Re: [Bf-committers] Google Summer of Code - 14th time! (Ton Roosendaal)

2019-02-27 Thread Ricardo Nunes
Considering GSOC "stipend" is 5500USD (4840'ish €) most students should be
fairly comfortable with paying their rent, bills and food from the Stipend
during the GSOC period.
I think not calling it an internship on Google's side is more about
avoiding all the legal implications any correlation with "work" would have.

ke 27. helmik. 2019 klo 13.34 Fable Fox (fable...@fablefox.com) kirjoitti:

> Hi Ton,
>
> I do respect you but are you sure with what are you saying?
>
> From google summer of code website
>
> "Spend your summer break writing code and learning about open source
> development while earning a stipend!"
>
> from gsoc student guide
>
> "Google Summer of Code (GSoC) is a global program that matches students up
> with open source, free software and technology-related organizations to
> write code and get paid to do it! The organizations provide mentors who act
> as guides through the entire process, from learning about the community to
> contributing code. The idea is to get students involved in and familiar
> with the open source community and help them to put their summer break to
> good use.
>
> Accepted students gain exposure to real-world software development and
> employment opportunities in areas related to their academic pursuits.
> Participating organizations are able to identify and bring in new
> developers."
>
> I think the key point is to introduce students to open source, NOT making
> them your paid developer. They are student first, contractor last. Let's
> not make history repeat itself.
>
>
> > --
> >
> > Message: 2
> > Date: Wed, 27 Feb 2019 11:43:21 +0100
> > From: Ton Roosendaal 
> > To: bf-committers@blender.org
> > Subject: [Bf-committers] Google Summer of Code - 14th time!
> > Message-ID: <0344a538-b661-d88a-97be-985e18d9c...@blender.org>
> > Content-Type: text/plain; charset=utf-8; format=flowed
> >
> > Hi,
> >
> > We've been selected to participate in the GSoC again, this is the 14th
> > time we're participating!
> >
> > In the coming weeks we'll get a lot of students on this list asking for
> > questions. Especially the infamous "please guide me, I don't know where
> > to start".
> >
> > The short answer is - we have that information on the google webpage:
> >
> > https://summerofcode.withgoogle.com/organizations/6617016799068160/
> >
> > Or more directly, on our wiki:
> >
> > https://wiki.blender.org/wiki/GSoC
> >
> > The best students are always the ones who come with proposals based on
> > their past experience, what they learned already and what they are
> > motivated for to work on. GSoC is not a learning program, it's not even
> > internship - it's a well paid summer holidays job. Students will have to
> > come with a convincing project proposal. It's their responsibility!
> >
> > That being said, of course anyone who's new is always welcome to ask
> > questions or to get help.
> >
> > Laters,
> >
> > -Ton-
> > --
> > Ton Roosendaal - t...@blender.org - www.blender.org
> > Chairman Blender Foundation, Director Blender Institute
> > Buikslotermeerplein 161, 1025 ET Amsterdam, the Netherlands
> >
>
> --
> Fable Fox
> fable...@fablefox.com
> http://www.fablefox.com
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Re: [Bf-committers] Use of semantic versioning

2018-12-09 Thread Ricardo Nunes
Personally I find this naming scheme rather appropriate. I definitely would
have personally found it attention seeking if this release just jumped from
2.79 to 3.00


la 8. jouluk. 2018 klo 21.33 Benjamin Humpherys (
benjamin.humphe...@gmail.com) kirjoitti:

