If this isn't it I've got no clue. (I'm assuming nice web page refers to
this https://www.blender.org/features/releases/2-79/ )
2017-09-20 10:58 GMT+03:00 Dave Plater :
> Hi, I don't know if it's me but I
Considering the project doesn't seem to have had updates since 2015 that is
probably why no one made plug-in for past 3 years. Why overall it was never
done is hard to answer. Maybe the early 10's Blender just wasn't attractive
enough for that or there was just no one who was up to it? Though this
I'm not a developer but +10 for being able to log into new developer forum
and blender artist after discord migration with blender could ID.
2018-02-05 12:31 GMT+02:00 Sybren A. Stüvel :
> On 03/02/2018 23:48, Dan McGrath wrote:
>> I opened up a beta of the discourse
Equally one could argue that having the tips on the view port would cause
unnecessary clutter/be confusing.
I think a lot of the newer addons utilize the on screen notation, though.
(retopoflow comes to mind. Noting this because it does make it seem like
the core Blender is sort of "oldish"
You'll probably want to start there (And especially pay attention to the
application process and the "student manual"-link to google.
(Also side note to anyone at Foundation potentially reading this on the
GSoC18 page the
The pictures in post look pretty cool. I wouldn't be surprised if proper
proposal got accepted.
GSoC18 student application period starts 12th March ( https://summerofcode.
Guidelines for Blender specifically ( https://wiki.blender.org/
Lolz I was wondering for a moment did someone mistake this for Krita
mailing list because of 4.0
But yeah in my opinion the download page is fine it is two flicks of scroll
wheel to get to the huge red "experimental section"
But if something had to be improved I guess the "Full featured, Free and
On 1 Mar 2018 01:40, "Hadrien Brissaud" wrote:
> yeah, got that one too, couldn't make sense of it
> On 28 February 2018 at 23:36, Harley Acheson
> > Hello,
> > I just got a message from the list manager with a subject
Looks like a great proposal to me. I'm sure I wouldn't be only person to
appreciate layers for texture painting. I guess you could say paragraph or
two about what you did for those major school projects?
You mention you will use Substance Painter as reference, sounds cool. I
would also recommend
1) What exactly do you think is better between this and the old SP
interface (Maybe as a hyphen list?)
2) Which parts exactly do you think are applicable to Blender (The new UI
style like in the slider buttons etc, do you mean how when closing floating
windows the get minimized to icons on the
gt; project though, considering that there already is quite a substantial
> add-on for it (though it is paid), or if having multi-layer support build
> directly in Blender will still be better for performance and future
> On Sun, Mar 18, 2018 at 7:50 PM, Ricardo Nunes <3
Best way would probably be to just limit the access. No matter how clear it
is people online are notoriously bad at listening..
On 4 Mar 2018 02:07, "Ray Molenkamp" wrote:
> Is there anything we can do to make the text on
If I've understood correctly the first "public" release for 2.8 is supposed
to be couple weeks after Bcon'18 so less than 3 weeks from now?
I do agree, though, it'd be nice if color management could be cleaned up in
ti 23. lokak. 2018 klo 17.40 Troy Sobotka (troy.sobo...@gmail.com)
Personally I find this naming scheme rather appropriate. I definitely would
have personally found it attention seeking if this release just jumped from
2.79 to 3.00
la 8. jouluk. 2018 klo 21.33 Benjamin Humpherys (
> Here’s my splash of paint on this
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