserve compatibility. It's just a matter of adding
already moved to GPLv3.
However, doc/license/GPL-license.txt and release/text/GPL-license.txt
files are still v2's ones. Have we forgotten to update these license
files?
IRIE Shinsuke
13/07/14, Ton Roosendaal wrote:
Hi all,
Here's a summary of today's meeting in irc.freenode.net #blendercoders
font files as runtime data on startup. The international
fonts don't cause the problem because they are distributed as
separate font files in 2.6x/datafiles/fonts/ directory.
Thanks
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permission).
http://directory.fsf.org/wiki/License:Apache1.1
IRIE Shinsuke
13/07/18, Tom M wrote:
1) Fonts are 'libraries normally distrubted with the OS' therefore the
GPL linking to such libraries is excluded from any GPL linking
restriction
2) Fonts are trademarked - the renaming can
be allowed by the additional terms
So I conclude that the Bfont and Bmonofont cannot be embedded in the
Blender executable without violating the GPL.
IRIE Shinsuke
13/07/18, David Jeske wrote:
On Wed, Jul 17, 2013 at 11:20 PM, IRIE Shinsuke
irieshins...@yahoo.co.jpwrote:
Apache 1.1 license
number if the deviser is a positive number. The binary %
operator in C language is not an actual modulo operator.
IRIE Shinsuke
13/09/05, Campbell Barton wrote:
Revision: 59821
http://projects.blender.org/scm/viewvc.php?view=revroot=bf-blenderrevision=59821
Author: campbellbarton
): In function `Window_cursor_warp':
rna_wm_gen.c:(.text+0x5431): undefined reference to `WM_cursor_warp'
collect2: error: ld returned 1 exit status
make[2]: *** [bin/blenderplayer] Error 1
make[1]: *** [source/blenderplayer/CMakeFiles/blenderplayer.dir/all] Error 2
make: *** [all] Error 2
IRIE
, IRIE Shinsuke
irieshins...@yahoo.co.jpwrote:
Hi,
Today I attempted to build Blender with CMake option -DWITH_PLAYER:BOOL=ON,
but I got errors as follows:
Linking CXX executable ../../bin/blenderplayer
../../lib/libbf_blenkernel.a(pointcache.c.o): In function
,
but I confess that I still haven't had the time to test with
CMake+MSVC.
Weird. I made this commit, since it finally works with CMake+MSVC. Some
linux guru might need to take a peek in linking order/dependencies
between our libs for blenderplayer.
/Nathan
2011/2/23 IRIE Shinsuke
Hi,
I use Ubuntu 10.10 on Core i7 machine which Hyper-Threading (HT) is
enabled.
Recently I noticed that the pose-mode repeatedly get into busy waiting
if OpenMP is enabled. Such busy waiting badly disturb our operations.
Perhaps this issue is the same as bugs [#20467] [#20553] [#21344] etc.
By
Hi,
I attempted to build Blender with CMake on Ubuntu 10.10 but got errors as
follows:
[ 55%] Building C object
source/blender/python/intern/CMakeFiles/bf_python.dir/bpy_rna_anim.c.o
/home/irie/Subversion/blender/source/blender/python/intern/bpy_rna_anim.c: In
function
Thanks for quick fix. :)
IRIE
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At Sun, 6 Mar 2011 09:12:57 +,
Campbell Barton wrote:
On Unix/Linux (but not Apple), there is still the case where you can
either do a portable install or a system install into /usr/bin/,
/usr/share/blender... etc.
For this case I've added an option WITH_INSTALL_PORTABLE, Enabled by
that the newer version
becomes not installable.
Please keep BLENDER_VERSION_CHAR until 2.61 release!
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:30, schrieb IRIE Shinsuke:
When BLENDER_VERSION_CYCLE was changed to beta (r41802),
BLENDER_VERSION_CHAR also was reset to blank. As the result, build
scripts like build_files/package_spec/build_debian.sh recognize the
Blender's version as 2.60, which is less than 2.60a, and the
version-down
creation system should rather use
the BLENDER_SUBVERSION number (currently 4, we are in 2.60.4), rather
than BLENDER_VERSION_CHAR...
Le 14/11/2011 17:18, IRIE Shinsuke a écrit :
Thanks for the recommit.
Of course the build scripts use the svn revision, but also have to use
the version character
11.10 amd64.
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Hi,
I just posted a patch that improves utf8 input on X11:
http://projects.blender.org/tracker/index.php?func=detailaid=30274group_id=9atid=127
Now I can input Japanese/Chinese in the text boxes :)
Can anyone test it?
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of glyphs. This issue seems due to some missing setting
related to fonts and not an issue of the patch. Anyway, did you need a
specific font setting in your test environment?