> Here’s my splash of paint on this bike shed:
>
> I think bumping to 3.0 would be appropriate because of all the
> backward-incompatible changes being made with the removal of BGE and BI,
> and that the Python API has changed enough to break nearly every single
> add-on out there. The addition of EEVEE, GP, UI overhaul, etc are big
> enough to consider this a major release, but I think breaking compatibility
> is the best reason for a major version jump.
>
> > On Dec 8, 2018, at 11:45 AM, Chad Fraleigh  wrote:
> >
> >
> > On 12/8/2018 3:58 AM, Mick Lawitzke wrote:
> >> it is really awesome to see the latest development of Blender. I am
> super impressed and hyped for what is coming. Anyway i think there is a big
> flaw that also results in a problem with marketing: Your versioning numbers
> suggest that 2.80 is just a minor update to 2.79 and people call it 2.8
> (eight) instead of 2.80 (eighty).
> >> I am a software developer for 15 years now and i highly recommend you
> to use semantic versioning:
> >> - Current version is Blender 2.79 but what if you do bugfixes on 2.79,
> you would not call it 2.80 right? A better approach would be to call it
> 2.79.0 and then a bugfix makes it 2.79.1. The current latest version might
> be 2.79.102 if there were 102 patches on that version.
> >> - The next version would be 2.80.0. But since you worked 3 years on
> that and introduce so many awesome improvements and changes this is a major
> update and would introduce Blender 3.0.0 (Or short just Blender 3).
> >
> > It does use semantic [compatible] versioning, just not in standard
> dot-notation. Think of it more like 2.[], where the
> leading 2 is [mostly] meaningless (similar to JDK versions 1.2, 1.3, 1.4,
> ... where the 1 part is basically ignored).
> >
> > Blender -> "standard" dot notation examples:
> >
> > 2.7 -> 2.7.0.0
> > 2.70 -> 2.7.0.0
> > 2.78 -> 2.7.8.0
> > 2.78a -> 2.7.8.1
> > 7.78b -> 2.7.8.2
> >
> >
> >> From marketing perspective a "Blender 3" would have a much bigger
> impact than just an update from "2.79" to "2.80" which is also incorrectly
> called "2.8", too.
> >
> > 2.8 is shorthand for 2.8x, like "version 4" is shorthand for 4.x (in
> standard dot notation).
> >
> >
> >> In addition to that i just wanted to mention, that some big projects
> skipped a version to make the latest update even more obvious:
> >> - Windows jumped from 8 to 10
> >> - PHP jumped from 5 to 7
> >> This could be an option for Blender, too, to improve the marketing even
> further: Jump from 2.79 to Blender 4. But in my opinion a jump to 3 would
> already do the job.
> >
> > Ugh.. manipulative, fake version jumps is for products that care more
> about PR than actual quality. And it is anti-semantic versioning, since it
> breaks the logical/meaningful progression it was designed for (instead of
> projects just picking versions out of a hat, all willy nilly).
> >
> >
> > Personally, I've always thought it was a little confusing, too, but for
> backward compatibility, that's what it is. Of course, when it eventually
> gets past version 2.99, there might be an opportunity to move to standard
> notation (e.g. 3.[.], then 4.x.x, ...) without breaking the
> 2.x numbering style. Another option could be to market it as "Blender 8"
> (where the 2.* is ignored), but still use 2.8x elsewhere (however, that is
> confusing just like what java/JDK did). Maybe "jumping" to version 8.x (for
> technical realignment, not trying-to-impress PR reasons). Really, 9.x would
> be the earliest this could be done since 2.8x is already so heavily
> ingrained. The last option would be my vote, given that 2.9x planning is
> probably little more than a concept at this point and could easily be made
> 9.x.
> >
> > So there's my 2 1/2 cents on the subject. Any similarity between my
> thoughts and those of a raving madman may be more than just coincidental. =)
> >
> >
> > -Chad
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Re: [Bf-committers] Blender developers meeting notes - 2018-10-22

2018-10-23 Thread Ricardo Nunes
If I've understood correctly the first "public" release for 2.8 is supposed
to be couple weeks after Bcon'18 so less than 3 weeks from now?

