Re: [Bf-committers] Bringing Freestyle back to Blender 2.8

2017-08-12 Thread Brecht Van Lommel
Regarding relying on static material properties, I think those can be kept then. The diffuse/specular/hardness could be moved into the Freestyle Line panel and only used by Freestyle. On Thu, Aug 10, 2017 at 4:06 AM, Tamito KAJIYAMA wrote: > Hi Brecht, > > Many thanks for the detailed replies, a

Re: [Bf-committers] Bringing Freestyle back to Blender 2.8

2017-08-12 Thread Jacob Merrill
many people are using cell shading in realtime to produce cartoon renders in real time, maybe this could be a path to realtime npr? also, I seem to recall a geometry shader produce can outline almost instantly? On Aug 12, 2017 5:54 AM, "Brecht Van Lommel" wrote: > Regarding relying on static