Hello,
Following the suggestions of Sergey I committed a new fix to the super_leg
and super_arm sub-rigs.
We got rid of the Child_of constraints altogether using copy_transforms on
an MCH-socket bone and parenting the ik ctrls to it.
This simplifies the code and solves both the problems we had:
-
Thank you very much Sergey! I really appreciate it,
Cheers
Lucio
2016-09-26 14:33 GMT+02:00 Sergey Sharybin :
> Hi again,
>
> After some discussion with Rigify guys, requested 4 revisions in this area
> were also ported.
>
> Now i'm doing final touches to repositories, soon
Hi again,
After some discussion with Rigify guys, requested 4 revisions in this area
were also ported.
Now i'm doing final touches to repositories, soon it'll be an AHOY.
On Mon, Sep 26, 2016 at 10:54 AM, Sergey Sharybin
wrote:
> Hi,
>
> Main repository, checked up to
Ok, have a more clear picture now.
Let's port those changes over and call it all settled :)
On Mon, Sep 26, 2016 at 12:37 PM, Lucio Rossi
wrote:
> Hi,
> 1. No, we don't apply the same child_of twice. It think it depends on the
> interaction between the single
Hi,
1. No, we don't apply the same child_of twice. It think it depends on the
interaction between the single constraint and the IK chain.
2. The fix "corrects" the ik-fk snapping functions in the case hand or foot
ctrl bones have the child_of constraints on top of it. Unfortunately we
very
Hi,
On Mon, Sep 26, 2016 at 11:46 AM, Lucio Rossi
wrote:
> About the double matrix multiplication IMO it depends on the fact that two
>
extra child_of constraints have been added to the IK controller bones.
> Though it works together with the fk/ik snaps we're
Hi Sergei,
I totally agree with you about the flaws you're pointing out in the code.
Nonetheless, consider that the "bulk" code of these sub-rigs is copy-pasted
from super_limb.py, arm.py and leg.py and it is in Rigify since the
beginning.
Rigify is a tremendous add-on though it surely needs some
Hi,
Main repository, checked up to 7c53260, following commits are ported:
4b891b4 Fix: Collada Importer did not import the Blender Profile
information correctly when multiple objects are bound to same armature.
This caused Bone tails to be placed wrong.
7a259d8 Collada: Trying to get rif of some
Hi,
First two commtis are quite some code which does not address regression or
trivial fix. So it is rather really risky to accept it now.
The code itself is also weird:
- You can clearly simplify the layer mask creation, and don't have it
inlined as a list of False, False, False in
Hi,
Adding to the last mail two commits that were missing...
If it's possible include the following commits in the 2.78 release.
They add a new super_arm and super_leg rigs with switchable child_of
parenting:
rBAff11927e8e07a46c8199d9681af639be52b6b1af
If possible please also add the following 3 fixes for Collada:
4b891b40c218ef5f45706cbc4636a5333469dd1c
Fix for an issue with the new Blender collada profile.
Tested with Linux Build Bot:
https://builder.blender.org/builders/linux_glibc219_x86_64_cmake/builds/289
Hi,
bf2c2d43ef3ff955560a6b22be04c8860d0beabe needs to be backported too
Cheers,
Joshua
On Fri, Sep 23, 2016 at 1:17 AM, Sergey Sharybin
wrote:
> Hi,
>
> Ported that revision.
>
> Also ported ab09a80 from Bastien.
>
> On Thu, Sep 22, 2016 at 1:43 PM, Julian Eisel
Hi,
Ported that revision.
Also ported ab09a80 from Bastien.
On Thu, Sep 22, 2016 at 1:43 PM, Julian Eisel wrote:
> Hi,
>
> Would propose to also include 63b90851c (GPencil: Fix memory leak
> using stroke arrange OP).
>
> Cheers,
> - Julian -
>
> On 22 September 2016 at
Hi,
Would propose to also include 63b90851c (GPencil: Fix memory leak
using stroke arrange OP).
Cheers,
- Julian -
On 22 September 2016 at 12:39, Sergey Sharybin wrote:
> Hi,
>
> We are working on getting 2.78 finally released.
>
> here are the lists of revisions ported
Hi,
We are working on getting 2.78 finally released.
here are the lists of revisions ported to the branch since Release
Candidate 2.
Blender:
3b6ce41 Fix memory leak in copy pose operator
804f6bf fix Mac build with Xcode 8
fe28e35 Fix T49179: Parts of mesh disappear with adaptive subdivision
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