I do agree, though, it'd be nice if color management could be cleaned up in
2.81.

ti 23. lokak. 2018 klo 17.40 Troy Sobotka (troy.sobo...@gmail.com)
kirjoitti:

> On Tue, Oct 23, 2018, 4:07 AM Brecht Van Lommel  >
> wrote:
>
> > For a completely
> > different config, we would need to provide some level of backwards
> > compatibility and agree on the naming, I don't think there is time for
> > that.
> >
>
> I was under the impression 2.8 was a clean break?
>
> It strikes me as a horrible idea keeping something like the busted up RRT
> and other crazy things in that config, doubly so that anyone can download
> any configuration they want, or better, revert to an older version of
> Blender?
>
> The configuration really is a horrible mess and could be cleaned up in no
> time.
>
> With respect,
> TJS
>
> >
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Re: [Bf-committers] GSoC 2018: Layer Painting Proposal

2018-03-20 Thread Ricardo Nunes
 Wow, thanks for the suggestions and all the references! I didn't realise
there was an add-on like BPainter, but it looks really complete and it'll
be a good reference point. I wonder if that lowers the need for this
project though, considering that there already is quite a substantial
add-on for it (though it is paid), or if having multi-layer support build
directly in Blender will still be better for performance and future
development...

Well certainly it could be argued that it is not needed. But personally I
do think that something as fundamental as layers for painting is something
that eventually needs to be done inside the master and not added through an
add-on.
Also there are plenty of users who use default Blender out of choice or
must.

Well some one from the Institute would probably be able to offer more
insight into the priorities right now with 2.8 and all that.

2018-03-19 21:52 GMT+02:00 Cheryl Chen <chnch...@gmail.com>:

> Wow, thanks for the suggestions and all the references! I didn't realise
> there was an add-on like BPainter, but it looks really complete and it'll
> be a good reference point. I wonder if that lowers the need for this
> project though, considering that there already is quite a substantial
> add-on for it (though it is paid), or if having multi-layer support build
> directly in Blender will still be better for performance and future
> development...
>
> On Sun, Mar 18, 2018 at 7:50 PM, Ricardo Nunes <3rto...@gmail.com> wrote:
>
> > Looks like a great proposal to me. I'm sure I wouldn't be only person to
> > appreciate layers for texture painting. I guess you could say paragraph
> or
> > two about what you did for those major school projects?
> >
> > You mention you will use Substance Painter as reference, sounds cool. I
> > would also recommend taking a look at Krita (foss photoshop like
> > application) and Bpainter (Paid Blender add-on by Andreas Esau) (I'd say
> > both are relevant for texture painting in conjunction with Blender atm)
> > Especially for Bpainter since it is licensed in Blender Market under GPL
> > any of the code should be legally okay to use if there is something that
> > would easily translate for use. Even if you don't really use anything
> > directly it could give useful reference on how someone else has
> approached
> > something similar in the framework that is Blender. (Although, the price
> > might be bit steep just for reference and I don't know is there some kind
> > of code of conduct one should follow here)
> > (https://www.blendermarket.com/products/bpainter)
> >
> > Other than that I guess you'll want beta testers if you do get accepted:
> > @Lowpolycurls (Twitter, very talented handpaiting Blender artist)
> > XRG81 (Youtube, had nice tutorials on handpainting in Blender)
> > @Wayward_Art_Co (Twitter, made good tutorial series on lowpoly modeling
> and
> > handpainting in Blender)
> > @ndee85 (Twitter, The creator of Bpainter. Probably would be able to
> help a
> > lot but no clue how happy they'd be to help)
> > All of these could probably give great feedback and ideas if they have
> the
> > time.
> >
> > Well good luck! Looking forward to layers (fingers crossed)
> >
> > 2018-03-18 17:47 GMT+02:00 Cheryl Chen <chnch...@gmail.com>:
> >
> > > Hello,
> > >
> > >
> > >
> > > I’m Cheryl, and I’m interested in improving Blender’s current texture
> > paint
> > > system through the GSoC project on layer painting. I’ve finished the
> > first
> > > draft of my proposal, and I’d really appreciate any feedback on it,
> > > particularly on whether the scope of the project seems reasonable, and
> if
> > > there are any other things I should consider.
> > >
> > >
> > >
> > > Here is the link to the doc: https://docs.google.com/document/d/
> > > 1MlZnedwL738OmMK1IAi4veO-KDsqefNBkpfgrUR757M/edit?usp=sharing
> > > <https://docs.google.com/document/d/1MlZnedwL738OmMK1IAi4veO-
> > > KDsqefNBkpfgrUR757M/edit?usp=sharing>
> > >
> > >
> > >
> > > Thank you for your time!
> > >
> > > Best,
> > >
> > >
> > >
> > > Cheryl Chen
> > > ___
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Re: [Bf-committers] 2.8 interface reference: Substance Painter 2018.1 (Spring)

