Hi, meeting notes for this Monday Blender 2.8 planning. (with a bit of delay)
Meeting Log: Summary of last week: * Sergey was doing some CDDM hack to support solid draw mode in order to get closer to the core profile switch. Also finished first version of DEG design. * Clément worked on postprocesses for Eevee to get eye candy visuals soon. Done Bloom, Motion Blur, and nearly finished DoF porting. * Luca finished weight paint, and implemented vertex paint drawing. Both are fully working. * Campbell started reviewing the workspaces branch, fixed DWM-GL render support, backbuffer selection, draw state switching fix and worked on pose-mode. ( http://download.blender.org/ftp/ideasman42/donelist/2017.html#week-320-may-1 ) * Dalai worked on cycles in draw manager, some pose engine work, and overridable scene render settings. ( https://wiki.blender.org/index.php/User:Dfelinto/Foundation17) Focus is on: * Continue modernizing OpenGL * Porting over functionality to the draw-manager [1] Plan for the week: * Sergey will finish CDDM ogl port. publish DEG doc and maybe start DEG. * Campbell : port sculpt mode to Draw Manager. * Clément will tackle Eevee UI and finish post processes. Investigate Performance problems. * Luca : Particle drawing in Draw Manager. * Bastien : fix viewport world material update, continue helping Draw Manager. * Dalai : Cycles render bug, write design doc for Draw Manager UI/UIX, F12 render for realtime engines. Thanks, Clément _______________________________________________ Bf-committers mailing list Bf-committers@blender.org https://lists.blender.org/mailman/listinfo/bf-committers