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Hi,
Today I attempted to update my local repository by svn up but got
the following error:
$ svn up
svn: OPTIONS of 'https://svn.blender.org/svnroot/bf-blender/trunk/blender':
Certificate verification error: signed using insecure algorithm
(https://svn.blender.org)
$
I tried that again after
layouts such as
French and Spanish. It's hard for me to check that because I use
Japanese keyboard layout which has no dead key.
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Hi Bastien,
That's good news!
I didn't know that the patch is helpful to both latin and non-latin
character inputs. :)
Anyway, aren't there those who can review the code?
Thanks,
IRIE Shinsuke
12/03/20, Bastien Montagne wrote:
Hi Irie,
I don’t know much about this area of code, but I
I understand the Carve is OK, but the font license issue is still
unresolved. The DejaVu fonts must be distributed as separate files
in the same way as the international fonts to avoid the GPL violation.
Tamito-san, did you ask anyone to create the line style icon?
IRIE Shinsuke
13/09/25
like this since ancient
ages and never caused issues.
There has been the issue since ancient age indeed, but no one was
aware of that until I pointed out.
Ton, did you investigate this issue?
IRIE Shinsuke
13/09/25, Sergey Sharybin wrote:
Are we talking about international font or about bfont
as separate works:
http://www.gnu.org/licenses/gpl-faq.en.html#GPLCompatInstaller
The font embedded in the blender executable is not a separate work
and restoring the original font files is not easy.
IRIE Shinsuke
13/09/25, Brecht Van Lommel wrote:
On Wed, Sep 25, 2013 at 1:17 PM, IRIE Shinsuke
Ah, sorry. Will contact to Ton later. He said I will put it on my
agenda for August to investigate. when I reported this issue first.
Anyway, I corrected the installation of LICENSE-bmonofont-i18n.ttf.txt.
P.S. IRIE is the last name :)
IRIE Shinsuke
13/09/26, Sergey Sharybin wrote:
IRIE
of line style in
rna_ID.c. In driver variable panels on the Graph Editor, ID-type
selector and ID-block selector use the different icons for line style.
Did you use the particle icon there by mistake?
IRIE Shinsuke
13/09/26, Tamito KAJIYAMA wrote:
Tamito-san, did you ask anyone to create
I've changed id_type_items to use the brush icon rather than the
particle icon in r60379.
IRIE Shinsuke
13/09/26, IRIE Shinsuke wrote:
I wouldn't be bothered with the present icon (originally intended for
brushes) though.
Using the brush icon looks strange to me because the line style
On Debian/Ubuntu, libogg-dev is automatically installed due to the
package dependencies if VORBIS_USE or THEORA_USE is true.
IRIE Shinsuke
13/09/27, Bastien Montagne wrote:
Revision: 60394
http://projects.blender.org/scm/viewvc.php?view=revroot=bf-blenderrevision=60394
Author
...
IRIE Shinsuke
13/10/02, Campbell Barton wrote:
Blender so far keeps cross platform key bindings (with a few rare
exceptions we cant avoid like Shift+Numpad on Windows because its not
supported), there is some advantage that a tutorial/screencast on one
platform can be used on another.
I'd
Thanks, I've been aware that the actions in the text field are not
operators but I was not sure why we don't use operators.
IRIE Shinsuke
13/10/03, Campbell Barton wrote:
On Wed, Oct 2, 2013 at 2:26 PM, IRIE Shinsuke irieshins...@yahoo.co.jp
wrote:
Why don't we use a keymap for the text
or 2147483647L
LLONG_MAX = 9223372036854775807LL
We should correct the description or change the default range.
Thanks
--
IRIE Shinsuke
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Thanks, Brecht. Will report the issue in the tracker.
IRIE Shinsuke
13/10/05, Brecht Van Lommel wrote:
On Fri, Oct 4, 2013 at 4:45 PM, IRIE Shinsuke irieshins...@yahoo.co.jp
wrote:
Hi devs,
In Python3, int type number has variable precision, but IntProperty
provides a fixed precision
really
necessary?
IRIE Shinsuke
13/10/01, Brecht Van Lommel wrote:
Revision: 60484
http://projects.blender.org/scm/viewvc.php?view=revroot=bf-blenderrevision=60484
Author: blendix
Date: 2013-10-01 12:48:41 + (Tue, 01 Oct 2013)
Log Message:
---
Fix issues reported
Thanks, but this commit did no functional change.
Did you comment out it accidentally?
IRIE Shinsuke
13/10/05, Brecht Van Lommel wrote:
Revision: 60568
http://projects.blender.org/scm/viewvc.php?view=revroot=bf-blenderrevision=60568
Author: blendix
Date: 2013-10-05 13:36
The corresponding build options for CMake and SCons are WITH_IMAGE_PSD
and WITH_BF_PSD, respectively.
You need to add WITH_BF_PSD = True to your config file.
IRIE Shinsuke
13/10/09, PerfectionCat wrote:
Hi.
It was directed to add WITH_PSD, and to build.
However, I think WITH_PSD
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