2018-03-16 Thread Ricardo Nunes
1) What exactly do you think is better between this and the old SP
interface (Maybe as a hyphen list?)
2) Which parts exactly do you think are applicable to Blender (The new UI
style like in the slider buttons etc, do you mean how when closing floating
windows the get minimized to icons on the sides of the viewport, do you
mean how window splitting works?)
3) How exactly do you think they should be applied to Blender? (Should we
change sliders/buttons to have similar style? Should we have T/N menus
changed to be more like the dock minimization? Similar drop down in 3D view
for individual texture channels? Should we have similar drop down for
wireframe, solid, textured, rendered?)
It'd be a lot of work for the devs just to figure out what you think should
be adapted from SP even before formulating it into proposal and starting to
work on it if you just drop a video without context of what the video
improved on and what is good about it and what of it you think could be
adapted.
Well although I'm newbie to the whole FOSS community so not that I know but
that's what it seems like to me.

2018-03-16 15:37 GMT+02:00 Adriano Oliveira :

> Hi guys,
>
> Just want to sugest Substance Painter 2018's new interface as solutions
> references for the work to be done in 2.8. Very good revamp of an already
> good interface.
>
> https://youtu.be/UG3XOMuy7ec
>
> ;)
>
>
> *Adriano A. Oliveira*
>
>  source=link_campaign=sig-email_content=webmail>
> Livre
> de vírus. www.avast.com
>  source=link_campaign=sig-email_content=webmail>.
> <#DAB4FAD8-2DD7-40BB-A1B8-4E2AA1F9FDF2>
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Re: [Bf-committers] Downloading 4.0

2018-03-06 Thread Ricardo Nunes
Lolz I was wondering for a moment did someone mistake this for Krita
mailing list because of 4.0
But yeah in my opinion the download page is fine it is two flicks of scroll
wheel to get to the huge red "experimental section"
But if something had to be improved I guess the "Full featured, Free and
Open source, Be part of it" and 2.79/Agent could be narrower equating in
less scrolling.
But at the moment I don't think it is worth the time to fix the graphics
and website code when that time could be used in 2.8


2018-03-06 21:26 GMT+02:00 Knapp :

> On Tue, Mar 6, 2018 at 5:01 PM, Ray Molenkamp  wrote:
>
> > 4.0? You mean 2.8? On the download page scroll down to 'experimental' and
> > it should take you to the right place.
> >
>
> LOL, I work with Krita as well. They are working on 4.0
> This new version of Krita is also groundbreaking!
> Yes, I mean 2.8.
>
> You are of course correct and I completely missed it. That said, I wonder
> how many others are missing it? Maybe is should have more "shelf space?"
>
> --
> Douglas E Knapp, MSAOM, LAc.
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Re: [Bf-committers] 2.8 bugs

2018-03-03 Thread Ricardo Nunes
Best way would probably be to just limit the access. No matter how clear it
is people online are notoriously bad at listening..

On 4 Mar 2018 02:07, "Ray Molenkamp"  wrote:

> Hey,
>
> Is there anything we can do to make the text on
> https://builder.blender.org/download/ regarding 2.8 bugs
> stand out a little more.
>
> This text is currently under some brightly color buttons in all black.
>
> --
> Note on Blender 2.8 builds
> Currently we are aware of many issues in 2.8 and actively working to fix
> them.
> Since replying to reports takes time, we have decided to limit bug reports
> to module team members
> --
>
> some people took it as, 'you can only report bugs to module members',
> others didn't seem to read it at all
> anyhow there's a steady stream on 2.8 tickets coming into the tracker. it
> be nice if that volume went down
> a tiny bit.
>
> it might also help to remind people on
>
> https://developer.blender.org/maniphest/task/edit/form/1/
>
> not to report 2.8 bugs just yet.
>
> --Ray
>
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Re: [Bf-committers] Probe Message Privacy Issue

