Regarding relying on static material properties, I think those can be kept
then. The diffuse/specular/hardness could be moved into the Freestyle Line
panel and only used by Freestyle.
On Thu, Aug 10, 2017 at 4:06 AM, Tamito KAJIYAMA
wrote:
> Hi Brecht,
>
> Many thanks for the detailed replies, a
many people are using cell shading in realtime to produce cartoon renders
in real time, maybe this could be a path to realtime npr?
also, I seem to recall a geometry shader produce can outline almost
instantly?
On Aug 12, 2017 5:54 AM, "Brecht Van Lommel"
wrote:
> Regarding relying on static