2018-02-28 Thread Ricardo Nunes
Same here

On 1 Mar 2018 01:40, "Hadrien Brissaud"  wrote:

> yeah, got that one too, couldn't make sense of it
>
> On 28 February 2018 at 23:36, Harley Acheson 
> wrote:
>
> > Hello,
> >
> > I just got a message from the list manager with a subject of
> "Bf-committers
> > mailing list probe message"
> >
> > I certainly understand the process and reason for the message. However,
> the
> > contents *exposes* the email addresses of all the 50 members listed to
> each
> > other.  Yes, the message that came to me lists my own email address
> > alongside 49 others.
> >
> > Not that I care that anyone here knows my email address. But normally
> > organizations don't publish lists of addresses like this. It could be
> used
> > for spam, or could be used to make an unofficial list server, as
> examples.
> >
> > As for the message itself, it appears that these indicate bounces from
> the
> > mail servers of Google bouncing messages from Yahoo because of an issue
> > with Yahoo's 550-5.7.1 DMARC policy. It looks like the message includes
> 50
> > address as a maximum number as it appears to be an alphabetically-sorted
> > list of gmail addresses from a-j.
> >
> > Not a big issue, but thought you should know.
> >
> >
> > Cheers, Harley
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Re: [Bf-committers] GSoC 2018 Proposal for Freestyle Rewrite?

2018-02-25 Thread Ricardo Nunes
Hi Yiming,

The pictures in post look pretty cool. I wouldn't be surprised if proper
proposal got accepted.
GSoC18 student application period starts 12th March ( https://summerofcode.
withgoogle.com/get-started/ )
Guidelines for Blender specifically ( https://wiki.blender.org/
index.php/Dev:Ref/GoogleSummerOfCode/2018/Students )

I'm not member of foundation but I don't recall anyone gaining wiki access
last year prior to the GSoC period. Something like Google Doc is probably
good enough for sharing your proposal here before the application.
Considering that the fate of Internal and freestyle has been somewhat
uncertain you'd definitely want to get proposal draft done quickly and
bring it up here to make sure that it will line properly with the goals for
2.8
Meanwhile I guess before the application period the best way to increase
your chances of being chosen would be making an account at (
https://developer.blender.org/ ) and try to get some bug fixes patched to
showcase that you can work with the code.
I'm pretty avid NPR fan so I do hope you come up with nice proposal and get
picked. Good luck!



2018-02-26 2:29 GMT+02:00 Wu Yiming :

> Hello Blender developers,
>
> I’m a University student and a blender user in China. My name is Yiming
> Wu. I have been doing some researches on NPR line rendering and I believe
> there’s something I can do to improve blender’s Freestyle renderer. I have
> posted some results on Blendernation’s news page here (
> https://www.blendernation.com/2017/10/25/little-r-npr-renderer-blender/)
> to demostrate the current result. Many users sent their mail to me to ask
> if my work can be integrated into Blender, and I also believe it is great
> to do so. BlenderCN commuity also have a strong desire for a more usable
> NPR line renderer available.
>
> I’ve seen that Blender is recruiting students for this year’s GSoC project
> and also developing many things related to 2.8. I have time to take part in
> GSoC, and I already have a English version of how whole things works and
> what my plan is to integrate it into blender. If you are interested in this
> can I kinda have a blenderwiki account to write things there or something?
> So that you can evaluate my complete proposal. In case you have some
> different plans, please let me know. I can always give a helping hand
> related to NPR developing. 
>
> Thanks!
> Yiming Wu
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Re: [Bf-committers] [GSoC 2018]Project -- Testing for Core Libraries

2018-02-13 Thread Ricardo Nunes
https://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2018/Students
You'll probably want to start there (And especially pay attention to the
application process and the "student manual"-link to google.
(Also side note to anyone at Foundation potentially reading this on the
GSoC18 page the answer the is there guide to building blender points to a
blank document which is probably not intentional..?)

After that you might want to look at
https://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2017 and look
at the proposals and reports of last years projects to get an idea what it
has been like in the past.

2018-02-13 13:26 GMT+02:00 Himanshu Raj :

> Hi, I am Himanshu Raj student at National Institute of Technology
> Srinagar,India.
>  I am  interested in your organisation for GSoC 2018project(Testing
> for core Libraries in the Testing Section).I have read the project
> description at the page.Can you please help me where to start with and
> how should I start contributing to it.
> Thank you.
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Re: [Bf-committers] better keymap display proposal

2018-02-11 Thread Ricardo Nunes
Equally one could argue that having the tips on the view port would cause
unnecessary clutter/be confusing.
I think a lot of the newer addons utilize the on screen notation, though.
(retopoflow comes to mind. Noting this because it does make it seem like
the core Blender is sort of "oldish" compared to the add-ons. They are
using the new fancy method when the base uses the old one.)
Personally I feel like this results from core weakness of the workflow
(where because of the hotkey emphasis we need to somehow teach people how
the modifiers work when they use the tool instead of them finding the tools
via UI, then seeing the tool tips associated with the buttons telling them
how to use the tools and transitioning to using the hotkeys) I'm not sure
if the on screen notation is any better than the current textbar, though.
Somehow with all the things going on for 2.8 and the relatively good shape
of things right now I don't think this will get priority any time soon.

(I'm just a student user, though, so what do I know)

2018-02-11 19:54 GMT+02:00 Jatz :

> Hi, I've been thinking about this for a while. the keymap helper that
> shows up in the menubar while an operator is active isn't ideal. if
> the region isn't big enough you can't even read all of it. the
> carvermt addon does a slightly better job by displaying the current
> keys in the viewport. i think thats the direction we ought to be
> moving in.
>
> first time for me posting here.
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Re: [Bf-committers] Discourse forum testers needed

2018-02-05 Thread Ricardo Nunes
I'm not a developer but +10 for being able to log into new developer forum
and blender artist after discord migration with blender could ID.

2018-02-05 12:31 GMT+02:00 Sybren A. Stüvel :

> Hey,
>
> On 03/02/2018 23:48, Dan McGrath wrote:
>
>> I opened up a beta of the discourse forum to the public at
>> https://devtalk.blender.org/ for people to poke around in.
>>
>
> Please take a look at https://github.com/discourse/discourse-oauth2-basic
> and support OAuth2 authentication with Blender ID. That way it'll hook
> nicely into the already-existing authentication infra. Bart Veldhuizen is
> also looking into this for the Discourse-based Blender Artists site, so
> maybe us three can team up to get things to work?
>
> Sybren
>
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Re: [Bf-committers] FreeFrame support - just to know

2018-02-02 Thread Ricardo Nunes
Considering the project doesn't seem to have had updates since 2015 that is
probably why no one made plug-in for past 3 years. Why overall it was never
done is hard to answer. Maybe the early 10's Blender just wasn't attractive
enough for that or there was just no one who was up to it? Though this is
the first time I ever hear of FreeFrame so maybe it was just never relevant
enough. I suppose nowadays it would probably be replaced with OpenFX (API)
anyhow?

2018-02-02 2:50 GMT+02:00 Ivano Da Milano :

> Hello dear list.
> I wonder, is it there any support for FreeFrame plugins in Blender?
>
> If not, why? Would adding be too difficult or require too much work?
> I guess it would be a benefit, please tell me.
>
> Bye, Ivano.
>
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Re: [Bf-committers] Blender-2.79 release notes

2017-09-20 Thread Ricardo Nunes
https://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.79
If this isn't it I've got no clue. (I'm assuming nice web page refers to
this https://www.blender.org/features/releases/2-79/ )


2017-09-20 10:58 GMT+03:00 Dave Plater :

> Hi, I don't know if it's me but I can't find a list of changes for
> blender-2.79 apart from a very nice web page. I use the release notes for
> the changes file to submit to openSUSE. In the past I've found changes that
> I can copy/paste and edit into the text format needed for the rpm's changes
> but now they seem to be very much spread out between various images.
> Thanks
> Dave Plater
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